40a40623c8
Also mipMapped params to GrBackendTexture functions to mipmapped GrBackendTexture::hasMipMaps -> GrBackendTexture::hasMipmaps Misc test vars fMipMapped -> fMipmapped Change-Id: Ic0651d14fc106c21b0ab45529875b95ed8dc2dfd Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304598 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
587 lines
19 KiB
C++
587 lines
19 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendSurface_DEFINED
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#define GrBackendSurface_DEFINED
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#include "include/gpu/GrBackendSurfaceMutableState.h"
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#include "include/gpu/GrTypes.h"
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#include "include/gpu/gl/GrGLTypes.h"
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#include "include/gpu/mock/GrMockTypes.h"
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#include "include/gpu/vk/GrVkTypes.h"
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#include "include/private/GrGLTypesPriv.h"
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#include "include/private/GrVkTypesPriv.h"
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#ifdef SK_DAWN
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#include "include/gpu/dawn/GrDawnTypes.h"
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#endif
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class GrBackendSurfaceMutableStateImpl;
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class GrVkImageLayout;
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class GrGLTextureParameters;
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#ifdef SK_DAWN
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#include "dawn/webgpu_cpp.h"
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#endif
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#ifdef SK_METAL
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#include "include/gpu/mtl/GrMtlTypes.h"
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#endif
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#ifdef SK_DIRECT3D
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#include "include/gpu/d3d/GrD3DTypesMinimal.h"
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#include "include/private/GrD3DTypesPriv.h"
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class GrD3DResourceState;
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#endif
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#if GR_TEST_UTILS
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class SkString;
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#endif
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#if !SK_SUPPORT_GPU
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// SkSurfaceCharacterization always needs a minimal version of this
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class SK_API GrBackendFormat {
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public:
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bool isValid() const { return false; }
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};
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// SkSurface and SkImage rely on a minimal version of these always being available
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class SK_API GrBackendTexture {
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public:
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GrBackendTexture() {}
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bool isValid() const { return false; }
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};
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class SK_API GrBackendRenderTarget {
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public:
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GrBackendRenderTarget() {}
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bool isValid() const { return false; }
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bool isFramebufferOnly() const { return false; }
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};
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#else
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enum class GrGLFormat;
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class SK_API GrBackendFormat {
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public:
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// Creates an invalid backend format.
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GrBackendFormat() {}
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GrBackendFormat(const GrBackendFormat&);
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GrBackendFormat& operator=(const GrBackendFormat&);
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static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) {
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return GrBackendFormat(format, target);
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}
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static GrBackendFormat MakeVk(VkFormat format) {
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return GrBackendFormat(format, GrVkYcbcrConversionInfo());
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}
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static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo);
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#ifdef SK_DAWN
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static GrBackendFormat MakeDawn(wgpu::TextureFormat format) {
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return GrBackendFormat(format);
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}
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#endif
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#ifdef SK_METAL
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static GrBackendFormat MakeMtl(GrMTLPixelFormat format) {
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return GrBackendFormat(format);
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}
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#endif
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#ifdef SK_DIRECT3D
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static GrBackendFormat MakeDxgi(DXGI_FORMAT format) {
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return GrBackendFormat(format);
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}
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#endif
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static GrBackendFormat MakeMock(GrColorType colorType, SkImage::CompressionType compression);
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bool operator==(const GrBackendFormat& that) const;
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bool operator!=(const GrBackendFormat& that) const { return !(*this == that); }
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GrBackendApi backend() const { return fBackend; }
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GrTextureType textureType() const { return fTextureType; }
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/**
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* Gets the channels present in the format as a bitfield of SkColorChannelFlag values.
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* Luminance channels are reported as kGray_SkColorChannelFlag.
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*/
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uint32_t channelMask() const;
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/**
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* If the backend API is GL this gets the format as a GrGLFormat. Otherwise, returns
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* GrGLFormat::kUnknown.
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*/
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GrGLFormat asGLFormat() const;
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/**
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* If the backend API is Vulkan this gets the format as a VkFormat and returns true. Otherwise,
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* returns false.
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*/
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bool asVkFormat(VkFormat*) const;
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const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const;
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#ifdef SK_DAWN
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/**
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* If the backend API is Dawn this gets the format as a wgpu::TextureFormat and returns true.
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* Otherwise, returns false.
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*/
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bool asDawnFormat(wgpu::TextureFormat*) const;
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#endif
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#ifdef SK_METAL
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/**
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* If the backend API is Metal this gets the format as a GrMtlPixelFormat. Otherwise,
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* Otherwise, returns MTLPixelFormatInvalid.
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*/
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GrMTLPixelFormat asMtlFormat() const;
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#endif
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#ifdef SK_DIRECT3D
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/**
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* If the backend API is Direct3D this gets the format as a DXGI_FORMAT and returns true.
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* Otherwise, returns false.
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*/
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bool asDxgiFormat(DXGI_FORMAT*) const;
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#endif
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/**
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* If the backend API is not Mock these two calls will return kUnknown and kNone, respectively.
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* Otherwise, if the compression type is kNone then the GrColorType will be valid. If the
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* compression type is anything other then kNone than the GrColorType will be kUnknown.
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*/
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GrColorType asMockColorType() const;
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SkImage::CompressionType asMockCompressionType() const;
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// If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the
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// GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will
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// remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM.
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GrBackendFormat makeTexture2D() const;
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// Returns true if the backend format has been initialized.
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bool isValid() const { return fValid; }
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#if GR_TEST_UTILS
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SkString toStr() const;
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#endif
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private:
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GrBackendFormat(GrGLenum format, GrGLenum target);
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GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&);
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#ifdef SK_DAWN
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GrBackendFormat(wgpu::TextureFormat format);
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#endif
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#ifdef SK_METAL
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GrBackendFormat(const GrMTLPixelFormat mtlFormat);
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#endif
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#ifdef SK_DIRECT3D
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GrBackendFormat(DXGI_FORMAT dxgiFormat);
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#endif
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GrBackendFormat(GrColorType, SkImage::CompressionType);
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GrBackendApi fBackend = GrBackendApi::kMock;
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bool fValid = false;
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union {
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GrGLenum fGLFormat; // the sized, internal format of the GL resource
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struct {
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VkFormat fFormat;
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GrVkYcbcrConversionInfo fYcbcrConversionInfo;
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} fVk;
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#ifdef SK_DAWN
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wgpu::TextureFormat fDawnFormat;
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#endif
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#ifdef SK_METAL
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GrMTLPixelFormat fMtlFormat;
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#endif
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#ifdef SK_DIRECT3D
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DXGI_FORMAT fDxgiFormat;
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#endif
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struct {
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GrColorType fColorType;
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SkImage::CompressionType fCompressionType;
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} fMock;
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};
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GrTextureType fTextureType = GrTextureType::kNone;
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};
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class SK_API GrBackendTexture {
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public:
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// Creates an invalid backend texture.
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GrBackendTexture();
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// The GrGLTextureInfo must have a valid fFormat.
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GrBackendTexture(int width,
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int height,
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GrMipmapped,
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const GrGLTextureInfo& glInfo);
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#ifdef SK_VULKAN
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GrBackendTexture(int width,
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int height,
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const GrVkImageInfo& vkInfo);
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#endif
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#ifdef SK_METAL
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GrBackendTexture(int width,
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int height,
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GrMipmapped,
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const GrMtlTextureInfo& mtlInfo);
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#endif
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#ifdef SK_DIRECT3D
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GrBackendTexture(int width,
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int height,
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const GrD3DTextureResourceInfo& d3dInfo);
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#endif
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#ifdef SK_DAWN
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GrBackendTexture(int width,
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int height,
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const GrDawnTextureInfo& dawnInfo);
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#endif
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GrBackendTexture(int width,
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int height,
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GrMipmapped,
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const GrMockTextureInfo& mockInfo);
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GrBackendTexture(const GrBackendTexture& that);
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~GrBackendTexture();
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GrBackendTexture& operator=(const GrBackendTexture& that);
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SkISize dimensions() const { return {fWidth, fHeight}; }
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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bool hasMipmaps() const { return fMipmapped == GrMipmapped::kYes; }
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/** deprecated alias of hasMipmaps(). */
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bool hasMipMaps() const { return this->hasMipmaps(); }
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GrBackendApi backend() const {return fBackend; }
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// If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in
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// pointer and returns true. Otherwise returns false if the backend API is not GL.
