skia2/experimental/SkV8Example/SkV8Example.cpp

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/*
* Copyright 2013 Google Inc.
*
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#include <v8.h>
using namespace v8;
#include "SkV8Example.h"
#include "Global.h"
#include "gl/GrGLUtil.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLInterface.h"
#include "SkApplication.h"
#include "SkCommandLineFlags.h"
#include "SkData.h"
#include "SkDraw.h"
#include "SkGpuDevice.h"
#include "SkGraphics.h"
#include "SkScalar.h"
DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
void application_init() {
SkGraphics::Init();
SkEvent::Init();
}
void application_term() {
SkEvent::Term();
SkGraphics::Term();
}
// Extracts a C string from a V8 Utf8Value.
// TODO(jcgregrio) Currently dup'd in two files, fix.
static const char* to_cstring(const v8::String::Utf8Value& value) {
return *value ? *value : "<string conversion failed>";
}
JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) {
Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
void* ptr = field->Value();
return static_cast<JsCanvas*>(ptr);
}
void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
JsCanvas* jsCanvas = Unwrap(args.This());
SkCanvas* canvas = jsCanvas->fCanvas;
if (args.Length() != 4) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 4 arguments required."));
return;
}
// TODO(jcgregorio) Really figure out the conversion from JS numbers to
// SkScalars. Maybe test if int first? Not sure of the performance impact.
double x = args[0]->NumberValue();
double y = args[1]->NumberValue();
double w = args[2]->NumberValue();
double h = args[3]->NumberValue();
SkRect rect = {
SkDoubleToScalar(x),
SkDoubleToScalar(y),
SkDoubleToScalar(x) + SkDoubleToScalar(w),
SkDoubleToScalar(y) + SkDoubleToScalar(h)
};
canvas->drawRect(rect, jsCanvas->fFillStyle);
}
void JsCanvas::GetFillStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsCanvas* jsCanvas = Unwrap(info.This());
SkColor color = jsCanvas->fFillStyle.getColor();
char buf[8];
sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
}
void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info) {
JsCanvas* jsCanvas = Unwrap(info.This());
Local<String> s = value->ToString();
if (s->Length() != 7) {
info.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
info.GetIsolate(), "Invalid fill style format."));
return;
}
char buf[8];
s->WriteUtf8(buf, sizeof(buf));
if (buf[0] != '#') {
info.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
info.GetIsolate(), "Invalid fill style format."));
return;
}
long color = strtol(buf+1, NULL, 16);
jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE));
}
Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate;
Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
EscapableHandleScope handleScope(fGlobal->getIsolate());
Local<ObjectTemplate> result = ObjectTemplate::New();
// Add a field to store the pointer to a JsCanvas instance.
result->SetInternalFieldCount(1);
// Add accessors for each of the fields of the canvas object.
result->SetAccessor(
String::NewFromUtf8(
fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
GetFillStyle, SetFillStyle);
// Add methods.
result->Set(
String::NewFromUtf8(
fGlobal->getIsolate(), "fillRect",
String::kInternalizedString),
FunctionTemplate::New(FillRect));
// Return the result through the current handle scope.
return handleScope.Escape(result);
}
// Wraps 'this' in a Javascript object.
Handle<Object> JsCanvas::wrap() {
// Handle scope for temporary handles.
EscapableHandleScope handleScope(fGlobal->getIsolate());
// Fetch the template for creating JavaScript JsCanvas wrappers.
// It only has to be created once, which we do on demand.
if (fCanvasTemplate.IsEmpty()) {
Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate();
fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template);
}
Handle<ObjectTemplate> templ =
Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate);
// Create an empty JsCanvas wrapper.
Local<Object> result = templ->NewInstance();
// Wrap the raw C++ pointer in an External so it can be referenced
// from within JavaScript.
Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this);
// Store the canvas pointer in the JavaScript wrapper.
result->SetInternalField(0, canvasPtr);
// Return the result through the current handle scope. Since each
// of these handles will go away when the handle scope is deleted
// we need to call Close to let one, the result, escape into the
// outer handle scope.
return handleScope.Escape(result);
}
void JsCanvas::onDraw(SkCanvas* canvas) {
// Record canvas and window in this.
fCanvas = canvas;
// Create a handle scope to keep the temporary object references.
HandleScope handleScope(fGlobal->getIsolate());
// Create a local context from our global context.
Local<Context> context = fGlobal->getContext();
// Enter the context so all the remaining operations take place there.
Context::Scope contextScope(context);
// Wrap the C++ this pointer in a JavaScript wrapper.
Handle<Object> canvasObj = this->wrap();
// Set up an exception handler before calling the Process function.
TryCatch tryCatch;
// Invoke the process function, giving the global object as 'this'
// and one argument, this JsCanvas.
const int argc = 1;
Handle<Value> argv[argc] = { canvasObj };
Local<Function> onDraw =
Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
// Handle any exceptions or output.
if (result.IsEmpty()) {
SkASSERT(tryCatch.HasCaught());
// Print errors that happened during execution.
fGlobal->reportException(&tryCatch);
} else {
SkASSERT(!tryCatch.HasCaught());
if (!result->IsUndefined()) {
// If all went well and the result wasn't undefined then print
// the returned value.
String::Utf8Value str(result);
const char* cstr = to_cstring(str);
printf("%s\n", cstr);
}
}
}
// Fetch the onDraw function from the global context.
bool JsCanvas::initialize() {
// Create a stack-allocated handle scope.
HandleScope handleScope(fGlobal->getIsolate());
// Create a local context from our global context.
Local<Context> context = fGlobal->getContext();
// Enter the scope so all operations take place in the scope.
Context::Scope contextScope(context);
v8::TryCatch try_catch;
Handle<String> fn_name = String::NewFromUtf8(
fGlobal->getIsolate(), "onDraw");
Handle<Value> fn_val = context->Global()->Get(fn_name);
if (!fn_val->IsFunction()) {
printf("Not a function.\n");
return false;
}
// It is a function; cast it to a Function.
Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
// Store the function in a Persistent handle, since we also want that to
// remain after this call returns.
fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
return true;
}
SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
: INHERITED(hwnd)
, fJsCanvas(canvas)
{
this->setConfig(SkBitmap::kARGB_8888_Config);
this->setVisibleP(true);
this->setClipToBounds(false);
}
void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
canvas->save();
canvas->drawColor(SK_ColorWHITE);
// Now jump into JS and call the onDraw(canvas) method defined there.
fJsCanvas->onDraw(canvas);
canvas->restore();
INHERITED::onDraw(canvas);
}
#ifdef SK_BUILD_FOR_WIN
void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
RECT winRect;
winRect.top = rect.top();
winRect.bottom = rect.bottom();
winRect.right = rect.right();
winRect.left = rect.left();
InvalidateRect((HWND)this->getHWND(), &winRect, false);
}
#endif
SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
printf("Started\n");
SkCommandLineFlags::Parse(argc, argv);
// Get the default Isolate created at startup.
Isolate* isolate = Isolate::GetCurrent();
Global* global = new Global(isolate);
const char* script =
"function onDraw(canvas) { \n"
" canvas.fillStyle = '#00FF00'; \n"
" canvas.fillRect(20, 20, 100, 100); \n"
" canvas.inval(); \n"
"} \n";
SkAutoTUnref<SkData> data;
if (FLAGS_infile.count()) {
data.reset(SkData::NewFromFileName(FLAGS_infile[0]));
script = static_cast<const char*>(data->data());
}
if (NULL == script) {
printf("Could not load file: %s.\n", FLAGS_infile[0]);
exit(1);
}
if (!global->parseScript(script)) {
exit(1);
}
JsCanvas* jsCanvas = new JsCanvas(global);
if (!jsCanvas->initialize()) {
printf("Failed to initialize.\n");
exit(1);
}
SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas);
global->setWindow(win);
return win;
}