skia2/modules/sksg/include/SkSGClipEffect.h
Florin Malita eb46bd892d [sksg] Hit-testing API
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.

This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.

To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.

This is backed by a onContains() virtual, overridden in each concrete geometry class.

Expose nodeAt() on sksg::Scene, and add some basic unit tests.

Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 15:01:05 +00:00

52 lines
1.2 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGClipEffect_DEFINED
#define SkSGClipEffect_DEFINED
#include "SkSGEffectNode.h"
namespace sksg {
class GeometryNode;
/**
* Concrete Effect node, applying a clip to its descendants.
*
*/
class ClipEffect final : public EffectNode {
public:
static sk_sp<ClipEffect> Make(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip,
bool aa = false) {
return (child && clip)
? sk_sp<ClipEffect>(new ClipEffect(std::move(child), std::move(clip), aa))
: nullptr;
}
~ClipEffect() override;
protected:
ClipEffect(sk_sp<RenderNode>, sk_sp<GeometryNode>, bool aa);
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
const sk_sp<GeometryNode> fClipNode;
const bool fAntiAlias;
bool fNoop = false;
typedef EffectNode INHERITED;
};
} // namespace sksg
#endif // SkSGClipEffect_DEFINED