0dc5bd149a
- refactor GYPs and a few flags - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs - add a few more UI features to make DM more like tests I believe this makes the program 'tests' obsolete. It should be somewhat faster to run the two sets together than running the old binaries serially: - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) - together: 27s (6m21s CPU) Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. Tested: out/Debug/tests && out/Debug/dm && echo ok BUG=skia: Committed: http://code.google.com/p/skia/source/detail?r=13586 R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178273002 git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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.. | ||
DM.cpp | ||
DMCpuTask.cpp | ||
DMCpuTask.h | ||
DMExpectations.h | ||
DMExpectationsTask.cpp | ||
DMExpectationsTask.h | ||
DMGpuTask.cpp | ||
DMGpuTask.h | ||
DMPipeTask.cpp | ||
DMPipeTask.h | ||
DMReplayTask.cpp | ||
DMReplayTask.h | ||
DMReporter.cpp | ||
DMReporter.h | ||
DMSerializeTask.cpp | ||
DMSerializeTask.h | ||
DMTask.cpp | ||
DMTask.h | ||
DMTaskRunner.cpp | ||
DMTaskRunner.h | ||
DMTestTask.cpp | ||
DMTestTask.h | ||
DMTileGridTask.cpp | ||
DMTileGridTask.h | ||
DMUtil.cpp | ||
DMUtil.h | ||
DMWriteTask.cpp | ||
DMWriteTask.h | ||
README |
DM is like GM, but multithreaded. It doesn't do everything GM does yet. Current approximate list of missing features: --config pdf --mismatchPath --missingExpectationsPath --writePicturePath --deferred DM's design is based around Tasks and a TaskRunner. A Task represents an independent unit of work that might fail. We make a task for each GM/configuration pair we want to run. Tasks can kick off new tasks themselves. For example, a CpuTask can kick off a ReplayTask to make sure recording and playing back an SkPicture gives the same result as direct rendering. The TaskRunner runs all tasks on one of two threadpools, whose sizes are configurable by --cpuThreads and --gpuThreads. Ideally we'd run these on a single threadpool but it can swamp the GPU if we shove too much work into it at once. --cpuThreads defaults to the number of cores on the machine. --gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster. So the main flow of DM is: for each GM: for each configuration: kick off a new task < tasks run, maybe fail, and maybe kick off new tasks > wait for all tasks to finish report failures