6130d5079d
Change-Id: I839fea29c2e56cfc2a4e4557da3197bf211513eb Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299654 Commit-Queue: Nathaniel Nifong <nifong@google.com> Reviewed-by: Kevin Lubick <kjlubick@google.com>
472 lines
22 KiB
Markdown
472 lines
22 KiB
Markdown
# CanvasKit Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Added `CanvasKit.MakeImageFromCanvasImageSource` which takes either an HTMLImageElement,
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SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
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an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
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SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
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reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
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`CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
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- Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts.
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- Added support for asynchronous callbacks in perfs and tests.
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- `CanvasKit.SkPath.MakeFromVerbsPointsWeights` and `CanvasKit.SkPath.addVerbsPointsWeights` for
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supplying many path operations (e.g. moveTo, cubicTo) at once.
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- The object returned by `CanvasKit.malloc` now has a `subarray` method which works exactly like
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the normal TypedArray version. The TypedArray which it returns is also backed by WASM memory
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and when passed into CanvasKit will be used w/o copying the data (just like
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`Malloc.toTypedArray`).
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- `SkM44.setupCamera` to return a 4x4 matrix which sets up a perspective view from a camera.
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### Changed
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- In all places where color arrays are accepted (gradient makers, drawAtlas, and MakeSkVertices),
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You can now provide either flat Float32Arrays of float colors, Uint32Arrays of int colors, or
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2d Arrays of Float32Array(4) colors. The one thing you should not pass is an Array of numbers,
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since canvaskit wouldn't be able to tell whether they're ints or floats without checking them all.
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The fastest choice for gradients is the flat Float32Array, the fastest choice for drawAtlas and
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MakeSkVertices is the flat Uint32Array.
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- Color arrays may also be objects created with CanvasKit.Malloc
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### Fixed
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- `TextStyle.color` can correctly be a Malloc'd Float32Array.
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### Deprecated
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- `CanvasKit.MakePathFromCmds` has been renamed to `CanvasKit.SkPath.MakeFromCmds`. The alias
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will be removed in an upcoming release.
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## [0.16.2] - 2020-06-05
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### Fixed
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- A bug where loading fonts (and other memory intensive calls) would cause CanvasKit
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to infrequently crash with
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`TypeError: Cannot perform %TypedArray%.prototype.set on a neutered ArrayBuffer`.
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- Incorrectly freeing Malloced colors passed into computeTonalColors.
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## [0.16.1] - 2020-06-04
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### Fixed
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- Colors are unsigned to be compatible with Flutter Web and previous behavior, not
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signed ints.
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## [0.16.0] - 2020-06-03
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### Added
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- Support for wide-gamut color spaces DisplayP3 and AdobeRGB. However, correct representation on a
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WCG monitor requires that the browser is rendering everything to the DisplayP3 or AdobeRGB
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profile, since there is not yet any way to indicate to the browser that a canvas element has a
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non-sRGB color space. See color support example in extra.html. Only supported for WebGL2 backed
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surfaces.
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- Added `SkSurface.reportBackendType` which returns either 'CPU' or 'GPU'.
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- Added `SkSurface.imageInfo` which returns an ImageInfo object describing the size and color
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properties of the surface. colorSpace is added to ImageInfo everywhere it is used.
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- `CanvasKit.Free` to explicitly clean up memory after `CanvasKit.Malloc`. All memory allocated
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with `CanvasKit.Malloc` must be released with `CanvasKit.Free` or it will be leaked. This can
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improve performance by reducing the copying of data between the JS and WASM side.
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- `CanvasKit.ColorAsInt`, `SkPaint.setColorComponents`, `SkPaint.setColorInt`,
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`SkCanvas.drawColorComponents`, `SkCanvas.drawColorInt` for when clients want
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to avoid the overhead of allocating an array for color components and only need 8888 color.
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### Changed
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- We now compile/ship with Emscripten v1.39.16.
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- `CanvasKit.MakeCanvasSurface` accepts a new enum specifying one of the three color space and
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pixel format combinations supported by CanvasKit.
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- all `_Make*Shader` functions now accept a color space argument at the end. leaving it off or
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passing null makes it behave as it did before, defaulting to sRGB
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- `SkPaint.setColor` accepts a new color space argument, defaulting to sRGB.
