4717fbbc38
This was added to Ganesh briefly in 2016 for an experiment, then reverted, and never used. Change-Id: I65849aff53acc14f9adc7585398fd09363a4ed65 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374376 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
594 lines
22 KiB
Plaintext
594 lines
22 KiB
Plaintext
// defines built-in functions supported by SkSL when running on a GPU
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$genType radians($genType degrees);
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$genType degrees($genType radians);
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$genType sin($genType angle);
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$genType cos($genType angle);
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$genType tan($genType angle);
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$genType asin($genType x);
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$genType acos($genType x);
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$genType atan($genType y, $genType x);
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$genType atan($genType y_over_x);
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$genType sinh($genType x);
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$genType cosh($genType x);
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$genType tanh($genType x);
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$genType asinh($genType x);
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$genType acosh($genType x);
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$genType atanh($genType x);
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$genType pow($genType x, $genType y);
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$genType exp($genType x);
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$genType log($genType x);
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$genType exp2($genType x);
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$genType log2($genType x);
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$genType sqrt($genType x);
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$genHType radians($genHType degrees);
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$genHType degrees($genHType radians);
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$genHType sin($genHType angle);
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$genHType cos($genHType angle);
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$genHType tan($genHType angle);
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$genHType asin($genHType x);
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$genHType acos($genHType x);
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$genHType atan($genHType y, $genHType x);
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$genHType atan($genHType y_over_x);
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$genHType sinh($genHType x);
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$genHType cosh($genHType x);
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$genHType tanh($genHType x);
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$genHType asinh($genHType x);
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$genHType acosh($genHType x);
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$genHType atanh($genHType x);
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$genHType pow($genHType x, $genHType y);
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$genHType exp($genHType x);
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$genHType log($genHType x);
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$genHType exp2($genHType x);
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$genHType log2($genHType x);
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$genHType sqrt($genHType x);
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$genType inversesqrt($genType x);
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$genHType inversesqrt($genHType x);
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$genType abs($genType x);
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$genHType abs($genHType x);
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$genIType abs($genIType x);
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$genType sign($genType x);
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$genHType sign($genHType x);
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$genIType sign($genIType x);
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$genType floor($genType x);
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$genHType floor($genHType x);
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$genType trunc($genType x);
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$genHType trunc($genHType x);
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$genType round($genType x);
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$genHType round($genHType x);
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$genType roundEven($genType x);
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$genHType roundEven($genHType x);
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$genType ceil($genType x);
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$genHType ceil($genHType x);
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$genType fract($genType x);
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$genHType fract($genHType x);
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$genType mod($genType x, float y);
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$genType mod($genType x, $genType y);
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$genHType mod($genHType x, half y);
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$genHType mod($genHType x, $genHType y);
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$genType modf($genType x, out $genType i);
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$genHType modf($genHType x, out $genHType i);
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$genType min($genType x, $genType y);
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$genType min($genType x, float y);
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$genHType min($genHType x, $genHType y);
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$genHType min($genHType x, half y);
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$genIType min($genIType x, $genIType y);
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$genIType min($genIType x, int y);
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$genType max($genType x, $genType y);
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$genType max($genType x, float y);
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$genHType max($genHType x, $genHType y);
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$genHType max($genHType x, half y);
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$genIType max($genIType x, $genIType y);
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$genIType max($genIType x, int y);
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$genType clamp($genType x, $genType minVal, $genType maxVal);
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$genType clamp($genType x, float minVal, float maxVal);
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$genHType clamp($genHType x, $genHType minVal, $genHType maxVal);
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$genHType clamp($genHType x, half minVal, half maxVal);
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$genIType clamp($genIType x, $genIType minVal, $genIType maxVal);
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$genIType clamp($genIType x, int minVal, int maxVal);
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$genType saturate($genType x);
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$genHType saturate($genHType x);
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$genType mix($genType x, $genType y, $genType a);
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$genType mix($genType x, $genType y, float a);
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$genHType mix($genHType x, $genHType y, $genHType a);
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$genHType mix($genHType x, $genHType y, half a);
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$genType mix($genType x, $genType y, $genBType a);
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$genHType mix($genHType x, $genHType y, $genBType a);
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$genIType mix($genIType x, $genIType y, $genBType a);
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$genBType mix($genBType x, $genBType y, $genBType a);
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$genType step($genType edge, $genType x);
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$genType step(float edge, $genType x);
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$genHType step($genHType edge, $genHType x);
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$genHType step(half edge, $genHType x);
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$genType smoothstep($genType edge0, $genType edge1, $genType x);
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$genType smoothstep(float edge0, float edge1, $genType x);
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$genHType smoothstep($genHType edge0, $genHType edge1, $genHType x);
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$genHType smoothstep(half edge0, half edge1, $genHType x);
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$genBType isnan($genType x);
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$genBType isinf($genType x);
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$genIType floatBitsToInt($genType value);
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$genUType floatBitsToUint($genType value);
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$genType intBitsToFloat($genIType value);
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$genType uintBitsToFloat($genUType value);
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$genType fma($genType a, $genType b, $genType c);
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$genHType fma($genHType a, $genHType b, $genHType c);
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sk_has_side_effects $genType frexp($genType x, out $genIType exp);
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sk_has_side_effects $genHType frexp($genHType x, out $genIType exp);
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$genType ldexp($genType x, in $genIType exp);
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$genHType ldexp($genHType x, in $genIType exp);
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uint packUnorm2x16(float2 v);
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uint packSnorm2x16(float2 v);
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uint packUnorm4x8(float4 v);
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uint packSnorm4x8(float4 v);
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float2 unpackUnorm2x16(uint p);
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float2 unpackSnorm2x16(uint p);
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float4 unpackUnorm4x8(uint p);
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float4 unpackSnorm4x8(uint p);
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uint packHalf2x16(float2 v);
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float2 unpackHalf2x16(uint v);
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float length($genType x);
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half length($genHType x);
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float distance($genType p0, $genType p1);
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half distance($genHType p0, $genHType p1);
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float dot($genType x, $genType y);
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half dot($genHType x, $genHType y);
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float3 cross(float3 x, float3 y);
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half3 cross(half3 x, half3 y);
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$genType normalize($genType x);
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$genHType normalize($genHType x);
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$genType faceforward($genType N, $genType I, $genType Nref);
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$genHType faceforward($genHType N, $genHType I, $genHType Nref);
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$genType reflect($genType I, $genType N);
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$genHType reflect($genHType I, $genHType N);
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$genType refract($genType I, $genType N, float eta);
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$genHType refract($genHType I, $genHType N, float eta);
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$mat matrixCompMult($mat x, $mat y);
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$hmat matrixCompMult($hmat x, $hmat y);
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float2x2 outerProduct(float2 c, float2 r);
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float3x3 outerProduct(float3 c, float3 r);
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float4x4 outerProduct(float4 c, float4 r);
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float2x3 outerProduct(float3 c, float2 r);
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float3x2 outerProduct(float2 c, float3 r);
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float2x4 outerProduct(float4 c, float2 r);
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float4x2 outerProduct(float2 c, float4 r);
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float3x4 outerProduct(float4 c, float3 r);
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float4x3 outerProduct(float3 c, float4 r);
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half2x2 outerProduct(half2 c, half2 r);
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half3x3 outerProduct(half3 c, half3 r);
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half4x4 outerProduct(half4 c, half4 r);
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half2x3 outerProduct(half3 c, half2 r);
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half3x2 outerProduct(half2 c, half3 r);
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half2x4 outerProduct(half4 c, half2 r);
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half4x2 outerProduct(half2 c, half4 r);
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half3x4 outerProduct(half4 c, half3 r);
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half4x3 outerProduct(half3 c, half4 r);
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float2x2 transpose(float2x2 m);
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float3x3 transpose(float3x3 m);
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float4x4 transpose(float4x4 m);
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float2x3 transpose(float3x2 m);
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float3x2 transpose(float2x3 m);
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float2x4 transpose(float4x2 m);
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float4x2 transpose(float2x4 m);
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float3x4 transpose(float4x3 m);
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float4x3 transpose(float3x4 m);
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half2x2 transpose(half2x2 m);
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half3x3 transpose(half3x3 m);
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half4x4 transpose(half4x4 m);
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half2x3 transpose(half3x2 m);
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half3x2 transpose(half2x3 m);
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half2x4 transpose(half4x2 m);
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half4x2 transpose(half2x4 m);
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half3x4 transpose(half4x3 m);
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half4x3 transpose(half3x4 m);
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float determinant($squareMat m);
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half determinant($squareHMat m);
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$squareMat inverse($squareMat m);
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$squareHMat inverse($squareHMat m);
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$bvec lessThan($vec x, $vec y);
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$bvec lessThan($hvec x, $hvec y);
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$bvec lessThan($ivec x, $ivec y);
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$bvec lessThan($svec x, $svec y);
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$bvec lessThan($usvec x, $usvec y);
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$bvec lessThan($uvec x, $uvec y);
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$bvec lessThanEqual($vec x, $vec y);
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$bvec lessThanEqual($hvec x, $hvec y);
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$bvec lessThanEqual($ivec x, $ivec y);
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$bvec lessThanEqual($uvec x, $uvec y);
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$bvec lessThanEqual($svec x, $svec y);
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$bvec lessThanEqual($usvec x, $usvec y);
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$bvec greaterThan($vec x, $vec y);
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$bvec greaterThan($hvec x, $hvec y);
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$bvec greaterThan($ivec x, $ivec y);
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$bvec greaterThan($uvec x, $uvec y);
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$bvec greaterThan($svec x, $svec y);
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$bvec greaterThan($usvec x, $usvec y);
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$bvec greaterThanEqual($vec x, $vec y);
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$bvec greaterThanEqual($hvec x, $hvec y);
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$bvec greaterThanEqual($ivec x, $ivec y);
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$bvec greaterThanEqual($uvec x, $uvec y);
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$bvec greaterThanEqual($svec x, $svec y);
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$bvec greaterThanEqual($usvec x, $usvec y);
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$bvec equal($vec x, $vec y);
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$bvec equal($hvec x, $hvec y);
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$bvec equal($ivec x, $ivec y);
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$bvec equal($uvec x, $uvec y);
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$bvec equal($svec x, $svec y);
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$bvec equal($usvec x, $usvec y);
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$bvec equal($bvec x, $bvec y);
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$bvec notEqual($vec x, $vec y);
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$bvec notEqual($hvec x, $hvec y);
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$bvec notEqual($ivec x, $ivec y);
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$bvec notEqual($uvec x, $uvec y);
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$bvec notEqual($svec x, $svec y);
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$bvec notEqual($usvec x, $usvec y);
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$bvec notEqual($bvec x, $bvec y);
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bool any($bvec x);
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bool all($bvec x);
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$bvec not($bvec x);
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$genIType bitCount($genIType value);
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$genIType bitCount($genUType value);
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$genIType findLSB($genIType value);
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$genIType findLSB($genUType value);
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$genIType findMSB($genIType value);
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$genIType findMSB($genUType value);
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sampler2D makeSampler2D(texture2D texture, sampler s);
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int2 textureSize(sampler2DRect s);
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half4 sample(sampler1D s, float P);
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half4 sample(sampler1D s, float P, float bias);
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half4 sample(sampler2D s, float2 P);
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int4 sample(isampler2D s, float2 P);
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half4 sample(samplerExternalOES s, float2 P, float bias);
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half4 sample(samplerExternalOES s, float2 P);
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half4 sample(sampler2DRect s, float2 P);
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half4 sample(sampler2DRect s, float3 P);
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// Currently we do not support the generic types of loading subpassInput so we have some explicit
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// versions that we currently use
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half4 subpassLoad(subpassInput subpass);
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half4 subpassLoad(subpassInputMS subpass, int sample);
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half4 sample(sampler1D s, float2 P);
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half4 sample(sampler1D s, float2 P, float bias);
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half4 sample(sampler2D s, float3 P);
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half4 sample(sampler2D s, float3 P, float bias);
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$genType dFdx($genType p);
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$genType dFdy($genType p);
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$genHType dFdx($genHType p);
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$genHType dFdy($genHType p);
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$genType fwidth($genType p);
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$genHType fwidth($genHType p);
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float interpolateAtSample(float interpolant, int sample);
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float2 interpolateAtSample(float2 interpolant, int sample);
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float3 interpolateAtSample(float3 interpolant, int sample);
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float4 interpolateAtSample(float4 interpolant, int sample);
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float interpolateAtOffset(float interpolant, float2 offset);
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float2 interpolateAtOffset(float2 interpolant, float2 offset);
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float3 interpolateAtOffset(float3 interpolant, float2 offset);
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float4 interpolateAtOffset(float4 interpolant, float2 offset);
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// Definitions of functions implementing all of the SkBlendMode blends.
