0dc5bd149a
- refactor GYPs and a few flags - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs - add a few more UI features to make DM more like tests I believe this makes the program 'tests' obsolete. It should be somewhat faster to run the two sets together than running the old binaries serially: - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) - together: 27s (6m21s CPU) Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. Tested: out/Debug/tests && out/Debug/dm && echo ok BUG=skia: Committed: http://code.google.com/p/skia/source/detail?r=13586 R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178273002 git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#include "DMGpuTask.h"
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#include "DMExpectationsTask.h"
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#include "DMUtil.h"
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#include "DMWriteTask.h"
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#include "SkCommandLineFlags.h"
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#include "SkSurface.h"
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#include "SkTLS.h"
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namespace DM {
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GpuTask::GpuTask(const char* name,
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Reporter* reporter,
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TaskRunner* taskRunner,
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const Expectations& expectations,
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skiagm::GMRegistry::Factory gmFactory,
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SkColorType colorType,
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GrContextFactory::GLContextType contextType,
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int sampleCount)
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: Task(reporter, taskRunner)
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, fTaskRunner(taskRunner)
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, fGM(gmFactory(NULL))
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, fName(UnderJoin(fGM->shortName(), name))
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, fExpectations(expectations)
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, fColorType(colorType)
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, fContextType(contextType)
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, fSampleCount(sampleCount)
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{}
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void GpuTask::draw() {
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SkImageInfo info = SkImageInfo::Make(SkScalarCeilToInt(fGM->width()),
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SkScalarCeilToInt(fGM->height()),
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fColorType,
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kPremul_SkAlphaType);
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GrContext* gr = fTaskRunner->getGrContextFactory()->get(fContextType); // Owned by surface.
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SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTarget(gr, info, fSampleCount));
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SkCanvas* canvas = surface->getCanvas();
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canvas->concat(fGM->getInitialTransform());
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fGM->draw(canvas);
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canvas->flush();
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SkBitmap bitmap;
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bitmap.setConfig(info);
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canvas->readPixels(&bitmap, 0, 0);
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#if GR_CACHE_STATS
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gr->printCacheStats();
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#endif
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this->spawnChild(SkNEW_ARGS(ExpectationsTask, (*this, fExpectations, bitmap)));
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this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap)));
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}
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bool GpuTask::shouldSkip() const {
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return SkToBool(fGM->getFlags() & skiagm::GM::kSkipGPU_Flag);
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}
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} // namespace DM
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