skia2/include/utils
Leon Scroggins III 513720f28e Move SkFrontBufferedStream into Android-only dir
Bug: skia:10154

Add client_utils for code that is specifically for a single client.
Move SkFrontBufferedStream into its android/ subdir. Rename the class
to android::skia::FrontBufferedStream. Temporarily leave in
SkFrontBufferedStream until Android updates to the new API.

Add a new optional target for client_utils/android. It is built in dev
builds for testing, and when building for the Android framework.

Change-Id: Ie0f425051ea370aab7861d61150a3d6007214a93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284721
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-04-23 17:02:18 +00:00
..
mac Reland "Replace CGFontCreate with CTFontManagerCreate." 2019-11-27 19:42:13 +00:00
SkAnimCodecPlayer.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkBase64.h [skottie] Add DataURI image support in utils/tools 2019-10-21 18:02:39 +00:00
SkCamera.h SkCamera.h is deprecated 2020-04-14 16:15:14 +00:00
SkCanvasStateUtils.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkEventTracer.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkInterpolator.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkLua.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkLuaCanvas.h rm unneeded SK_SUPPORT_LEGACY_DIDCONCAT44 2020-04-20 20:44:35 +00:00
SkNoDrawCanvas.h Stop including SkVertices.h from so many places 2020-04-02 14:07:46 +00:00
SkNullCanvas.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkNWayCanvas.h rm unneeded SK_SUPPORT_LEGACY_DIDCONCAT44 2020-04-20 20:44:35 +00:00
SkPaintFilterCanvas.h can we remove these entirely? 2020-04-01 12:13:54 +00:00
SkParse.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkParsePath.h Revert "Revert "Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU"" 2019-06-18 14:47:12 +00:00
SkRandom.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkShadowUtils.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkTextUtils.h Use SkTextEncoding enum instead of macros. 2019-05-07 20:54:16 +00:00
SkTraceEventPhase.h make includes available for flutter 2018-06-21 18:12:47 +00:00