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bool getGLTextureInfo(GrGLTextureInfo*) const;
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// Call this to indicate that the texture parameters have been modified in the GL context
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// externally to GrContext.
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void glTextureParametersModified();
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#ifdef SK_DAWN
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// If the backend API is Dawn, copies a snapshot of the GrDawnTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Dawn.
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bool getDawnTextureInfo(GrDawnTextureInfo*) const;
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#endif
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// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
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// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
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// state. Otherwise returns false if the backend API is not Vulkan.
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bool getVkImageInfo(GrVkImageInfo*) const;
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// Anytime the client changes the VkImageLayout of the VkImage captured by this
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// GrBackendTexture, they must call this function to notify Skia of the changed layout.
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void setVkImageLayout(VkImageLayout);
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#ifdef SK_METAL
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// If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Metal.
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bool getMtlTextureInfo(GrMtlTextureInfo*) const;
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#endif
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#ifdef SK_DIRECT3D
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// If the backend API is Direct3D, copies a snapshot of the GrD3DTextureResourceInfo struct into
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// the passed in pointer and returns true. This snapshot will set the fResourceState to the
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// current resource state. Otherwise returns false if the backend API is not D3D.
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bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const;
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// Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this
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// GrBackendTexture, they must call this function to notify Skia of the changed layout.
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void setD3DResourceState(GrD3DResourceStateEnum);
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#endif
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// Get the GrBackendFormat for this texture (or an invalid format if this is not valid).
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GrBackendFormat getBackendFormat() const;
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// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
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bool getMockTextureInfo(GrMockTextureInfo*) const;
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// If the client changes any of the mutable backend of the GrBackendTexture they should call
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// this function to inform Skia that those values have changed. The backend API specific state
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// that can be set from this function are:
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//
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// Vulkan: VkImageLayout and QueueFamilyIndex
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void setMutableState(const GrBackendSurfaceMutableState&);
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// Returns true if we are working with protected content.
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bool isProtected() const;
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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// Returns true if both textures are valid and refer to the same API texture.
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bool isSameTexture(const GrBackendTexture&);
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#if GR_TEST_UTILS
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static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&);
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#endif
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private:
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friend class GrVkGpu; // for getMutableState
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sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const;
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#ifdef SK_GL
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friend class GrGLTexture;
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friend class GrGLGpu; // for getGLTextureParams
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GrBackendTexture(int width,
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int height,
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GrMipmapped,
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const GrGLTextureInfo,
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sk_sp<GrGLTextureParameters>);
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sk_sp<GrGLTextureParameters> getGLTextureParams() const;
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#endif
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#ifdef SK_VULKAN
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friend class GrVkTexture;
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GrBackendTexture(int width,
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int height,
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const GrVkImageInfo& vkInfo,
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sk_sp<GrBackendSurfaceMutableStateImpl> mutableState);
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#endif
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#ifdef SK_DIRECT3D
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friend class GrD3DTexture;
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friend class GrD3DGpu; // for getGrD3DResourceState
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GrBackendTexture(int width,
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int height,
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const GrD3DTextureResourceInfo& vkInfo,
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sk_sp<GrD3DResourceState> state);
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sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
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#endif
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// Free and release and resources being held by the GrBackendTexture.
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void cleanup();
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bool fIsValid;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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GrMipmapped fMipmapped;
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GrBackendApi fBackend;
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union {
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#ifdef SK_GL
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GrGLBackendTextureInfo fGLInfo;
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#endif
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GrVkBackendSurfaceInfo fVkInfo;
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GrMockTextureInfo fMockInfo;
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#ifdef SK_DIRECT3D
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GrD3DBackendSurfaceInfo fD3DInfo;
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#endif
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};
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#ifdef SK_METAL
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GrMtlTextureInfo fMtlInfo;
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#endif
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#ifdef SK_DAWN
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GrDawnTextureInfo fDawnInfo;
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#endif
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sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState;
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};
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class SK_API GrBackendRenderTarget {
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public:
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// Creates an invalid backend texture.
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GrBackendRenderTarget();
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// The GrGLTextureInfo must have a valid fFormat.
