3bdff6b354
Namely, SkShaderInfo. This doesn't do anything interesting yet. The ShaderCodeDictionary stores the snippets and then a PaintParamsKey can be traversed to collect the snippets in an SkShaderInfo. Gluing them together will be next-ish. Bug: skia:12701 Change-Id: Icb4b41716592fc119778ae08f84565da9acaf202 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503822 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> |
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BackendTextureTest.cpp | ||
ComboTest.cpp | ||
CommandBufferTest.cpp | ||
IntersectionTreeTest.cpp | ||
MaskTest.cpp | ||
MtlBackendTextureTest.mm | ||
RecorderTest.cpp | ||
RectTest.cpp | ||
ShapeTest.cpp | ||
TransformTest.cpp | ||
UniformCacheTest.cpp | ||
UniformTest.cpp |