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- Fewer allocations required to send Color and Matrices between JS and WASM layer.
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- All APIs that take a 1 dimensional array should also accept the object returned by Malloc. It is
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recommended to pass the Malloc object, as the TypedArray could be invalidated any time
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CanvasKit needs to allocate memory and needs to resize to accommodate.
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### Breaking
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- `CanvasKitInit(...)` now directly returns a Promise. As such, `CanvasKitInit(...).ready()`
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has been removed.
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- `CanvasKit.MakeCanvasSurface` no longer accepts width/height arguments to override those on
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the canvas element. Use the canvas element's width/height attributes to dictate the size of
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the drawing area, and use CSS width/height to set the size it will appear on the page
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(it is rescaled after drawing when css sizing applies).
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- Memory returned by `CanvasKit.Malloc` will no longer be automatically cleaned up. Clients
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must use `CanvasKit.Free` to release the memory.
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- `CanvasKit.Malloc` no longer directly returns a TypedArray, but an object that can produce
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them with toTypedArray(). This is to avoid "detached ArrayBuffer" errors:
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<https://github.com/emscripten-core/emscripten/issues/6747>
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### Fixed
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- WebGL context is no longer created with "antialias" flag. Using "antialias" caused poor AA
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quality in Ganesh when trying to do coverage-based AA with MSAA unknowingly enabled. It also
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reduced performance.
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## [0.15.0] - 2020-05-14
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### Added
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- Support for DOMMatrix on all APIs that take SkMatrix (i.e. arrays or Float32Arrays of length 6/9/16).
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- setEdging and setEmbeddedBitmaps to SkFont. You can disable the ability to draw aliased fonts (and save some code
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size) with the compile.sh argument `no_alias_font`.
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### Removed
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- Previously deprecated functions `MakeSkDashPathEffect`, `MakeLinearGradientShader`,
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`MakeRadialGradientShader`, `MakeTwoPointConicalGradientShader`, `MakeSkCornerPathEffect`,
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`MakeSkDiscretePathEffect`
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### Changed
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- CanvasKit colors are now represented with a TypedArray of four floats.
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- Calls to `getError` should be disabled. This may cause a performance improvement in some scenarios.
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### Removed
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- SkPaint.setColorf is obsolete and removed. setColor accepts a CanvasKit color which is
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always composed of floats.
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- localmatrix option for `SkShader.Lerp` and `SkShader.Blend`.
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### Deprecated
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- `SkCanvas.concat44` has been folded into concat (which now takes 3x2, 3x3, or 4x4 matrices). It will
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be removed soon.
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### Fixed
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- Memory leak in paragraph binding code (https://github.com/flutter/flutter/issues/56938)
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- Safari now properly uses WebGL1 instead of WebGL2 when WebGL2 is not available (skbug.com/10171).
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## [0.14.0] - 2020-03-18
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### Added
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- `SkShader.MakeSweepGradient`
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- `SkCanvas.saveLayer` can now be called with 1 argument (the paint). In this case the current
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effective clip will be used, as the current rect is assumed to be null.
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- `SkPaint.setAlphaf`
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- Clients can supply `no_codecs` to compile.sh to remove all codec encoding and decoded code.
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This can save over 100 kb compressed if codecs are not needed.
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### Deprecated
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- `MakeSkDashPathEffect` will be removed soon. Calls can be replaced with
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`SkPathEffect.MakeDash`.
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- `MakeLinearGradientShader` will be removed soon. Calls can be replaced with
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`SkShader.MakeLinearGradient`.
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- `MakeRadialGradientShader` will be removed soon. Calls can be replaced with
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`SkShader.MakeRadialGradient`.
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- `MakeTwoPointConicalGradientShader` will be removed soon. Calls can be replaced with
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`SkShader.MakeTwoPointConicalGradient`.
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### Fixed
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- Shadows are properly draw on fillRect and strokeRect in the canvas2d emulation layer.
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- Shadow offsets properly ignore the CTM in the canvas2d emulation layer.
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### Changed
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- Stop compiling jpeg and webp encoders by default. This results in a 100kb binary size reduction.
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Clients that need these encoders can supply `force_encode_webp` or `force_encode_jpeg` to
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compile.sh.
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### Removed
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- Removed inverse filltypes.
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- Removed StrokeAndFill paint style.
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- Removed TextEncoding enum (it was only used internally). All functions assume UTF-8.
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## [0.13.0] - 2020-02-28
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### Deprecated
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- `MakeSkCornerPathEffect` will be removed soon. Calls can be replaced with
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`SkPathEffect.MakeCorner`.
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- `MakeSkDiscretePathEffect` will be removed soon. Calls can be replaced with
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`SkPathEffect.MakeDiscrete`.
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### Added
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- `SkSurface.drawOnce` for drawing a single frame (in addition to already existing
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`SkSurface.requestAnimationFrame` for animation logic).
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- `CanvasKit.parseColorString` which processes color strings like "#2288FF"
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- Particles module now exposes effect uniforms, which can be modified for live-updating.
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- Experimental 4x4 matrices added in `SkM44`.
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- Vector math functions added in `SkVector`.
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- `SkRuntimeEffect.makeShaderWithChildren`, which can take in other shaders as fragmentProcessors.
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- `GrContext.releaseResourcesAndAbandonContext` to free up WebGL contexts.
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- A few methods on `SkFont`: `setHinting`, `setLinearMetrics`, `setSubpixel`.
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### Changed
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- We now compile/ship with Emscripten v1.39.6.
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- `SkMatrix.multiply` can now accept any number of matrix arguments, multiplying them
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left-to-right.
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- SkMatrix.invert now returns null when the matrix is not invertible. Previously it would return an
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identity matrix. Callers must determine what behavior would be appropriate in this situation.
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- In Canvas2D compatibility layer, the underlying SkFont will have setSubpixel(true).
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- Bones are removed from Vertices builder
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### Fixed
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- Support for .otf fonts (.woff and .woff2 still not supported).
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## [0.12.0] - 2020-01-22
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### Added
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- `SkFontMgr.countFamilies` and `SkFontMgr.getFamilyName` to expose the parsed font names.
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### Changed
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- SKP serialization/deserialization now available (can be disabled with the 'no_skp').
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`SkPicture.DEBUGONLY_saveAsFile` renamed to `SkPicture.saveAsFile` and
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`CanvasKit.MakeSkPicture` is now exposed. SKP support is not shipped to npm builds.
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`force_serialize_skp` has been removed since it opt-out, not opt-in.
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### Fixed
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- Bug that sometimes resulted in 'Cannot perform Construct on a neutered ArrayBuffer'
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- Bug with SkImage.readPixels (skbug.com/9788)
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- Bug with transparent colors in Canvas2d mode (skbug.com/9800)
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## [0.11.0] - 2020-01-10
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### Added
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- A "Core" build that removes Fonts, the Skottie animation player, the Particles demo,
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and PathOps is available in `bin/core/`. It is about half the size of the "CoreWithFonts"
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build.
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- Experimental Runtime shader available for custom builds.
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- WebP support.
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- `SkAnimatedImage.getCurrentFrame` which returns an SkImage.
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### Fixed
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- `CanvasKit.SaveLayerInitWithPrevious` and `CanvasKit.SaveLayerF16ColorType` constants.
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- Some compilation configurations, for example, those with no fonts or just one of particles/skottie.
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### Changed
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- Small tweaks to compilation settings to reduce code size and linkage time.
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- JS functions are no longer provided when the underlying c++ calls have been compiled out.
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### Removed
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- `SkShader.Empty`
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- Support for Type 1 Fonts. These are ancient and removing them saves about 135k
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of code size.
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### Breaking
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- In an effort to reduce code size for most clients, npm now contains two CanvasKit builds.
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In `bin/` there is the "CoreWithFonts" build that contains most functionality from 0.10.0.
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However, we no longer ship the Skottie animation player, nor the Particles demo. Further,
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PathOps are removed from this build `MakePathFromOp`, `SkPath.op` and `SkPath.simplify`.
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Clients who need any of those features are encouraged to create a custom build using
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`compile.sh`.
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- `SkPicture.DEBUGONLY_saveAsFile` was accidentally included in release builds. It has been
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removed. Clients who need this in a release build (e.g. to file a bug report that only
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reproduces in release) should do a custom build with the `force_serialize_skp` flag given.
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### Deprecated
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- `SkCanvas.drawAnimatedImage` will be renamed soon. Calls can be replaced with `SkCanvas.drawImage`
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and `SkAnimatedImage.getCurrentFrame`.
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## [0.10.0] - 2019-12-09
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### Added
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- `SkContourMeasureIter` and `SkContourMeasure` as an alternative to `SkPathMeasure`.
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- CanvasKit image decode cache helpers: getDecodeCacheLimitBytes(), setDecodeCacheLimitBytes(),
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and getDecodeCacheUsedBytes().
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- `SkShader.Blend`, `SkShader.Color`, `SkShader.Empty`, `SkShader.Lerp`.
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### Changed
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- The returned values from `SkParagraph.getRectsForRange` now have direction with value
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`CanvasKit.TextDirection`.
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### Fixed
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- `MakeImage` properly in the externs file and can work with `CanvasKit.Malloc`.
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## [0.9.0] - 2019-11-18
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### Added
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- Experimental `CanvasKit.Malloc`, which can be used to create a
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TypedArray backed by the C++ WASM memory. This can save a copy in some cases
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(e.g. SkColorFilter.MakeMatrix). This is an advanced feature, so use it with care.
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- `SkCanvas.clipRRect`, `SkCanvas.drawColor`
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- Blur, ColorFilter, Compose, MatrixTransform SkImageFilters. Can be used with `SkPaint.setImageFilter`.
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- `SkCanvas.saveLayer` now takes 3 or 4 params to include up to bounds, paint, SkImageFilter, flags.
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- `SkPath.rArcTo`, `SkPath.rConicTo`, `SkPath.rCubicTo`, `SkPath.rLineTo`, `SkPath.rMoveTo`,
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`SkPath.rQuadTo`. Like their non-relative siblings, these are chainable.
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- Add `width()`, `height()`, `reset()`, `getFrameCount()` to SkAnimatedImage.
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- `SkCanvas.drawImageNine`, `SkCanvas.drawPoints` and related `PointMode` enum.
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- `SkPath.addPoly`
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- `SkPathMeasure.getSegment`
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- More information on SkParagraph API, eg. `getLongestLine()`, `getWordBoundary`, and others.
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### Deprecated
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- `CanvasKit.MakeBlurMaskFilter` will be renamed/moved soon to `CanvasKit.SkMaskFilter.MakeBlur`.
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### Changed
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- Use newer version of Freetype2 (Tracking Skia's DEPS now).
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- Use newer versions of libpng and zlib (Tracking Skia's DEPS now).
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### Fixed
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- null dereference when sometimes falling back to CPU.
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- Actually ask WebGL for a stencil buffer.
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- Can opt out of Paragraph API with no_paragraph passed into compile.sh or when using primitive_shaper.
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## [0.8.0] - 2019-10-21
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### Added
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- `CanvasKit.MakeAnimatedImageFromEncoded`, `SkCanvas.drawAnimatedImage`.
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- `CanvasKit.SkFontMgr.FromData` which takes several ArrayBuffers of font data, parses
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them, reading the metadata (e.g. family names) and stores them into a SkFontMgr.
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- SkParagraph as an optional set of APIs for dealing with text layout.
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### Changed
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- The `no_font` compile option should strip out more dead code related to fonts.
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- and `no_embedded_font` option now allows creating a `SkFontMgr.FromData` instead of
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always having an empty one.
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- Updated to emscripten 1.38.47
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- Switch to WebGL 2.0, but fall back to 1.0 when unavailable - bug.skia.org/9052
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### Fixed
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- Null terminator bug in draw text - skbug.com/9314
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## [0.7.0] - 2019-09-18
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### Added
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- `SkCanvas.drawCircle()`, `SkCanvas.getSaveCount()`
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- `SkPath.offset()`, `SkPath.drawOval`
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- `SkRRect` support (`SkCanvas.drawRRect`, `SkCanvas.drawDRRect`, `CanvasKit.RRectXY`).
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Advanced users can specify the 8 individual radii, if needed.
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- `CanvasKit.computeTonalColors()`, which returns TonalColors, which has an
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ambient SkColor and a spot SkColor.