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrGLFramebufferInfo& glInfo);
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#ifdef SK_DAWN
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrDawnRenderTargetInfo& dawnInfo);
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#endif
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#ifdef SK_VULKAN
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/** Deprecated, use version that does not take stencil bits. */
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrVkImageInfo& vkInfo);
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GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo);
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#endif
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#ifdef SK_METAL
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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const GrMtlTextureInfo& mtlInfo);
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#endif
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#ifdef SK_DIRECT3D
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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const GrD3DTextureResourceInfo& d3dInfo);
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#endif
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrMockRenderTargetInfo& mockInfo);
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~GrBackendRenderTarget();
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GrBackendRenderTarget(const GrBackendRenderTarget& that);
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GrBackendRenderTarget& operator=(const GrBackendRenderTarget&);
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SkISize dimensions() const { return {fWidth, fHeight}; }
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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int sampleCnt() const { return fSampleCnt; }
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int stencilBits() const { return fStencilBits; }
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GrBackendApi backend() const {return fBackend; }
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bool isFramebufferOnly() const { return fFramebufferOnly; }
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// If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not GL.
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bool getGLFramebufferInfo(GrGLFramebufferInfo*) const;
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#ifdef SK_DAWN
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// If the backend API is Dawn, copies a snapshot of the GrDawnRenderTargetInfo struct into the
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// passed-in pointer and returns true. Otherwise returns false if the backend API is not Dawn.
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bool getDawnRenderTargetInfo(GrDawnRenderTargetInfo*) const;
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#endif
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// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
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// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
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// state. Otherwise returns false if the backend API is not Vulkan.
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bool getVkImageInfo(GrVkImageInfo*) const;
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// Anytime the client changes the VkImageLayout of the VkImage captured by this
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// GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
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void setVkImageLayout(VkImageLayout);
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#ifdef SK_METAL
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// If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Metal.
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bool getMtlTextureInfo(GrMtlTextureInfo*) const;
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#endif
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#ifdef SK_DIRECT3D
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// If the backend API is Direct3D, copies a snapshot of the GrMtlTextureInfo struct into the
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// passed in pointer and returns true. Otherwise returns false if the backend API is not D3D.
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bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const;
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// Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this
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// GrBackendTexture, they must call this function to notify Skia of the changed layout.
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void setD3DResourceState(GrD3DResourceStateEnum);
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#endif
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// Get the GrBackendFormat for this render target (or an invalid format if this is not valid).
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GrBackendFormat getBackendFormat() const;
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// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
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bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const;
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// If the client changes any of the mutable backend of the GrBackendTexture they should call
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// this function to inform Skia that those values have changed. The backend API specific state
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// that can be set from this function are:
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//
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// Vulkan: VkImageLayout and QueueFamilyIndex
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void setMutableState(const GrBackendSurfaceMutableState&);
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// Returns true if we are working with protected content.
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bool isProtected() const;
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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#if GR_TEST_UTILS
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static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&);
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#endif
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private:
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friend class GrVkGpu; // for getMutableState
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sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const;
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#ifdef SK_VULKAN
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friend class GrVkRenderTarget;
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GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo,
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sk_sp<GrBackendSurfaceMutableStateImpl> mutableState);
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#endif
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#ifdef SK_DIRECT3D
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friend class GrD3DGpu;
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friend class GrD3DRenderTarget;
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GrBackendRenderTarget(int width, int height, int sampleCnt,
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const GrD3DTextureResourceInfo& d3dInfo, sk_sp<GrD3DResourceState> state);
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sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
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#endif
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// Free and release and resources being held by the GrBackendTexture.
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void cleanup();
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bool fIsValid;
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bool fFramebufferOnly = false;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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int fSampleCnt;
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int fStencilBits;
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GrBackendApi fBackend;
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union {
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#ifdef SK_GL
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GrGLFramebufferInfo fGLInfo;
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#endif
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GrVkBackendSurfaceInfo fVkInfo;
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GrMockRenderTargetInfo fMockInfo;
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#ifdef SK_DIRECT3D
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GrD3DBackendSurfaceInfo fD3DInfo;
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#endif
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};
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#ifdef SK_METAL
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GrMtlTextureInfo fMtlInfo;
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#endif
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#ifdef SK_DAWN
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GrDawnRenderTargetInfo fDawnInfo;
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#endif
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sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState;
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};
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#endif
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#endif
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