skia2/tools/sk_app/win
Stephen White a800ec96f7 Dawn: implement sk_app window contexts for all backends.
Implement Window contexts for D3D12, Metal and Vulkan, as well as
a base class for all of them (DawnWindowContext).
Implement WSI, swap chains and external textures for all backends.
Add Dawn support to Viewer app.

Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-08-02 19:51:02 +00:00
..
ANGLEWindowContext_win.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
DawnD3D12WindowContext_win.cpp Dawn: implement sk_app window contexts for all backends. 2019-08-02 19:51:02 +00:00
GLWindowContext_win.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
main_win.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
RasterWindowContext_win.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
VulkanWindowContext_win.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
Window_win.cpp Dawn: implement sk_app window contexts for all backends. 2019-08-02 19:51:02 +00:00
Window_win.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
WindowContextFactory_win.h Dawn: implement sk_app window contexts for all backends. 2019-08-02 19:51:02 +00:00