skia2/tools/sk_app/win
Brian Salomon 48825b11ad Redefine the meaning of sample counts in GPU backend.
Old: 0  -> nonMSAA
     1+ -> MSAA

New:
     0  -> error/unsupported
     1  -> nonMSAA
     2+ -> MSAA

We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:

1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter

However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.

This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.


Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-01 18:16:58 +00:00
..
ANGLEWindowContext_win.cpp Redefine the meaning of sample counts in GPU backend. 2018-02-01 18:16:58 +00:00
GLWindowContext_win.cpp Redefine the meaning of sample counts in GPU backend. 2018-02-01 18:16:58 +00:00
main_win.cpp Keep animation running while moving the mouse in viewer (on Windows) 2017-12-05 15:39:01 +00:00
RasterWindowContext_win.cpp Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
VulkanWindowContext_win.cpp Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
Window_win.cpp Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
Window_win.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
WindowContextFactory_win.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00