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half4 blend_clear(half4 src, half4 dst) { return half4(0); }
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half4 blend_src(half4 src, half4 dst) { return src; }
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half4 blend_dst(half4 src, half4 dst) { return dst; }
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half4 blend_src_over(half4 src, half4 dst) { return src + (1 - src.a)*dst; }
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half4 blend_dst_over(half4 src, half4 dst) { return (1 - dst.a)*src + dst; }
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half4 blend_src_in(half4 src, half4 dst) {
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return sk_Caps.inBlendModesFailRandomlyForAllZeroVec
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? (src == half4(0) ? half4(0) : src*dst.a)
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: src*dst.a;
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}
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half4 blend_dst_in(half4 src, half4 dst) { return blend_src_in(dst, src); }
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half4 blend_src_out(half4 src, half4 dst) { return (1 - dst.a)*src; }
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half4 blend_dst_out(half4 src, half4 dst) { return (1 - src.a)*dst; }
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half4 blend_src_atop(half4 src, half4 dst) { return dst.a*src + (1 - src.a)*dst; }
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half4 blend_dst_atop(half4 src, half4 dst) { return (1 - dst.a) * src + src.a*dst; }
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half4 blend_xor(half4 src, half4 dst) { return (1 - dst.a)*src + (1 - src.a)*dst; }
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half4 blend_plus(half4 src, half4 dst) { return min(src + dst, 1); }
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half4 blend_modulate(half4 src, half4 dst) { return src*dst; }
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half4 blend_screen(half4 src, half4 dst) { return src + (1 - src)*dst; }
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half _blend_overlay_component(half2 s, half2 d) {
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return (2*d.x <= d.y)
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? 2*s.x*d.x
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: s.y*d.y - 2*(d.y - d.x)*(s.y - s.x);
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}
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half4 blend_overlay(half4 src, half4 dst) {
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half4 result = half4(_blend_overlay_component(src.ra, dst.ra),
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_blend_overlay_component(src.ga, dst.ga),
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_blend_overlay_component(src.ba, dst.ba),
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src.a + (1 - src.a)*dst.a);
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result.rgb += dst.rgb*(1 - src.a) + src.rgb*(1 - dst.a);
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return result;
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}
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half4 blend_darken(half4 src, half4 dst) {
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half4 result = blend_src_over(src, dst);
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result.rgb = min(result.rgb, (1 - dst.a)*src.rgb + dst.rgb);
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return result;
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}
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half4 blend_lighten(half4 src, half4 dst) {
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half4 result = blend_src_over(src, dst);
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result.rgb = max(result.rgb, (1 - dst.a)*src.rgb + dst.rgb);