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- `CanvasKit.SkColorFilter` and a variety of factories. `SkPaint.setColorFilter` is the only
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consumer of these at the moment.
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- `CanvasKit.SkColorMatrix` with functions `.identity()`, `.scaled()`, `.concat()` and
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others. Primarily for use with `CanvasKit.SkColorFilter.MakeMatrix`.
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### Changed
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- `MakeSkVertices` uses a builder to save a copy.
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### Breaking
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- When `SkPath.arcTo` is given seven arguments, it no longer turns the first four into
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a `SkRect` automatically, and instead uses them as
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`arcTo(rx, ry, xAxisRotate, useSmallArc, isCCW, x, y)` (see SkPath.h for more).
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## [0.6.0] - 2019-05-06
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### Added
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- `SkSurface.grContext` now exposed. `GrContext` has new methods for monitoring/setting
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the cache limits; tweaking these may lead to better performance in some cases.
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`getResourceCacheLimitBytes`, `setResourceCacheLimitBytes`, `getResourceCacheUsageBytes`
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- `SkCanvas.drawAtlas` for efficiently drawing multiple sprites from a sprite sheet with
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a set of transforms, color blends, etc.
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- `SkColorBuilder`, `RSXFormBuilder`, `SkRectBuilder` which increase performance by
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reducing the amount of malloc/free calls per frame, given that the array size is fixed.
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- Basic `SkPicture` support. `SkSurface.captureFrameAsSkPicture` is a helper function to
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capture an `SkPicture`, which can be dumped to disk (for debugging) with
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`SkPicture.DEBUGONLY_saveAsFile`.
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- `SkImage.readPixels`, which returns a TypedArray of pixel values (safe to use
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anywhere, doesn't need a delete()).
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### Changed
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- Better `GrGLCaps` support for WebGL - this shouldn't have any impacts on APIs or
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correctness, except by perhaps fixing a few bugs in various surface types.
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- Use unsigned ints for SkColor on the JS side - this shouldn't have any impacts
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unless clients have pre-computed colors, in which case, they will need to re-compute them.
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- [breaking] Moved `CanvasKit.MakeImageShader` to `SkImage.makeShader` - removed clampUnpremul
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as argument.
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## [0.5.1] - 2019-03-21
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### Added
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- `SkPathMeasure`, `RSXFormBuilder`, `SkFont.getWidths`, `SkTextBlob.MakeFromRSXform`
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which were needed to add the helper function `SkTextBlob.MakeOnPath`.
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- `SkSurface.requestAnimationFrame` - wrapper around window.requestAnimationFrame that
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takes care of the setup/tear down required to use CanvasKit optimally. The callback
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has an `SkCanvas` as the first parameter - callers should draw on that.
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### Changed
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- Location in Skia Git repo now `modules/canvaskit` (was `experimental/canvaskit`)
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### Fixed
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- Extern bug in `CanvasKit.SkMatrix.invert`
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- Fallback to CPU now properly refreshes the canvas to get access to the
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CanvasRenderingContext2D.
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- Compile flags for better WebGL1 support for some graphics cards.
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- Antialias bug on large oval paths <https://crbug.com/skia/8873>
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### Deprecated
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- `SkCanvas.flush` will be removed soon - client should only call `SkSurface.flush`
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## [0.5.0] - 2019-03-08
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### Added
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- isVolitile option to `CanvasKit.MakeSkVertices`. The previous (and current default) behavior
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was for this to be true; some applications may go faster if set to false.
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- `SkCanvas.saveLayer(rect, paint)`
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- `SkCanvas.restoreToCount(int)` which can be used with the output of .save() and .saveLayer().
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- Optional particles library from modules/particles. `See CanvasKit.MakeParticles(json)`;
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- More public APIs for working with Surfaces/Contexts `GetWebGLContext`,
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`MakeGrContext`, `MakeOnScreenGLSurface`, `MakeRenderTarget`.
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- `SkSurface.getSurface()` and `SkCanvas.getSurface()` for making compatible surfaces (typically
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used as a workspace and then "saved" with `surface.makeImageSnapshot()`)
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### Breaking
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|
- `CanvasKit.MakeWebGLCanvasSurface` no longer takes a webgl context as a first arg, only a
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|
canvas or an id of a canvas. If users want to manage their own GL contexts, they should build
|
|
the `SkSurface` themselves with `GetWebGLContext` -> `MakeGrContext` ->
|
|
`MakeOnScreenGLSurface`.
