48825b11ad
Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_ios_DEFINED
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#define Window_ios_DEFINED
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#include "../Window.h"
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#include "SkChecksum.h"
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#include "SkTDynamicHash.h"
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#include "SDL.h"
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namespace sk_app {
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class Window_ios : public Window {
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public:
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Window_ios() : INHERITED(), fWindow(nullptr), fWindowID(0), fMSAASampleCount(1) {}
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~Window_ios() override { this->closeWindow(); }
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bool initWindow();
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void setTitle(const char*) override;
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void show() override;
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bool attach(BackendType) override;
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void onInval() override;
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static bool HandleWindowEvent(const SDL_Event& event);
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static const Uint32& GetKey(const Window_ios& w) {
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return w.fWindowID;
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}
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static uint32_t Hash(const Uint32& winID) {
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return winID;
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}
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private:
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bool handleEvent(const SDL_Event& event);
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void closeWindow();
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static SkTDynamicHash<Window_ios, Uint32> gWindowMap;
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SDL_Window* fWindow;
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Uint32 fWindowID;
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int fMSAASampleCount;
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typedef Window INHERITED;
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};
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} // namespace sk_app
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#endif
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