0dc5bd149a
- refactor GYPs and a few flags - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs - add a few more UI features to make DM more like tests I believe this makes the program 'tests' obsolete. It should be somewhat faster to run the two sets together than running the old binaries serially: - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) - together: 27s (6m21s CPU) Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. Tested: out/Debug/tests && out/Debug/dm && echo ok BUG=skia: Committed: http://code.google.com/p/skia/source/detail?r=13586 R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178273002 git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81
33 lines
811 B
C++
33 lines
811 B
C++
#ifndef DMTaskRunner_DEFINED
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#define DMTaskRunner_DEFINED
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#include "GrContextFactory.h"
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#include "SkThreadPool.h"
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#include "SkTypes.h"
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// TaskRunner runs Tasks on one of two threadpools depending on the Task's usesGpu() method. This
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// lets us drive the GPU from a single thread while parallelizing CPU-bound work.
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namespace DM {
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class Task;
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class TaskRunner : SkNoncopyable {
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public:
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explicit TaskRunner(int cputhreads);
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void add(Task* task);
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void wait();
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// This can only be safely called from a GPU task's draw() method.
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GrContextFactory* getGrContextFactory() const { return fGrContextFactory; }
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private:
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SkThreadPool fMain, fGpu;
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GrContextFactory* fGrContextFactory; // Created and destroyed on fGpu threadpool.
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};
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} // namespace DM
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#endif // DMTaskRunner_DEFINED
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