skia2/gm/hairlines.cpp
Brian Osman 4428f2c39f Remove SkScalarSinCos
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.

Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-04-02 15:46:57 +00:00

262 lines
8.8 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPath.h"
#include "SkTArray.h"
namespace skiagm {
class HairlinesGM : public GM {
protected:
SkString onShortName() override {
return SkString("hairlines");
}
SkISize onISize() override { return SkISize::Make(1250, 1250); }
void onOnceBeforeDraw() override {
{
SkPath* lineAnglesPath = &fPaths.push_back();
enum {
kNumAngles = 15,
kRadius = 40,
};
for (int i = 0; i < kNumAngles; ++i) {
SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles;
SkScalar x = kRadius * SkScalarCos(angle);
SkScalar y = kRadius * SkScalarSin(angle);
lineAnglesPath->moveTo(x, y);
lineAnglesPath->lineTo(-x, -y);
}
}
{
SkPath* kindaTightQuad = &fPaths.push_back();
kindaTightQuad->moveTo(0, -10 * SK_Scalar1);
kindaTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -10 * SK_Scalar1, 0);
}
{
SkPath* tightQuad = &fPaths.push_back();
tightQuad->moveTo(0, -5 * SK_Scalar1);
tightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -5 * SK_Scalar1, 0);
}
{
SkPath* tighterQuad = &fPaths.push_back();
tighterQuad->moveTo(0, -2 * SK_Scalar1);
tighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -2 * SK_Scalar1, 0);
}
{
SkPath* unevenTighterQuad = &fPaths.push_back();
unevenTighterQuad->moveTo(0, -1 * SK_Scalar1);
SkPoint p;
p.set(-2 * SK_Scalar1 + 3 * SkIntToScalar(102) / 4, SkIntToScalar(75));
unevenTighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), p.fX, p.fY);
}
{
SkPath* reallyTightQuad = &fPaths.push_back();
reallyTightQuad->moveTo(0, -1 * SK_Scalar1);
reallyTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -1 * SK_Scalar1, 0);
}
{
SkPath* closedQuad = &fPaths.push_back();
closedQuad->moveTo(0, -0);
closedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), 0, 0);
}
{
SkPath* unevenClosedQuad = &fPaths.push_back();
unevenClosedQuad->moveTo(0, -0);
unevenClosedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100),
SkIntToScalar(75), SkIntToScalar(75));
}
// Two problem cases for gpu hairline renderer found by shapeops testing. These used
// to assert that the computed bounding box didn't contain all the vertices.
{
SkPath* problem1 = &fPaths.push_back();
problem1->moveTo(SkIntToScalar(4), SkIntToScalar(6));
problem1->cubicTo(SkIntToScalar(5), SkIntToScalar(6),
SkIntToScalar(5), SkIntToScalar(4),
SkIntToScalar(4), SkIntToScalar(0));
problem1->close();
}
{
SkPath* problem2 = &fPaths.push_back();
problem2->moveTo(SkIntToScalar(5), SkIntToScalar(1));
problem2->lineTo(4.32787323f, 1.67212653f);
problem2->cubicTo(2.75223875f, 3.24776125f,
3.00581908f, 4.51236057f,
3.7580452f, 4.37367964f);
problem2->cubicTo(4.66472578f, 3.888381f,
5.f, 2.875f,
5.f, 1.f);
problem2->close();
}
// Three paths that show the same bug (missing end caps)
{
// A caret (crbug.com/131770)
SkPath* bug0 = &fPaths.push_back();
bug0->moveTo(6.5f,5.5f);
bug0->lineTo(3.5f,0.5f);
bug0->moveTo(0.5f,5.5f);
bug0->lineTo(3.5f,0.5f);
}
{
// An X (crbug.com/137317)
SkPath* bug1 = &fPaths.push_back();
bug1->moveTo(1, 1);
bug1->lineTo(6, 6);
bug1->moveTo(1, 6);
bug1->lineTo(6, 1);
}
{
