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reed@google.com 50dfa0130b add pixelref->readPixels()
unimplemented (for now) on the gpu side



git-svn-id: http://skia.googlecode.com/svn/trunk@1037 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-04-01 19:05:36 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench http://codereview.appspot.com/3980041/ 2011-03-09 12:55:47 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Add complex clip gm sample and cleanup unused headers/code in SampleComplexClip 2011-03-10 19:20:15 +00:00
gpu fix mac build of gr unit test 2011-04-01 14:51:07 +00:00
gyp Add src/core include for pdf project. 2011-03-31 23:17:05 +00:00
include add pixelref->readPixels() 2011-04-01 19:05:36 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode Fix crash when codec not found for SampleDecode 2011-04-01 18:43:22 +00:00
src add pixelref->readPixels() 2011-04-01 19:05:36 +00:00
tests add code to test different premul techniques (disabled right now) 2011-03-30 22:34:45 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
unix_test_app Move zoomer into SampleApp 2011-03-24 18:35:50 +00:00
vs Add way to determine at link time what path renderer will be used. 2011-03-25 12:31:16 +00:00
xcode Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Move where compression enable/disable is done to make recompilation faster. 2011-04-01 18:33:22 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects