4b39aaf2cb
Like SkRuntimeShaderBuilder but for internal use for creating FPs. Currently it requires that the code be a static string so it can easily make a static SkRuntimeEffect instance for each effect. Bug: skia:11771 Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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.. | ||
android | ||
c | ||
codec | ||
config | ||
core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
sksl | ||
svg | ||
third_party | ||
utils |