8e9750d3c5
Building CanvasKit uses very similar logic to PathKit, so there was a fair amount of copy/paste/customize. Fixes the name of skia.js/wasm -> canvaskit.js/wasm and adds a package.json to formally track versions. Also move PathKit helper scripts to align better. Docs-Preview: https://skia.org/?cl=160463 Bug: skia: Change-Id: Ie75b30592dcc4d520dca41f6f5579006aaa8849b Reviewed-on: https://skia-review.googlesource.com/c/160463 Reviewed-by: Eric Boren <borenet@google.com>
11 KiB
11 KiB
CanvasKit - Skia + WebAssembly
Skia now offers a WebAssembly build for easy deployment of our graphics APIs on the web.
CanvasKit provides a playground for testing new Canvas and SVG platform APIs, enabling fast-paced development on the web platform. It can also be used as a deployment mechanism for custom web apps requiring cutting-edge features, like Skia's Lottie animation support.
Features
- WebGL context encapsulated as an SkSurface, allowing for direct drawing to an HTML canvas
- Core set of Skia canvas/paint/path/text APIs available, see bindings
- Draws to a hardware-accelerated backend
- Security tested with Skia's fuzzers
Samples
Lottie files courtesy of the lottiefiles.com community: Lego Loader, I'm thirsty, Confetti, Onboarding
Test server
Test your code on our CanvasKit Fiddle
Download
Work is underway on an npm download. Check back soon.