ba38588d88
This was unused and did not work on non-GLSL backends. Change-Id: I6bd314d43cfefa64871b5c0e964b5ae52e494164 Bug: skia:10757 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319778 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
18 lines
806 B
Plaintext
18 lines
806 B
Plaintext
// defines built-in interfaces supported by SkiaSL fragment shaders
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// See "enum SpvBuiltIn_" in ./spirv.h
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layout(builtin=15) in float4 sk_FragCoord;
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layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space.
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layout(builtin=20) out int sk_SampleMask[1];
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// 9999 is a temporary value that causes us to ignore these declarations beyond
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// adding them to the symbol table. This works fine in GLSL (where they do not
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// require any further handling) but will fail in SPIR-V. We'll have a better
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// solution for this soon.
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layout(builtin=9999) out half4 gl_SecondaryFragColorEXT;
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layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
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layout(builtin=10008) half4 sk_LastFragColor;
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layout(builtin=10011) half sk_Width;
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layout(builtin=10012) half sk_Height;
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