skia2/src/gpu/GrGpuResource.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuResource.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrResourceCache.h"
#include "GrGpu.h"
#include "GrGpuResourcePriv.h"
#include "SkTraceMemoryDump.h"
static inline GrResourceCache* get_resource_cache(GrGpu* gpu) {
SkASSERT(gpu);
SkASSERT(gpu->getContext());
SkASSERT(gpu->getContext()->contextPriv().getResourceCache());
return gpu->getContext()->contextPriv().getResourceCache();
}
Refactor to separate backend object lifecycle and GpuResource budget decision Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
2016-04-22 08:48:29 +00:00
GrGpuResource::GrGpuResource(GrGpu* gpu)
: fExternalFlushCntWhenBecamePurgeable(0)
, fGpu(gpu)
, fGpuMemorySize(kInvalidGpuMemorySize)
Refactor to separate backend object lifecycle and GpuResource budget decision Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
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, fBudgeted(SkBudgeted::kNo)
, fRefsWrappedObjects(false)
, fUniqueID(CreateUniqueID()) {
SkDEBUGCODE(fCacheArrayIndex = -1);
}
Refactor to separate backend object lifecycle and GpuResource budget decision Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
2016-04-22 08:48:29 +00:00
void GrGpuResource::registerWithCache(SkBudgeted budgeted) {
SkASSERT(fBudgeted == SkBudgeted::kNo);
fBudgeted = budgeted;
this->computeScratchKey(&fScratchKey);
get_resource_cache(fGpu)->resourceAccess().insertResource(this);
}
void GrGpuResource::registerWithCacheWrapped() {
SkASSERT(fBudgeted == SkBudgeted::kNo);
// Currently resources referencing wrapped objects are not budgeted.
fRefsWrappedObjects = true;
get_resource_cache(fGpu)->resourceAccess().insertResource(this);
}
GrGpuResource::~GrGpuResource() {
// The cache should have released or destroyed this resource.
SkASSERT(this->wasDestroyed());
}
void GrGpuResource::release() {
SkASSERT(fGpu);
this->onRelease();
get_resource_cache(fGpu)->resourceAccess().removeResource(this);
fGpu = nullptr;
fGpuMemorySize = 0;
}
void GrGpuResource::abandon() {
if (this->wasDestroyed()) {
return;
}
SkASSERT(fGpu);
this->onAbandon();
get_resource_cache(fGpu)->resourceAccess().removeResource(this);
fGpu = nullptr;
fGpuMemorySize = 0;
}
void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
return;
}
this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(),
this->getResourceType(), this->gpuMemorySize());
}
void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump,
const SkString& resourceName,
const char* type, size_t size) const {
const char* tag = "Scratch";
if (fUniqueKey.isValid()) {
tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other";
}
traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size);
traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type);
traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag);
if (this->isPurgeable()) {
traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size);
}
this->setMemoryBacking(traceMemoryDump, resourceName);
}
SkString GrGpuResource::getResourceName() const {
// Dump resource as "skia/gpu_resources/resource_#".
SkString resourceName("skia/gpu_resources/resource_");
resourceName.appendU32(this->uniqueID().asUInt());
return resourceName;
}
const GrContext* GrGpuResource::getContext() const {
if (fGpu) {
return fGpu->getContext();
} else {
return nullptr;
}
}
GrContext* GrGpuResource::getContext() {
if (fGpu) {
return fGpu->getContext();
} else {
return nullptr;
}
}
void GrGpuResource::removeUniqueKey() {
if (this->wasDestroyed()) {
return;
}
SkASSERT(fUniqueKey.isValid());
get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this);
}
void GrGpuResource::setUniqueKey(const GrUniqueKey& key) {
SkASSERT(this->internalHasRef());
SkASSERT(key.isValid());
// Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped
// resources are a special case: the unique keys give us a weak ref so that we can reuse the
// same resource (rather than re-wrapping). When a wrapped resource is no longer referenced,
// it will always be released - it is never converted to a scratch resource.
if (SkBudgeted::kNo == this->resourcePriv().isBudgeted() && !this->fRefsWrappedObjects) {
return;
}
if (this->wasDestroyed()) {
return;
}
get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key);
}
void GrGpuResource::notifyAllCntsAreZero(CntType lastCntTypeToReachZero) const {
if (this->wasDestroyed()) {
// We've already been removed from the cache. Goodbye cruel world!
delete this;
return;
}
// We should have already handled this fully in notifyRefCntIsZero().
SkASSERT(kRef_CntType != lastCntTypeToReachZero);
GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
static const uint32_t kFlag =
GrResourceCache::ResourceAccess::kAllCntsReachedZero_RefNotificationFlag;
get_resource_cache(fGpu)->resourceAccess().notifyCntReachedZero(mutableThis, kFlag);
}
bool GrGpuResource::notifyRefCountIsZero() const {
if (this->wasDestroyed()) {
// handle this in notifyAllCntsAreZero().
return true;
}
GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
uint32_t flags = GrResourceCache::ResourceAccess::kRefCntReachedZero_RefNotificationFlag;
if (!this->internalHasPendingIO()) {
flags |= GrResourceCache::ResourceAccess::kAllCntsReachedZero_RefNotificationFlag;
}
get_resource_cache(fGpu)->resourceAccess().notifyCntReachedZero(mutableThis, flags);
// There is no need to call our notifyAllCntsAreZero function at this point since we already
// told the cache about the state of cnts.
return false;
}
void GrGpuResource::removeScratchKey() {
if (!this->wasDestroyed() && fScratchKey.isValid()) {
get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this);
fScratchKey.reset();
}
}
void GrGpuResource::makeBudgeted() {
Refactor to separate backend object lifecycle and GpuResource budget decision Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
2016-04-22 08:48:29 +00:00
if (!this->wasDestroyed() && SkBudgeted::kNo == fBudgeted) {
// Currently resources referencing wrapped objects are not budgeted.
SkASSERT(!fRefsWrappedObjects);
fBudgeted = SkBudgeted::kYes;
get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
}
}
void GrGpuResource::makeUnbudgeted() {
Refactor to separate backend object lifecycle and GpuResource budget decision Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
2016-04-22 08:48:29 +00:00
if (!this->wasDestroyed() && SkBudgeted::kYes == fBudgeted &&
!fUniqueKey.isValid()) {
Refactor to separate backend object lifecycle and GpuResource budget decision Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
2016-04-22 08:48:29 +00:00
fBudgeted = SkBudgeted::kNo;
get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
}
}
uint32_t GrGpuResource::CreateUniqueID() {
static int32_t gUniqueID = SK_InvalidUniqueID;
uint32_t id;
do {
id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1);
} while (id == SK_InvalidUniqueID);
return id;
}