0fc0dea333
Seemed simple, but required adding a Global class that contains all the global state (instance and context) for our running V8 instance. Also moved canvas.inval to be just inval() at the global level. BUG= R=robertphillips@google.com Author: jcgregorio@google.com Review URL: https://codereview.chromium.org/103143009 git-svn-id: http://skia.googlecode.com/svn/trunk@12730 2bbb7eff-a529-9590-31e7-b0007b416f81
326 lines
9.7 KiB
C++
326 lines
9.7 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include <v8.h>
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using namespace v8;
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#include "SkV8Example.h"
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#include "Global.h"
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#include "gl/GrGLUtil.h"
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#include "gl/GrGLDefines.h"
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#include "gl/GrGLInterface.h"
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#include "SkApplication.h"
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#include "SkCommandLineFlags.h"
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#include "SkData.h"
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#include "SkDraw.h"
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#include "SkGpuDevice.h"
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#include "SkGraphics.h"
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#include "SkScalar.h"
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DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
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void application_init() {
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SkGraphics::Init();
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SkEvent::Init();
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}
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void application_term() {
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SkEvent::Term();
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SkGraphics::Term();
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}
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// Extracts a C string from a V8 Utf8Value.
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// TODO(jcgregrio) Currently dup'd in two files, fix.
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static const char* to_cstring(const v8::String::Utf8Value& value) {
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return *value ? *value : "<string conversion failed>";
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}
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JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) {
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Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
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void* ptr = field->Value();
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return static_cast<JsCanvas*>(ptr);
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}
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void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
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JsCanvas* jsCanvas = Unwrap(args.This());
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SkCanvas* canvas = jsCanvas->fCanvas;
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if (args.Length() != 4) {
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args.GetIsolate()->ThrowException(
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v8::String::NewFromUtf8(
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args.GetIsolate(), "Error: 4 arguments required."));
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return;
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}
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// TODO(jcgregorio) Really figure out the conversion from JS numbers to
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// SkScalars. Maybe test if int first? Not sure of the performance impact.
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double x = args[0]->NumberValue();
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double y = args[1]->NumberValue();
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double w = args[2]->NumberValue();
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double h = args[3]->NumberValue();
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SkRect rect = {
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SkDoubleToScalar(x),
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SkDoubleToScalar(y),
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SkDoubleToScalar(x) + SkDoubleToScalar(w),
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SkDoubleToScalar(y) + SkDoubleToScalar(h)
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};
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canvas->drawRect(rect, jsCanvas->fFillStyle);
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}
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void JsCanvas::GetFillStyle(Local<String> name,
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const PropertyCallbackInfo<Value>& info) {
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JsCanvas* jsCanvas = Unwrap(info.This());
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SkColor color = jsCanvas->fFillStyle.getColor();
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char buf[8];
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sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
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SkColorGetB(color));
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info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
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}
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void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value,
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const PropertyCallbackInfo<void>& info) {
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JsCanvas* jsCanvas = Unwrap(info.This());
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Local<String> s = value->ToString();
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if (s->Length() != 7) {
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info.GetIsolate()->ThrowException(
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v8::String::NewFromUtf8(
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info.GetIsolate(), "Invalid fill style format."));
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return;
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}
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char buf[8];
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s->WriteUtf8(buf, sizeof(buf));
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if (buf[0] != '#') {
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info.GetIsolate()->ThrowException(
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v8::String::NewFromUtf8(
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info.GetIsolate(), "Invalid fill style format."));
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return;
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}
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long color = strtol(buf+1, NULL, 16);
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jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE));
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}
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Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate;
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Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
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EscapableHandleScope handleScope(fGlobal->getIsolate());
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Local<ObjectTemplate> result = ObjectTemplate::New();
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// Add a field to store the pointer to a JsCanvas instance.
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result->SetInternalFieldCount(1);
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// Add accessors for each of the fields of the canvas object.
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result->SetAccessor(
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String::NewFromUtf8(
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fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
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GetFillStyle, SetFillStyle);
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// Add methods.
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result->Set(
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String::NewFromUtf8(
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fGlobal->getIsolate(), "fillRect",
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String::kInternalizedString),
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FunctionTemplate::New(FillRect));
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// Return the result through the current handle scope.
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return handleScope.Escape(result);
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}
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// Wraps 'this' in a Javascript object.
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Handle<Object> JsCanvas::wrap() {
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// Handle scope for temporary handles.
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EscapableHandleScope handleScope(fGlobal->getIsolate());
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// Fetch the template for creating JavaScript JsCanvas wrappers.
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// It only has to be created once, which we do on demand.
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if (fCanvasTemplate.IsEmpty()) {
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Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate();
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fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template);
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}
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Handle<ObjectTemplate> templ =
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Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate);
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// Create an empty JsCanvas wrapper.
