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reed@google.com 4aebe4fb10 disable experimental TEST_GPIPE
git-svn-id: http://skia.googlecode.com/svn/trunk@1253 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-05 14:07:35 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench rename radial to radial1, so I can distinguish it from radial2 in my 2011-04-13 18:32:19 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm PDF Device should report non-transformed size for width and height. 2011-04-29 17:54:16 +00:00
gpu Switch to GrGpuGLShaders (instead of GrGpuGLShaders2). 2011-05-05 12:39:20 +00:00
gyp Remove GrPrintf_printf from gyp (should be using GrPrintf_skia that is already included in the skgr lib to direct GrPrintf to SkDebugf). 2011-05-04 20:18:04 +00:00
include add find() 2011-05-04 18:03:00 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode disable experimental TEST_GPIPE 2011-05-05 14:07:35 +00:00
src Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. 2011-05-05 12:33:22 +00:00
tests update 2011-05-03 21:27:49 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools New 'skdiff' tool to compare two directories full of files, write diff images 2011-04-27 15:39:30 +00:00
unix_test_app Make the unix test app build. 2011-05-04 14:16:36 +00:00
vs fix precendence error (== binds tighter than &) 2011-05-04 14:43:40 +00:00
xcode add typefacecache 2011-05-02 17:33:45 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile add typefacecache 2011-05-02 17:33:45 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects