5dd202dc90
This reverts commit63cc29304a
. Reason for revert: pdfium updated Original change's description: > Revert "move GrColor.h to private, IWYU" > > This reverts commite602f39581
. > > Reason for revert: Breaks PDFIUM > > Original change's description: > > move GrColor.h to private, IWYU > > > > Bug: skia: > > Change-Id: I0f0dabd7cc54cb7786f53bd6da0c0c012375037e > > Reviewed-on: https://skia-review.googlesource.com/104160 > > Commit-Queue: Mike Reed <reed@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,reed@google.com > > Change-Id: Ifaa50f8771fa1ca8bc152270efdb1fe27f7210f2 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/104440 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,reed@google.com Change-Id: I22fa5c0e0628b5c1f3b5f13879c7d1a4528cc93a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/104561 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
351 lines
11 KiB
C++
351 lines
11 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkColorPriv.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkImage.h"
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#include "SkShader.h"
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#include "SkString.h"
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#include "SkTDArray.h"
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static sk_sp<SkShader> make_shader(SkBlendMode mode) {
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SkPoint pts[2];
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SkColor colors[2];
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pts[0].set(0, 0);
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pts[1].set(SkIntToScalar(100), 0);
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colors[0] = SK_ColorRED;
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colors[1] = SK_ColorBLUE;
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auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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pts[0].set(0, 0);
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pts[1].set(0, SkIntToScalar(100));
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colors[0] = SK_ColorBLACK;
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colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
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auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode);
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}
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class ComposeShaderGM : public skiagm::GM {
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public:
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ComposeShaderGM() {
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fShader = make_shader(SkBlendMode::kDstIn);
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}
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protected:
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SkString onShortName() override {
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return SkString("composeshader");
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}
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SkISize onISize() override {
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return SkISize::Make(120, 120);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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canvas->drawRect(SkRect::MakeWH(100, 100), paint);
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paint.setShader(fShader);
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canvas->drawRect(SkRect::MakeWH(100, 100), paint);
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}
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protected:
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sk_sp<SkShader> fShader;
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private:
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typedef GM INHERITED ;
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};
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DEF_GM( return new ComposeShaderGM; )
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class ComposeShaderAlphaGM : public skiagm::GM {
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public:
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ComposeShaderAlphaGM() {}
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protected:
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SkString onShortName() override {
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return SkString("composeshader_alpha");
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}
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SkISize onISize() override {
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return SkISize::Make(750, 220);
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}
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void onDraw(SkCanvas* canvas) override {
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sk_sp<SkShader> shaders[] = {
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make_shader(SkBlendMode::kDstIn),
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make_shader(SkBlendMode::kSrcOver),
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};
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
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for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
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canvas->save();
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for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
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paint.setAlpha(0xFF);
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paint.setShader(nullptr);
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canvas->drawRect(r, paint);
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paint.setAlpha(alpha);
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paint.setShader(shaders[y]);
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canvas->drawRect(r, paint);
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canvas->translate(r.width() + 5, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + 5);
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}
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}
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private:
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typedef GM INHERITED ;
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};
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DEF_GM( return new ComposeShaderAlphaGM; )
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// creates a square bitmap with red background and a green circle in the center
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static void draw_color_bm(SkBitmap* bm, int length) {
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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bm->allocN32Pixels(length, length);
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bm->eraseColor(SK_ColorRED);
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SkCanvas canvas(*bm);
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canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2),
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paint);
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}
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// creates a square alpha8 bitmap with transparent background and an opaque circle in the center
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static void draw_alpha8_bm(SkBitmap* bm, int length) {
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SkPaint circlePaint;
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circlePaint.setColor(SK_ColorBLACK);
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bm->allocPixels(SkImageInfo::MakeA8(length, length));
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bm->eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(*bm);
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canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4),
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circlePaint);
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}
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// creates a linear gradient shader
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static sk_sp<SkShader> make_linear_gradient_shader(int length) {
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SkPoint pts[2];
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SkColor colors[2];
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pts[0].set(0, 0);
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pts[1].set(SkIntToScalar(length), 0);
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colors[0] = SK_ColorBLUE;
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colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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}
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class ComposeShaderBitmapGM : public skiagm::GM {
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public:
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ComposeShaderBitmapGM() {}
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protected:
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void onOnceBeforeDraw() override {
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draw_color_bm(&fColorBitmap, squareLength);
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draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
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SkMatrix s;
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s.reset();
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fColorBitmapShader = SkShader::MakeBitmapShader(fColorBitmap, SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode, &s);
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fAlpha8BitmapShader = SkShader::MakeBitmapShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode, &s);
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fLinearGradientShader = make_linear_gradient_shader(squareLength);
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}
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SkString onShortName() override {
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return SkString("composeshader_bitmap");
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}
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SkISize onISize() override {
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return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
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}
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void onDraw(SkCanvas* canvas) override {
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SkBlendMode mode = SkBlendMode::kDstOver;
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sk_sp<SkShader> shaders[] = {
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// gradient should appear over color bitmap
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SkShader::MakeComposeShader(fLinearGradientShader, fColorBitmapShader, mode),
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// gradient should appear over alpha8 bitmap colorized by the paint color
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SkShader::MakeComposeShader(fLinearGradientShader, fAlpha8BitmapShader, mode),
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};
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SkPaint paint;
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paint.setColor(SK_ColorYELLOW);
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const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
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SkIntToScalar(squareLength));
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for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
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canvas->save();
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for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
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paint.setAlpha(alpha);
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paint.setShader(shaders[y]);
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canvas->drawRect(r, paint);
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canvas->translate(r.width() + 5, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + 5);
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}
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}
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private:
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/** This determines the length and width of the bitmaps used in the ComposeShaders. Values
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* above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
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* work in a release build. You can change this parameter and then compile a release build
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* to have this GM draw larger bitmaps for easier visual inspection.
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*/
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static constexpr int squareLength = 20;
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SkBitmap fColorBitmap;
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SkBitmap fAlpha8Bitmap;
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sk_sp<SkShader> fColorBitmapShader;
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sk_sp<SkShader> fAlpha8BitmapShader;
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sk_sp<SkShader> fLinearGradientShader;
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typedef GM INHERITED;
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};
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DEF_GM( return new ComposeShaderBitmapGM; )
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DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) {
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int width = 255;
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int height = 255;
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SkTDArray<uint8_t> dst8Storage;
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dst8Storage.setCount(width * height);
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SkTDArray<uint32_t> dst32Storage;
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dst32Storage.setCount(width * height * sizeof(int32_t));
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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dst8Storage[y * width + x] = (y + x) / 2;
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dst32Storage[y * width + x] = SkPackARGB32(0xFF, x, y, 0);
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}
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(SK_ColorBLUE);
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SkRect r = {0, 0, SkIntToScalar(width), SkIntToScalar(height)};
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canvas->drawRect(r, paint);
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SkBitmap skBitmap, skMask;
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SkImageInfo imageInfo = SkImageInfo::Make(width, height,
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SkColorType::kN32_SkColorType, kPremul_SkAlphaType);
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skBitmap.installPixels(imageInfo, dst32Storage.begin(), width * sizeof(int32_t),
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nullptr, nullptr);
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imageInfo = SkImageInfo::Make(width, height,
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SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType);
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skMask.installPixels(imageInfo, dst8Storage.begin(), width, nullptr, nullptr);
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sk_sp<SkImage> skSrc = SkImage::MakeFromBitmap(skBitmap);
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sk_sp<SkImage> skMaskImage = SkImage::MakeFromBitmap(skMask);
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paint.setShader(
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SkShader::MakeComposeShader(skMaskImage->makeShader(), skSrc->makeShader(),
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SkBlendMode::kSrcIn));
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canvas->drawRect(r, paint);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static sk_sp<SkShader> make_src_shader(SkScalar size) {
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const SkPoint pts[] = { { 0, 0 }, { 0, size } };
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const SkColor colors[] = { 0xFF0000FF, 0x000000FF };
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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}
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static sk_sp<SkShader> make_dst_shader(SkScalar size) {
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const SkPoint pts[] = { { 0, 0 }, { size, 0 } };
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const SkColor colors[] = { SK_ColorRED, 0x00FF0000 };
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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}
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const SkScalar gCellSize = 100;
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static void draw_cell(SkCanvas* canvas, sk_sp<SkShader> src, sk_sp<SkShader> dst,
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SkBlendMode mode, SkAlpha alpha) {
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const SkRect r = SkRect::MakeWH(gCellSize, gCellSize);
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SkPaint p;
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p.setAlpha(alpha);
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SkAutoCanvasRestore acr(canvas, false);
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canvas->saveLayer(&r, &p);
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p.setAlpha(0xFF);
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p.setShader(dst);
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p.setBlendMode(SkBlendMode::kSrc);
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canvas->drawRect(r, p);
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p.setShader(src);
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p.setBlendMode(mode);
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canvas->drawRect(r, p);
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}
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static void draw_composed(SkCanvas* canvas, sk_sp<SkShader> src, sk_sp<SkShader> dst,
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SkBlendMode mode, SkAlpha alpha) {
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SkPaint p;
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p.setAlpha(alpha);
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p.setShader(SkShader::MakeCompose(dst, src, mode));
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canvas->drawRect(SkRect::MakeWH(gCellSize, gCellSize), p);
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}
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static void draw_pair(SkCanvas* canvas, sk_sp<SkShader> src, sk_sp<SkShader> dst,
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SkBlendMode mode) {
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SkAutoCanvasRestore acr(canvas, true);
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const SkScalar gap = 4;
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SkRect r = SkRect::MakeWH(2 * gCellSize + gap, 2 * gCellSize + gap);
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r.outset(gap + 1.5f, gap + 1.5f);
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SkPaint p;
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p.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(r, p); // border
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SkAlpha alpha = 0xFF;
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for (int y = 0; y < 2; ++y) {
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draw_cell(canvas, src, dst, mode, alpha);
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canvas->save();
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canvas->translate(gCellSize + gap, 0);
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draw_composed(canvas, src, dst, mode, alpha);
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canvas->restore();
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canvas->translate(0, gCellSize + gap);
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alpha = 0x80;
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}
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}
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DEF_SIMPLE_GM(composeshader_grid, canvas, 882, 882) {
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auto src = make_src_shader(gCellSize);
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auto dst = make_dst_shader(gCellSize);
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const SkScalar margin = 15;
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const SkScalar dx = 2*gCellSize + margin;
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const SkScalar dy = 2*gCellSize + margin;
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canvas->translate(margin, margin);
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canvas->save();
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for (int m = 0; m < 16; ++m) {
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SkBlendMode mode = static_cast<SkBlendMode>(m);
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draw_pair(canvas, src, dst, mode);
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if ((m % 4) == 3) {
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canvas->restore();
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canvas->translate(0, dy);
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canvas->save();
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} else {
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canvas->translate(dx, 0);
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}
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}
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canvas->restore();
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}
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