5aa11fb67a
1) Adds a --writeShaders option to fm. When that's included, the GPU backend is run with a persistent cache (and no binary caching). Then we dump all of the fragment shaders (GLSL for now) that were created to the passed-in directory, along with a JSON digest listing the number of times each one was referenced in the cache. 2) Adds a python script that invokes the Mali Offline Compiler on a directory generated from #1, scraping the output of each compile for cycle counts and writing the collated information to stdout. Change-Id: Ie4b58ddac4f62e936707c6fec44f4fe605c213fa Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206162 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> |
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animations | ||
bench | ||
bin | ||
dm | ||
docker | ||
docs/examples | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
modules | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.