da86e2822a
This also includes removing code to support changing GrGpuResource's size since we now have to way to ever change the size. Bug: skia: Change-Id: Id27a8bc3cc94f5b954beda528b209727ede10ef6 Reviewed-on: https://skia-review.googlesource.com/134503 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
214 lines
6.9 KiB
C++
214 lines
6.9 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrGpuResource.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrResourceCache.h"
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#include "GrGpu.h"
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#include "GrGpuResourcePriv.h"
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#include "SkTraceMemoryDump.h"
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static inline GrResourceCache* get_resource_cache(GrGpu* gpu) {
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SkASSERT(gpu);
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SkASSERT(gpu->getContext());
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SkASSERT(gpu->getContext()->contextPriv().getResourceCache());
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return gpu->getContext()->contextPriv().getResourceCache();
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}
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GrGpuResource::GrGpuResource(GrGpu* gpu)
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: fExternalFlushCntWhenBecamePurgeable(0)
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, fGpu(gpu)
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, fGpuMemorySize(kInvalidGpuMemorySize)
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, fBudgeted(SkBudgeted::kNo)
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, fRefsWrappedObjects(false)
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, fUniqueID(CreateUniqueID()) {
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SkDEBUGCODE(fCacheArrayIndex = -1);
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}
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void GrGpuResource::registerWithCache(SkBudgeted budgeted) {
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SkASSERT(fBudgeted == SkBudgeted::kNo);
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fBudgeted = budgeted;
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this->computeScratchKey(&fScratchKey);
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get_resource_cache(fGpu)->resourceAccess().insertResource(this);
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}
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void GrGpuResource::registerWithCacheWrapped() {
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SkASSERT(fBudgeted == SkBudgeted::kNo);
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// Currently resources referencing wrapped objects are not budgeted.
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fRefsWrappedObjects = true;
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get_resource_cache(fGpu)->resourceAccess().insertResource(this);
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}
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GrGpuResource::~GrGpuResource() {
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// The cache should have released or destroyed this resource.
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SkASSERT(this->wasDestroyed());
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}
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void GrGpuResource::release() {
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SkASSERT(fGpu);
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this->onRelease();
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get_resource_cache(fGpu)->resourceAccess().removeResource(this);
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fGpu = nullptr;
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fGpuMemorySize = 0;
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}
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void GrGpuResource::abandon() {
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if (this->wasDestroyed()) {
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return;
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}
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SkASSERT(fGpu);
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this->onAbandon();
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get_resource_cache(fGpu)->resourceAccess().removeResource(this);
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fGpu = nullptr;
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fGpuMemorySize = 0;
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}
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void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
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if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
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return;
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}
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this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(),
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this->getResourceType(), this->gpuMemorySize());
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}
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void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump,
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const SkString& resourceName,
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const char* type, size_t size) const {
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const char* tag = "Scratch";
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if (fUniqueKey.isValid()) {
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tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other";
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}
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traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size);
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traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type);
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traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag);
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if (this->isPurgeable()) {
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traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size);
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}
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this->setMemoryBacking(traceMemoryDump, resourceName);
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}
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SkString GrGpuResource::getResourceName() const {
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// Dump resource as "skia/gpu_resources/resource_#".
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SkString resourceName("skia/gpu_resources/resource_");
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resourceName.appendU32(this->uniqueID().asUInt());
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return resourceName;
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}
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const GrContext* GrGpuResource::getContext() const {
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if (fGpu) {
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return fGpu->getContext();
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} else {
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return nullptr;
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}
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}
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GrContext* GrGpuResource::getContext() {
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if (fGpu) {
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return fGpu->getContext();
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} else {
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return nullptr;
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}
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}
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void GrGpuResource::removeUniqueKey() {
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if (this->wasDestroyed()) {
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return;
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}
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SkASSERT(fUniqueKey.isValid());
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get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this);
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}
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void GrGpuResource::setUniqueKey(const GrUniqueKey& key) {
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SkASSERT(this->internalHasRef());
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SkASSERT(key.isValid());
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// Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped
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// resources are a special case: the unique keys give us a weak ref so that we can reuse the
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// same resource (rather than re-wrapping). When a wrapped resource is no longer referenced,
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// it will always be released - it is never converted to a scratch resource.
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if (SkBudgeted::kNo == this->resourcePriv().isBudgeted() && !this->fRefsWrappedObjects) {
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return;
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}
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if (this->wasDestroyed()) {
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return;
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}
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get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key);
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}
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void GrGpuResource::notifyAllCntsAreZero(CntType lastCntTypeToReachZero) const {
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if (this->wasDestroyed()) {
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// We've already been removed from the cache. Goodbye cruel world!
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delete this;
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return;
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}
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// We should have already handled this fully in notifyRefCntIsZero().
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SkASSERT(kRef_CntType != lastCntTypeToReachZero);
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GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
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static const uint32_t kFlag =
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GrResourceCache::ResourceAccess::kAllCntsReachedZero_RefNotificationFlag;
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get_resource_cache(fGpu)->resourceAccess().notifyCntReachedZero(mutableThis, kFlag);
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}
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bool GrGpuResource::notifyRefCountIsZero() const {
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if (this->wasDestroyed()) {
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// handle this in notifyAllCntsAreZero().
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return true;
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}
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GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
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uint32_t flags = GrResourceCache::ResourceAccess::kRefCntReachedZero_RefNotificationFlag;
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if (!this->internalHasPendingIO()) {
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flags |= GrResourceCache::ResourceAccess::kAllCntsReachedZero_RefNotificationFlag;
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}
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get_resource_cache(fGpu)->resourceAccess().notifyCntReachedZero(mutableThis, flags);
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// There is no need to call our notifyAllCntsAreZero function at this point since we already
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// told the cache about the state of cnts.
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return false;
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}
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void GrGpuResource::removeScratchKey() {
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if (!this->wasDestroyed() && fScratchKey.isValid()) {
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get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this);
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fScratchKey.reset();
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}
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}
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void GrGpuResource::makeBudgeted() {
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if (!this->wasDestroyed() && SkBudgeted::kNo == fBudgeted) {
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// Currently resources referencing wrapped objects are not budgeted.
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SkASSERT(!fRefsWrappedObjects);
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fBudgeted = SkBudgeted::kYes;
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get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
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}
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}
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void GrGpuResource::makeUnbudgeted() {
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if (!this->wasDestroyed() && SkBudgeted::kYes == fBudgeted &&
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!fUniqueKey.isValid()) {
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fBudgeted = SkBudgeted::kNo;
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get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
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}
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}
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uint32_t GrGpuResource::CreateUniqueID() {
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static int32_t gUniqueID = SK_InvalidUniqueID;
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uint32_t id;
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do {
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id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1);
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} while (id == SK_InvalidUniqueID);
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return id;
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}
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