skia2/dm
commit-bot@chromium.org 0dc5bd149a Let DM run unit tests.
- refactor GYPs and a few flags
  - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs
  - add a few more UI features to make DM more like tests

I believe this makes the program 'tests' obsolete.

It should be somewhat faster to run the two sets together than running the old binaries serially:
  - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU)
  - together: 27s (6m21s CPU)

Next up is to incorporate benches.  I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet.

Tested: out/Debug/tests && out/Debug/dm && echo ok
BUG=skia:

Committed: http://code.google.com/p/skia/source/detail?r=13586

R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/178273002

git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-26 16:31:22 +00:00
..
DM.cpp Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMCpuTask.cpp Change device factories to take SkImageInfo instead of SkBitmap::Config 2014-02-16 00:59:25 +00:00
DMCpuTask.h Change device factories to take SkImageInfo instead of SkBitmap::Config 2014-02-16 00:59:25 +00:00
DMExpectations.h Add support for reading a directory of images with --expectations (-r). 2013-12-10 14:53:16 +00:00
DMExpectationsTask.cpp Add support for reading a directory of images with --expectations (-r). 2013-12-10 14:53:16 +00:00
DMExpectationsTask.h Add support for reading a directory of images with --expectations (-r). 2013-12-10 14:53:16 +00:00
DMGpuTask.cpp Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMGpuTask.h Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMPipeTask.cpp Change device factories to take SkImageInfo instead of SkBitmap::Config 2014-02-16 00:59:25 +00:00
DMPipeTask.h DM: add --pipe 2013-10-28 19:51:26 +00:00
DMReplayTask.cpp DM: don't run rtree when kSkipTiled is set. 2014-02-21 19:19:47 +00:00
DMReplayTask.h Reverting r12427 2013-12-02 13:50:38 +00:00
DMReporter.cpp Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMReporter.h Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMSerializeTask.cpp Change device factories to take SkImageInfo instead of SkBitmap::Config 2014-02-16 00:59:25 +00:00
DMSerializeTask.h DM: add --serialize 2013-10-21 18:40:25 +00:00
DMTask.cpp Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMTask.h Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMTaskRunner.cpp Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMTaskRunner.h Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMTestTask.cpp Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMTestTask.h Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMTileGridTask.cpp Change device factories to take SkImageInfo instead of SkBitmap::Config 2014-02-16 00:59:25 +00:00
DMTileGridTask.h DM: add --tileGrid 2013-11-26 23:36:51 +00:00
DMUtil.cpp Change device factories to take SkImageInfo instead of SkBitmap::Config 2014-02-16 00:59:25 +00:00
DMUtil.h Change device factories to take SkImageInfo instead of SkBitmap::Config 2014-02-16 00:59:25 +00:00
DMWriteTask.cpp add new copyTo version to SkBitmap, which takes SkColorType 2014-02-23 03:59:35 +00:00
DMWriteTask.h Add support for reading a directory of images with --expectations (-r). 2013-12-10 14:53:16 +00:00
README Reverting r12427 2013-12-02 13:50:38 +00:00

DM is like GM, but multithreaded.  It doesn't do everything GM does yet.

Current approximate list of missing features:
  --config pdf
  --mismatchPath
  --missingExpectationsPath
  --writePicturePath

  --deferred


DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures