skia2/tests/sksl/shared/Matrices.glsl
John Stiles eb68973c2f Disallow matrix ctors which overflow a column.
The GLSL spec allows matrix constructors containing vectors that would
split between multiple columns of the matrix. However, in practice, this
does not actually work well on a lot of GPUs!

- "cast not allowed", "internal error":
	Tegra 3
	Quadro P400
	GTX 660
	GTX 960
- Compiles, but generates wrong result:
	RadeonR9M470X
	RadeonHD7770

Since this isn't a pattern we expect to see in user code, we now report
it as an error at compile time. mat2(vec4) is treated as an exceptional
case and still allowed.

Change-Id: Id6925984a2d1ec948aec4defcc790a197a96cf86
Bug: skia:12443
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449518
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-16 22:14:49 +00:00

69 lines
3.3 KiB
GLSL

out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform mat2 testMatrix2x2;
bool test_half_b() {
bool ok = true;
mat2 m1 = testMatrix2x2;
ok = ok && m1 == mat2(1.0, 2.0, 3.0, 4.0);
mat2 m3 = m1;
ok = ok && m3 == mat2(1.0, 2.0, 3.0, 4.0);
mat2 m4 = mat2(6.0);
ok = ok && m4 == mat2(6.0, 0.0, 0.0, 6.0);
m3 *= m4;
ok = ok && m3 == mat2(6.0, 12.0, 18.0, 24.0);
mat2 m5 = mat2(m1[1].y);
ok = ok && m5 == mat2(4.0, 0.0, 0.0, 4.0);
m1 += m5;
ok = ok && m1 == mat2(5.0, 2.0, 3.0, 8.0);
mat2 m7 = mat2(5.0, 6.0, 7.0, 8.0);
ok = ok && m7 == mat2(5.0, 6.0, 7.0, 8.0);
mat3 m9 = mat3(9.0);
ok = ok && m9 == mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0);
mat4 m10 = mat4(11.0);
ok = ok && m10 == mat4(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0);
mat4 m11 = mat4(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0);
m11 -= m10;
ok = ok && m11 == mat4(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0);
vec4 h4 = vec4(testMatrix2x2);
ok = ok && mat2(h4.xy, h4.z, 4.0) == mat2(1.0, 2.0, 3.0, 4.0);
ok = ok && mat3(h4.xy, h4.z, h4.w, h4.xy, h4.zw, h4.x) == mat3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0);
ok = ok && mat4(h4.xy, h4.zw, h4.xyz, h4.w, h4, 1.0, h4.yzw) == mat4(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
return ok;
}
bool test_comma_b() {
mat2 x;
mat2 y;
return ((x = mat2(1.0, 2.0, 3.0, 4.0) , y = 0.5 * mat2(2.0, 4.0, 6.0, 8.0)) , x == y);
}
vec4 main() {
bool _0_ok = true;
mat2 _1_m1 = testMatrix2x2;
_0_ok = _0_ok && _1_m1 == mat2(1.0, 2.0, 3.0, 4.0);
mat2 _2_m3 = _1_m1;
_0_ok = _0_ok && _2_m3 == mat2(1.0, 2.0, 3.0, 4.0);
mat2 _3_m4 = mat2(6.0);
_0_ok = _0_ok && _3_m4 == mat2(6.0, 0.0, 0.0, 6.0);
_2_m3 *= _3_m4;
_0_ok = _0_ok && _2_m3 == mat2(6.0, 12.0, 18.0, 24.0);
mat2 _4_m5 = mat2(_1_m1[1].y);
_0_ok = _0_ok && _4_m5 == mat2(4.0, 0.0, 0.0, 4.0);
_1_m1 += _4_m5;
_0_ok = _0_ok && _1_m1 == mat2(5.0, 2.0, 3.0, 8.0);
mat2 _5_m7 = mat2(5.0, 6.0, 7.0, 8.0);
_0_ok = _0_ok && _5_m7 == mat2(5.0, 6.0, 7.0, 8.0);
mat3 _6_m9 = mat3(9.0);
_0_ok = _0_ok && _6_m9 == mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0);
mat4 _7_m10 = mat4(11.0);
_0_ok = _0_ok && _7_m10 == mat4(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0);
mat4 _8_m11 = mat4(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0);
_8_m11 -= _7_m10;
_0_ok = _0_ok && _8_m11 == mat4(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0);
vec4 _9_f4 = vec4(testMatrix2x2);
_0_ok = _0_ok && mat2(_9_f4.xy, _9_f4.z, 4.0) == mat2(1.0, 2.0, 3.0, 4.0);
_0_ok = _0_ok && mat3(_9_f4.xy, _9_f4.z, _9_f4.w, _9_f4.xy, _9_f4.zw, _9_f4.x) == mat3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0);
_0_ok = _0_ok && mat4(_9_f4.xy, _9_f4.zw, _9_f4.xyz, _9_f4.w, _9_f4, 1.0, _9_f4.yzw) == mat4(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
return (_0_ok && test_half_b()) && test_comma_b() ? colorGreen : colorRed;
}