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return result;
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}
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half _guarded_divide(half n, half d) {
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return sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck
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? n/(d + 0.00000001)
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: n/d;
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}
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half3 _guarded_divide(half3 n, half d) {
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return sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck
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? n/(d + 0.00000001)
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: n/d;
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}
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half _color_dodge_component(half2 s, half2 d) {
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if (d.x == 0) {
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return s.x*(1 - d.y);
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} else {
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half delta = s.y - s.x;
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if (delta == 0) {
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return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y);
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} else {
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delta = min(d.y, _guarded_divide(d.x*s.y, delta));
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return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y);
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}
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}
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}
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half4 blend_color_dodge(half4 src, half4 dst) {
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return half4(_color_dodge_component(src.ra, dst.ra),
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_color_dodge_component(src.ga, dst.ga),
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_color_dodge_component(src.ba, dst.ba),
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src.a + (1 - src.a)*dst.a);
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}
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half _color_burn_component(half2 s, half2 d) {
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if (d.y == d.x) {
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return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y);
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} else if (s.x == 0) {
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return d.x*(1 - s.y);
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} else {
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half delta = max(0, d.y - _guarded_divide((d.y - d.x)*s.y, s.x));
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return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y);
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}
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}
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half4 blend_color_burn(half4 src, half4 dst) {
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return half4(_color_burn_component(src.ra, dst.ra),
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_color_burn_component(src.ga, dst.ga),
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_color_burn_component(src.ba, dst.ba),
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src.a + (1 - src.a)*dst.a);
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}
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half4 blend_hard_light(half4 src, half4 dst) { return blend_overlay(dst, src); }
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|
|
|
half _soft_light_component(half2 s, half2 d) {
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|
if (2*s.x <= s.y) {
|
|
return _guarded_divide(d.x*d.x*(s.y - 2*s.x), d.y) + (1 - d.y)*s.x + d.x*(-s.y + 2*s.x + 1);
|
|
} else if (4.0 * d.x <= d.y) {
|
|
half DSqd = d.x*d.x;
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|
half DCub = DSqd*d.x;
|
|
half DaSqd = d.y*d.y;
|
|
half DaCub = DaSqd*d.y;
|
|
return _guarded_divide(DaSqd*(s.x - d.x*(3*s.y - 6*s.x - 1)) + 12*d.y*DSqd*(s.y - 2*s.x)
|
|
- 16*DCub * (s.y - 2*s.x) - DaCub*s.x, DaSqd);
|
|
} else {
|
|
return d.x*(s.y - 2*s.x + 1) + s.x - sqrt(d.y*d.x)*(s.y - 2*s.x) - d.y*s.x;
|
|
}
|
|
}
|
|
|
|
half4 blend_soft_light(half4 src, half4 dst) {
|
|
return (dst.a == 0) ? src : half4(_soft_light_component(src.ra, dst.ra),
|
|
_soft_light_component(src.ga, dst.ga),
|
|
_soft_light_component(src.ba, dst.ba),
|
|
src.a + (1 - src.a)*dst.a);
|
|
}
|
|
|
|
half4 blend_difference(half4 src, half4 dst) {
|
|
return half4(src.rgb + dst.rgb - 2*min(src.rgb*dst.a, dst.rgb*src.a),
|
|
src.a + (1 - src.a)*dst.a);
|
|
}
|
|
|
|
half4 blend_exclusion(half4 src, half4 dst) {
|
|
return half4(dst.rgb + src.rgb - 2*dst.rgb*src.rgb, src.a + (1 - src.a)*dst.a);
|
|
}
|
|
|
|
half4 blend_multiply(half4 src, half4 dst) {
|
|
return half4((1 - src.a)*dst.rgb + (1 - dst.a)*src.rgb + src.rgb*dst.rgb,
|
|
src.a + (1 - src.a)*dst.a);
|
|
}
|
|
|
|
half _blend_color_luminance(half3 color) { return dot(half3(0.3, 0.59, 0.11), color); }
|
|
|
|
half3 _blend_set_color_luminance(half3 hueSatColor, half alpha, half3 lumColor) {
|
|
half lum = _blend_color_luminance(lumColor);
|
|
half3 result = lum - _blend_color_luminance(hueSatColor) + hueSatColor;
|
|
half minComp = min(min(result.r, result.g), result.b);
|
|
half maxComp = max(max(result.r, result.g), result.b);
|
|
if (minComp < 0 && lum != minComp) {
|
|
result = lum + (result - lum) * _guarded_divide(lum, (lum - minComp));
|
|
}
|
|
if (maxComp > alpha && maxComp != lum) {
|
|
return lum + _guarded_divide((result - lum) * (alpha - lum), (maxComp - lum));
|
|
} else {
|
|
return result;
|
|
}
|
|
}
|
|
|
|
half _blend_color_saturation(half3 color) {
|
|
return max(max(color.r, color.g), color.b) - min(min(color.r, color.g), color.b);
|
|
}
|
|
|
|
half3 _blend_set_color_saturation_helper(half3 minMidMax, half sat) {
|
|
if (minMidMax.r < minMidMax.b) {
|
|
return half3(0,
|
|
_guarded_divide(sat*(minMidMax.g - minMidMax.r), (minMidMax.b - minMidMax.r)),
|
|
sat);
|
|
} else {
|
|
return half3(0);
|
|
}
|
|
}
|
|
|
|
half3 _blend_set_color_saturation(half3 hueLumColor, half3 satColor) {
|
|
half sat = _blend_color_saturation(satColor);
|
|
if (hueLumColor.r <= hueLumColor.g) {
|
|
if (hueLumColor.g <= hueLumColor.b) {
|
|
return _blend_set_color_saturation_helper(hueLumColor.rgb, sat);
|
|
} else if (hueLumColor.r <= hueLumColor.b) {
|
|
return _blend_set_color_saturation_helper(hueLumColor.rbg, sat).rbg;
|
|
} else {
|
|
return _blend_set_color_saturation_helper(hueLumColor.brg, sat).gbr;
|
|
}
|
|
} else if (hueLumColor.r <= hueLumColor.b) {
|
|
return _blend_set_color_saturation_helper(hueLumColor.grb, sat).grb;
|
|
} else if (hueLumColor.g <= hueLumColor.b) {
|
|
return _blend_set_color_saturation_helper(hueLumColor.gbr, sat).brg;
|
|
} else {
|
|
return _blend_set_color_saturation_helper(hueLumColor.bgr, sat).bgr;
|
|
}
|
|
}
|
|
|
|
half4 blend_hue(half4 src, half4 dst) {
|
|
half alpha = dst.a*src.a;
|
|
half3 sda = src.rgb*dst.a;
|
|
half3 dsa = dst.rgb*src.a;
|
|
return half4(_blend_set_color_luminance(_blend_set_color_saturation(sda, dsa), alpha, dsa) +
|
|
dst.rgb - dsa + src.rgb - sda,
|
|
src.a + dst.a - alpha);
|
|
}
|
|
|
|
half4 blend_saturation(half4 src, half4 dst) {
|
|
half alpha = dst.a*src.a;
|
|
half3 sda = src.rgb*dst.a;
|
|
half3 dsa = dst.rgb*src.a;
|
|
return half4(_blend_set_color_luminance(_blend_set_color_saturation(dsa, sda), alpha, dsa) +
|
|
dst.rgb - dsa + src.rgb - sda,
|