// A right angle (crbug.com/137465 and crbug.com/256776)
SkPath* bug2 = &fPaths.push_back();
bug2->moveTo(5.5f, 5.5f);
bug2->lineTo(5.5f, 0.5f);
bug2->lineTo(0.5f, 0.5f);
}
{
// Arc example to test imperfect truncation bug (crbug.com/295626)
constexpr SkScalar kRad = SkIntToScalar(2000);
constexpr SkScalar kStartAngle = 262.59717f;
constexpr SkScalar kSweepAngle = SkScalarHalf(17.188717f);
SkPath* bug = &fPaths.push_back();
// Add a circular arc
SkRect circle = SkRect::MakeLTRB(-kRad, -kRad, kRad, kRad);
bug->addArc(circle, kStartAngle, kSweepAngle);
// Now add the chord that should cap the circular arc
SkPoint p0 = { kRad * SkScalarCos(SkDegreesToRadians(kStartAngle)),
kRad * SkScalarSin(SkDegreesToRadians(kStartAngle)) };
SkPoint p1 = { kRad * SkScalarCos(SkDegreesToRadians(kStartAngle + kSweepAngle)),
kRad * SkScalarSin(SkDegreesToRadians(kStartAngle + kSweepAngle)) };
bug->moveTo(p0);
bug->lineTo(p1);
}
}
void onDraw(SkCanvas* canvas) override {
constexpr SkAlpha kAlphaValue[] = { 0xFF, 0x40 };
constexpr SkScalar kWidths[] = { 0, 0.5f, 1.5f };
enum {
kMargin = 5,
};
int wrapX = 1250 - kMargin;
SkScalar maxH = 0;
canvas->translate(SkIntToScalar(kMargin), SkIntToScalar(kMargin));
canvas->save();
SkScalar x = SkIntToScalar(kMargin);
for (int p = 0; p < fPaths.count(); ++p) {
for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) {
for (int aa = 0; aa < 2; ++aa) {
for (size_t w = 0; w < SK_ARRAY_COUNT(kWidths); w++) {
const SkRect& bounds = fPaths[p].getBounds();
if (x + bounds.width() > wrapX) {
canvas->restore();
canvas->translate(0, maxH + SkIntToScalar(kMargin));
canvas->save();
maxH = 0;
x = SkIntToScalar(kMargin);
}
SkPaint paint;
paint.setARGB(kAlphaValue[a], 0, 0, 0);
paint.setAntiAlias(SkToBool(aa));
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(kWidths[w]);
canvas->save();
canvas->translate(-bounds.fLeft, -bounds.fTop);
canvas->drawPath(fPaths[p], paint);
canvas->restore();
maxH = SkMaxScalar(maxH, bounds.height());
SkScalar dx = bounds.width() + SkIntToScalar(kMargin);
x += dx;
canvas->translate(dx, 0);
}
}
}
}
canvas->restore();
}
private:
SkTArray<SkPath> fPaths;
typedef GM INHERITED;
};
static void draw_squarehair_tests(SkCanvas* canvas, SkScalar width, SkPaint::Cap cap, bool aa) {
SkPaint paint;
paint.setStrokeCap(cap);
paint.setStrokeWidth(width);
paint.setAntiAlias(aa);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawLine(10, 10, 20, 10, paint);
canvas->drawLine(30, 10, 30, 20, paint);
canvas->drawLine(40, 10, 50, 20, paint);
SkPath path;
path.moveTo(60, 10);
path.quadTo(60, 20, 70, 20);
path.conicTo(70, 10, 80, 10, 0.707f);
canvas->drawPath(path, paint);
path.reset();
path.moveTo(90, 10);
path.cubicTo(90, 20, 100, 20, 100, 10);
path.lineTo(110, 10);
canvas->drawPath(path, paint);
canvas->translate(0, 30);
}
DEF_SIMPLE_GM(squarehair, canvas, 240, 360) {
const bool aliases[] = { false, true };
const SkScalar widths[] = { 0, 0.999f, 1, 1.001f };
const SkPaint::Cap caps[] = { SkPaint::kButt_Cap, SkPaint::kSquare_Cap, SkPaint::kRound_Cap };
for (auto alias : aliases) {
canvas->save();
for (auto width : widths) {
for (auto cap : caps) {
draw_squarehair_tests(canvas, width, cap, alias);
}
}
canvas->restore();
canvas->translate(120, 0);
}
}
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new HairlinesGM; )
}