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|
|
|
## [0.4.1] - 2019-03-01
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|
|
|
### Added
|
|
- Optional arguments to `MakeManagedAnimation` for supplying external assets (like images, fonts).
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|
|
|
## [0.4.0] - 2019-02-25
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|
|
|
### Added
|
|
- `SkPath.addRoundRect`, `SkPath.reset`, `SkPath.rewind` exposed.
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|
- `SkCanvas.drawArc`, `SkCanvas.drawLine`, `SkCanvas.drawOval`, `SkCanvas.drawRoundRect` exposed.
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|
- Can import/export a SkPath to an array of commands. See `CanvasKit.MakePathFromCmds` and
|
|
`SkPath.toCmds`.
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|
- `SkCanvas.drawTextBlob()` and `SkCanvas.SkTextBlob.MakeFromText()` to draw text to a canvas.
|
|
- `CanvasKit.TextEncoding` enum. For use with `SkTextBlob`.
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|
- Text shaping with `ShapedText` object and `SkCanvas.drawText`. At compile time, one can choose
|
|
between using Harfbuzz/ICU (default) or a primitive one ("primitive_shaper") which just does
|
|
line breaking. Using Harfbuzz/ICU substantially increases code size (4.3 MB to 6.4 MB).
|
|
|
|
### Changed
|
|
- `SkCanvas.drawText()` now requires an `SkFont` object for raw strings.
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|
|
|
|
|
### Removed
|
|
- `SkPaint.setTextSize()`, `SkPaint.getTextSize()`, `SkPaint.setTypeface()`
|
|
which should be replaced by using `SkFont`.
|
|
- Deprecated `CanvasKitInit().then()` interface (see 0.3.1 notes)
|
|
|
|
|
|
### Fixed
|
|
- Potential bug in `ready()` if already loaded.
|
|
|
|
## [0.3.1] - 2019-01-04
|
|
### Added
|
|
- `SkFont` now exposed.
|
|
- `MakeCanvasSurface` can now take a canvas element directly.
|
|
- `MakeWebGLCanvasSurface` can now take a WebGL context as an integer and use it directly.
|
|
|
|
### Changed
|
|
- `CanvasKitInit(...).then()` is no longer the recommended way to initialize things.
|
|
It will be removed in 0.4.0. Use `CanvasKitInit(...).ready()`, which returns a real Promise.
|
|
|
|
### Removed
|
|
- `SkPaint.measureText` - use `SkFont.measureText` instead.
|
|
|
|
## [0.3.0] - 2018-12-18
|
|
|
|
### Added
|
|
- Add Canvas2D JS layer. This mirrors the HTML Canvas API. This may be omitted at compile time
|
|
it by adding `no_canvas` to the `compile.sh` invocation.
|
|
- `CanvasKit.FontMgr.DefaultRef()` and `fontmgr.MakeTypefaceFromData` to load fonts.
|
|
- Exposed `SkPath.setVolatile`. Some animations see performance improvements by setting
|
|
their paths' volatility to true.
|
|
|
|
### Fixed
|
|
- `SkPath.addRect` now correctly draws counter-clockwise vs clockwise.
|
|
|
|
### Changed
|
|
- `CanvasKit.MakeImageShader` no longer takes encoded bytes, but an `SkImage`, created from
|
|
`CanvasKit.MakeImageFromEncoded`. Additionally, the optional parameters `clampIfUnpremul`
|
|
and `localMatrix` have been exposed.
|
|
- `SkPath.arcTo` now takes `startAngle`, `sweepAngle`, `forceMoveTo` as additional parameters.
|
|
- `SkPath.stroke` has a new option `precision` It defaults to 1.0.
|
|
- CanvasKit comes with one font (NotoMono) instead of the Skia TestTypeface. Clients are encouraged
|
|
to use the new `fontmgr.MakeTypefaceFromData` for more font variety.
|
|
|
|
### Removed
|
|
- `CanvasKit.initFonts()` - no longer needed.
|
|
|
|
|
|
## [0.2.1] - 2018-11-20
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|
Beginning of Changelog history
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