skia2/include
brianosman 5a7ae7e337 Gamut transformation of the paint color in Ganesh
Conversion from sRGB to destination gamut is going to be very common,
so I'm caching that xform (if there is one) on the draw context.

Results verified in the gamut GM (two more boxes correct).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2330553003

Review-Url: https://codereview.chromium.org/2330553003
2016-09-12 12:07:25 -07:00
..
android change SkStreams to work with sk_sp<SkData> instead of SkData* 2016-09-12 12:01:44 -07:00
animator Change SkTime::GetMSecs to double; ensure values stored in SkMSec do not overflow. 2016-03-25 12:59:53 -07:00
c spin off easy stuff from Herb's windows GN CL 2016-08-04 06:19:33 -07:00
codec change SkStreams to work with sk_sp<SkData> instead of SkData* 2016-09-12 12:01:44 -07:00
config gyp/sfntly: set SK_SFNTLY_SUBSETTER uniformly 2016-08-24 12:28:38 -07:00
core change SkStreams to work with sk_sp<SkData> instead of SkData* 2016-09-12 12:01:44 -07:00
effects Add shader-based GaussianEdgeShader for reveal case 2016-09-12 12:02:16 -07:00
gpu Gamut transformation of the paint color in Ganesh 2016-09-12 12:07:25 -07:00
images gn: fix fiddle 2016-08-02 11:13:49 -07:00
pathops Move SkTDArray to private. 2016-02-18 08:53:33 -08:00
ports Remove no longer existing friend. 2016-08-10 09:23:43 -07:00
private Improve usage of window rectangles 2016-09-06 10:01:07 -07:00
svg Delete the legacy SVG parser 2016-07-19 06:12:54 -07:00
utils Plumb drawArc to SkDevice. 2016-08-19 11:25:20 -07:00
views Remove use of MakeRenderTargetDirect from view system 2016-07-28 15:17:34 -07:00
xml Initial SVG model 2016-07-26 18:46:34 -07:00