..
TimingStateMachine.cpp
Make visualbench timing continuous for no-reset mode
2015-11-13 08:42:06 -08:00
TimingStateMachine.h
Make visualbench timing continuous for no-reset mode
2015-11-13 08:42:06 -08:00
VisualBench.cpp
Add offscreen mode to visualbench
2015-11-24 09:20:24 -08:00
VisualBench.h
Force VisualBench to reset GLContext on GrContext reset
2015-10-21 08:04:24 -07:00
VisualBenchmarkStream.cpp
Add offscreen mode to visualbench
2015-11-24 09:20:24 -08:00
VisualBenchmarkStream.h
Add visualbench option for device-independent fonts
2015-10-26 13:14:36 -07:00
VisualFlags.cpp
Add offscreen mode to visualbench
2015-11-24 09:20:24 -08:00
VisualFlags.h
Add offscreen mode to visualbench
2015-11-24 09:20:24 -08:00
VisualInteractiveModule.cpp
Add visualbench option to not reset between samples
2015-11-13 08:28:49 -08:00
VisualInteractiveModule.h
Create VisualStreamTimingModule
2015-10-14 07:49:28 -07:00
VisualLightweightBenchModule.cpp
Add offscreen mode to visualbench
2015-11-24 09:20:24 -08:00
VisualLightweightBenchModule.h
Create VisualStreamTimingModule
2015-10-14 07:49:28 -07:00
VisualModule.h
Add viewer mode to VisualBench.
2015-09-15 07:40:56 -07:00
VisualSKPBench.cpp
Optimize visualbench offscreen blits
2015-11-24 08:54:30 -08:00
VisualSKPBench.h
Optimize visualbench offscreen blits
2015-11-24 08:54:30 -08:00
VisualStreamTimingModule.cpp
Fix visualbench flicker on triple buffered platforms
2015-11-13 08:56:31 -08:00
VisualStreamTimingModule.h
Add visualbench option to not reset between samples
2015-11-13 08:28:49 -08:00
WrappedBenchmark.h
Add offscreen mode to visualbench
2015-11-24 09:20:24 -08:00