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Local<Object> result = templ->NewInstance();
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// Wrap the raw C++ pointer in an External so it can be referenced
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// from within JavaScript.
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Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this);
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// Store the canvas pointer in the JavaScript wrapper.
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result->SetInternalField(0, canvasPtr);
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// Return the result through the current handle scope. Since each
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// of these handles will go away when the handle scope is deleted
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// we need to call Close to let one, the result, escape into the
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// outer handle scope.
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return handleScope.Escape(result);
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}
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void JsCanvas::onDraw(SkCanvas* canvas) {
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// Record canvas and window in this.
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fCanvas = canvas;
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// Create a handle scope to keep the temporary object references.
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HandleScope handleScope(fGlobal->getIsolate());
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// Create a local context from our global context.
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Local<Context> context = fGlobal->getContext();
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// Enter the context so all the remaining operations take place there.
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Context::Scope contextScope(context);
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// Wrap the C++ this pointer in a JavaScript wrapper.
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Handle<Object> canvasObj = this->wrap();
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// Set up an exception handler before calling the Process function.
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TryCatch tryCatch;
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// Invoke the process function, giving the global object as 'this'
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// and one argument, this JsCanvas.
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const int argc = 1;
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Handle<Value> argv[argc] = { canvasObj };
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Local<Function> onDraw =
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Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
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Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
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// Handle any exceptions or output.
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if (result.IsEmpty()) {
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SkASSERT(tryCatch.HasCaught());
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// Print errors that happened during execution.
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fGlobal->reportException(&tryCatch);
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} else {
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SkASSERT(!tryCatch.HasCaught());
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if (!result->IsUndefined()) {
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// If all went well and the result wasn't undefined then print
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// the returned value.
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String::Utf8Value str(result);
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const char* cstr = to_cstring(str);
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printf("%s\n", cstr);
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}
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}
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}
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// Fetch the onDraw function from the global context.
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bool JsCanvas::initialize() {
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// Create a stack-allocated handle scope.
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HandleScope handleScope(fGlobal->getIsolate());
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// Create a local context from our global context.
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Local<Context> context = fGlobal->getContext();
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// Enter the scope so all operations take place in the scope.
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Context::Scope contextScope(context);
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v8::TryCatch try_catch;
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Handle<String> fn_name = String::NewFromUtf8(
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fGlobal->getIsolate(), "onDraw");
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Handle<Value> fn_val = context->Global()->Get(fn_name);
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if (!fn_val->IsFunction()) {
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printf("Not a function.\n");
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return false;
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}
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// It is a function; cast it to a Function.
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Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
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// Store the function in a Persistent handle, since we also want that to
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// remain after this call returns.
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fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
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return true;
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}
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SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
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: INHERITED(hwnd)
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, fJsCanvas(canvas)
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{
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this->setConfig(SkBitmap::kARGB_8888_Config);
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this->setVisibleP(true);
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this->setClipToBounds(false);
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}
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void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
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canvas->save();
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canvas->drawColor(SK_ColorWHITE);
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// Now jump into JS and call the onDraw(canvas) method defined there.
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fJsCanvas->onDraw(canvas);
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canvas->restore();
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INHERITED::onDraw(canvas);
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}
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#ifdef SK_BUILD_FOR_WIN
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void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
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RECT winRect;
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winRect.top = rect.top();
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winRect.bottom = rect.bottom();
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winRect.right = rect.right();
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winRect.left = rect.left();
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InvalidateRect((HWND)this->getHWND(), &winRect, false);
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}
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#endif
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SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
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printf("Started\n");
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SkCommandLineFlags::Parse(argc, argv);
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// Get the default Isolate created at startup.
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Isolate* isolate = Isolate::GetCurrent();
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Global* global = new Global(isolate);
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const char* script =
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"function onDraw(canvas) { \n"
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" canvas.fillStyle = '#00FF00'; \n"
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" canvas.fillRect(20, 20, 100, 100); \n"
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" canvas.inval(); \n"
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"} \n";
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SkAutoTUnref<SkData> data;
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if (FLAGS_infile.count()) {
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data.reset(SkData::NewFromFileName(FLAGS_infile[0]));
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script = static_cast<const char*>(data->data());
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}
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if (NULL == script) {
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printf("Could not load file: %s.\n", FLAGS_infile[0]);
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exit(1);
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}
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if (!global->parseScript(script)) {
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exit(1);
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}
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JsCanvas* jsCanvas = new JsCanvas(global);
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if (!jsCanvas->initialize()) {
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printf("Failed to initialize.\n");
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exit(1);
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}
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SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas);
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global->setWindow(win);
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return win;
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}
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