7edfb69406
This was only being used in one effect (and for no good reason). SkSL is plenty powerful to re-implement something similar if required, at no real performance cost. Re-implemented the one effect that used it with simpler math in the script, updated the copy of that effect in the gallery. Docs-Preview: https://skia.org/?cl=247040 Change-Id: I68c86d6550dd4f003f6ba5ecd0febab37b86540b Bug: skia:9513 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247040 Reviewed-by: Kevin Lubick <kjlubick@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
15 lines
397 B
Plaintext
15 lines
397 B
Plaintext
# Copyright 2019 Google LLC
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# Things are easiest for everyone if these source paths are absolute.
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_src = get_path_info("src", "abspath")
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skia_particle_sources = [
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"$_src/SkParticleBinding.cpp",
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"$_src/SkParticleDrawable.cpp",
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"$_src/SkParticleEffect.cpp",
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"$_src/SkReflected.cpp",
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]
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