skia2/gn
Michael Ludwig c2f683f06a Reland "Delete HW tessellation shaders for curve/wedge tessellation"
This reverts commit 7d9f07c108.

Reason for revert: fixing public.bzl

Original change's description:
> Revert "Delete HW tessellation shaders for curve/wedge tessellation"
>
> This reverts commit 038818ba8e.
>
> Reason for revert: breaking g3 roll, need to update public bzl file I think
>
> Original change's description:
> > Delete HW tessellation shaders for curve/wedge tessellation
> >
> > GrPathTessellationShader_MiddleOut.cpp is just moved into
> > GrPathTessellationShader.cpp, and a few factories are cleaned up since
> > we don't have to differentiate between middle-out or hardware.
> >
> > Bug: skia:13263
> > Change-Id: I420faa614a89ef1a2c0f1075d1f8a067d15e9a81
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534200
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> Bug: skia:13263
> Change-Id: I42367a21c2bf1a4283e5d9b8d0e00961f9dea2e7
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536039
> Auto-Submit: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>

Bug: skia:13263
Change-Id: I76101f1dbfee454053c8d7502e83d3b04a768b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536096
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-05-02 18:58:12 +00:00
..
portable Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
skia Disable no-declaration-after-statement 2022-04-29 15:42:12 +00:00
toolchain Fix our GN files to build pure objcc targets correctly 2022-04-27 21:07:15 +00:00
__init__.py Make gn directory importable in python 2017-03-20 17:40:30 +00:00
bench.gni Move tessellation-specific functions out of GrPathUtils 2021-11-20 02:47:40 +00:00
BUILDCONFIG.gn Enable WASM cross-compilation by correctly using current_cpu 2022-04-20 11:31:35 +00:00
call.py [minor] mark scripts as executable 2019-11-21 17:06:27 +00:00
checkdir.py fix print functions for python3 gn scripts 2020-03-06 17:42:39 +00:00
checkpath.py Python3 tweaks 2019-12-17 17:12:03 +00:00
codesign_ios.py Reland "Set GN's script_executable to "python3"" 2022-04-07 20:11:27 +00:00
compile_ib_files.py [python3] Reland recipes -> python3 changes 2021-12-01 13:04:03 +00:00
compile_sksl_tests.py Avoid hard failure when invalid UTF8 is returned. 2022-04-27 19:51:20 +00:00
copy_git_directory.py [python3] Reland recipes -> python3 changes 2021-12-01 13:04:03 +00:00
core.gni Move skgpu::graphite::Mask to SkEnumBitMask 2022-04-28 14:04:16 +00:00
cp.py Work around python 2 shutil.copy2 date bug 2020-09-28 20:12:13 +00:00
dehydrate_sksl.py Add Graphite-only dehydrated modules. 2022-04-21 21:05:27 +00:00
effects_imagefilters.gni Implement separate crop filter 2021-09-24 20:18:36 +00:00
effects.gni Add missing SkTrimPathEffect to skia_effects_public 2022-02-28 22:42:44 +00:00
find_headers.py Give a human-intelligible message if gn generates a warning 2022-02-23 18:40:03 +00:00
find_msvc.py Add Preview to list of possible MSVC versions. 2020-04-30 19:54:33 +00:00
find_xcode_sysroot.py [python3] Reland recipes -> python3 changes 2021-12-01 13:04:03 +00:00
flutter_defines.gni drawVertices and drawPath apply blend between paint and primitive color. 2021-11-22 19:09:33 +00:00
fuchsia_defines.gni Enable new clip stack for Fuchsia 2020-10-12 20:41:03 +00:00
gen_plist_ios.py Add product bundle name to iOS Xcode projects 2020-11-16 16:00:56 +00:00
gm.gni Reland "skif:LayerSpace<SkRect>::roundOut/In have epsilon tolerance." 2022-04-14 14:41:22 +00:00
gn_meta_sln.py fix print functions for python3 gn scripts 2020-03-06 17:42:39 +00:00
gn_to_bp_utils.py Build the NDK compliant shared library to be used by JNI in SkQP. 2022-01-10 17:11:48 +00:00
gn_to_bp.py Use DEPS to pull in VulkanMemoryAllocator. 2022-04-28 22:59:02 +00:00
gn_to_cmake.py Fix CMakeLists to find Emscripten headers 2021-04-16 16:45:22 +00:00
gpu.gni Reland "Delete HW tessellation shaders for curve/wedge tessellation" 2022-05-02 18:58:12 +00:00
graphite.gni [graphite] Add UploadBufferManager class. 2022-04-28 20:59:14 +00:00
highest_version_dir.py fix print functions for python3 gn scripts 2020-03-06 17:42:39 +00:00
ios.gni Fix setup for iOS simulator on arm64 Macs. 2022-03-30 20:06:39 +00:00
is_clang.py Fix is_clang python3 encoding errors 2020-06-26 18:41:00 +00:00
make_gm_gni.py GMs: re-sort gni, script to regenerate gni, file name convention 2019-05-02 20:08:37 +00:00
opts.gni add structure for normal SKX opts 2020-06-05 13:48:39 +00:00
pdf.gni Make skia_use_xps option work on Windows 2020-03-24 17:09:33 +00:00
push_to_android.py skia_android_serial = "auto" 2017-01-12 16:30:17 +00:00
rm.py Delete .a file before writing static library. 2020-06-11 17:19:23 +00:00
run_sksllex.py Reland "Fetch clang-format automatically when compiling .fp files." 2020-06-12 13:21:41 +00:00
samples.gni Revert "Move SkCamera.h to client_utils/android" 2022-04-25 12:33:01 +00:00
shared_sources.gni Update sprint to graphite name 2021-09-21 16:44:10 +00:00
skia.gni Remove mdbviz 2022-04-20 15:59:50 +00:00
skqp_gn_args.py [sksl] Make sksl tracing optional 2022-04-12 13:59:25 +00:00
sksl_tests.gni Move recursion tests into general /errors/ directory. 2022-04-28 21:25:41 +00:00
sksl.gni Remove InlineMarker IR node. 2022-04-29 17:40:58 +00:00
tests.gni Move skgpu::graphite::Mask to SkEnumBitMask 2022-04-28 14:04:16 +00:00
utils.gni Revert "Move SkCamera.h to client_utils/android" 2022-04-25 12:33:01 +00:00
xps.gni harmonize rewrite-includes and gn-format checks 2020-04-03 17:00:54 +00:00