a800ec96f7
Implement Window contexts for D3D12, Metal and Vulkan, as well as a base class for all of them (DawnWindowContext). Implement WSI, swap chains and external textures for all backends. Add Dawn support to Viewer app. Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jim Van Verth <jvanverth@google.com>
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef WindowContextFactory_unix_DEFINED
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#define WindowContextFactory_unix_DEFINED
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// dawncpp.h and X.h don't get along. Include this first, before X11 defines None, Success etc.
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#ifdef SK_DAWN
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#include "dawn/dawncpp.h"
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#endif
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <memory>
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typedef Window XWindow;
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namespace sk_app {
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class WindowContext;
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struct DisplayParams;
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namespace window_context_factory {
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struct XlibWindowInfo {
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Display* fDisplay;
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XWindow fWindow;
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GLXFBConfig* fFBConfig;
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XVisualInfo* fVisualInfo;
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int fWidth;
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int fHeight;
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};
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std::unique_ptr<WindowContext> MakeVulkanForXlib(const XlibWindowInfo&, const DisplayParams&);
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std::unique_ptr<WindowContext> MakeGLForXlib(const XlibWindowInfo&, const DisplayParams&);
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#ifdef SK_DAWN
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std::unique_ptr<WindowContext> MakeDawnVulkanForXlib(const XlibWindowInfo&, const DisplayParams&);
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#endif
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std::unique_ptr<WindowContext> MakeRasterForXlib(const XlibWindowInfo&, const DisplayParams&);
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} // namespace window_context_factory
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} // namespace sk_app
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#endif
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