|
src.a + dst.a - alpha);
|
|
}
|
|
|
|
half4 blend_color(half4 src, half4 dst) {
|
|
half alpha = dst.a*src.a;
|
|
half3 sda = src.rgb*dst.a;
|
|
half3 dsa = dst.rgb*src.a;
|
|
return half4(_blend_set_color_luminance(sda, alpha, dsa) + dst.rgb - dsa + src.rgb - sda,
|
|
src.a + dst.a - alpha);
|
|
}
|
|
|
|
half4 blend_luminosity(half4 src, half4 dst) {
|
|
half alpha = dst.a*src.a;
|
|
half3 sda = src.rgb*dst.a;
|
|
half3 dsa = dst.rgb*src.a;
|
|
return half4(_blend_set_color_luminance(dsa, alpha, sda) + dst.rgb - dsa + src.rgb - sda,
|
|
src.a + dst.a - alpha);
|
|
}
|
|
|
|
enum class SkBlendMode {
|
|
kClear = 0,
|
|
kSrc = 1,
|
|
kDst = 2,
|
|
kSrcOver = 3,
|
|
kDstOver = 4,
|
|
kSrcIn = 5,
|
|
kDstIn = 6,
|
|
kSrcOut = 7,
|
|
kDstOut = 8,
|
|
kSrcATop = 9,
|
|
kDstATop = 10,
|
|
kXor = 11,
|
|
kPlus = 12,
|
|
kModulate = 13,
|
|
kScreen = 14,
|
|
kOverlay = 15,
|
|
kDarken = 16,
|
|
kLighten = 17,
|
|
kColorDodge = 18,
|
|
kColorBurn = 19,
|
|
kHardLight = 20,
|
|
kSoftLight = 21,
|
|
kDifference = 22,
|
|
kExclusion = 23,
|
|
kMultiply = 24,
|
|
kHue = 25,
|
|
kSaturation = 26,
|
|
kColor = 27,
|
|
kLuminosity = 28
|
|
};
|
|
|
|
half4 blend(SkBlendMode mode, half4 src, half4 dst) {
|
|
switch (mode) {
|
|
case SkBlendMode::kClear: return blend_clear(src, dst);
|
|
case SkBlendMode::kSrc: return blend_src(src, dst);
|
|
case SkBlendMode::kDst: return blend_dst(src, dst);
|
|
case SkBlendMode::kSrcOver: return blend_src_over(src, dst);
|
|
case SkBlendMode::kDstOver: return blend_dst_over(src, dst);
|
|
case SkBlendMode::kSrcIn: return blend_src_in(src, dst);
|
|
case SkBlendMode::kDstIn: return blend_dst_in(src, dst);
|
|
case SkBlendMode::kSrcOut: return blend_src_out(src, dst);
|
|
case SkBlendMode::kDstOut: return blend_dst_out(src, dst);
|
|
case SkBlendMode::kSrcATop: return blend_src_atop(src, dst);
|
|
case SkBlendMode::kDstATop: return blend_dst_atop(src, dst);
|
|
case SkBlendMode::kXor: return blend_xor(src, dst);
|
|
case SkBlendMode::kPlus: return blend_plus(src, dst);
|
|
case SkBlendMode::kModulate: return blend_modulate(src, dst);
|
|
case SkBlendMode::kScreen: return blend_screen(src, dst);
|
|
case SkBlendMode::kOverlay: return blend_overlay(src, dst);
|
|
case SkBlendMode::kDarken: return blend_darken(src, dst);
|
|
case SkBlendMode::kLighten: return blend_lighten(src, dst);
|
|
case SkBlendMode::kColorDodge: return blend_color_dodge(src, dst);
|
|
case SkBlendMode::kColorBurn: return blend_color_burn(src, dst);
|
|
case SkBlendMode::kHardLight: return blend_hard_light(src, dst);
|
|
case SkBlendMode::kSoftLight: return blend_soft_light(src, dst);
|
|
case SkBlendMode::kDifference: return blend_difference(src, dst);
|
|
case SkBlendMode::kExclusion: return blend_exclusion(src, dst);
|
|
case SkBlendMode::kMultiply: return blend_multiply(src, dst);
|
|
case SkBlendMode::kHue: return blend_hue(src, dst);
|
|
case SkBlendMode::kSaturation: return blend_saturation(src, dst);
|
|
case SkBlendMode::kColor: return blend_color(src, dst);
|
|
case SkBlendMode::kLuminosity: return blend_luminosity(src, dst);
|
|
default: return half4(0); // Avoids "'blend' can exit without returning a value."
|
|
}
|
|
}
|
|
|
|
// The max() guards against division by zero when the incoming color is transparent black
|
|
half4 unpremul(half4 color) { return half4(color.rgb / max(color.a, 0.0001), color.a); }
|
|
float4 unpremul_float(float4 color) { return float4(color.rgb / max(color.a, 0.0001), color.a); }
|
|
|
|
float2 proj(float3 p) { return p.xy / p.z; }
|
|
|
|
// Implement cross() as a determinant to communicate our intent more clearly to the compiler.
|
|
// NOTE: Due to precision issues, it might be the case that cross(a, a) != 0.
|
|
float cross(float2 a, float2 b) {
|
|
return sk_Caps.builtinDeterminantSupport ? determinant(float2x2(a, b))
|
|
: a.x*b.y - a.y*b.x;
|
|
}
|
|
|
|
half cross(half2 a, half2 b) {
|
|
return sk_Caps.builtinDeterminantSupport ? determinant(half2x2(a, b))
|
|
: a.x*b.y - a.y*b.x;
|
|
}
|