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Brian Osman 5aa11fb67a Shader serialization experiment (with Mali Offline Compiler analysis)
1) Adds a --writeShaders option to fm. When that's included, the GPU
backend is run with a persistent cache (and no binary caching).
Then we dump all of the fragment shaders (GLSL for now) that were
created to the passed-in directory, along with a JSON digest listing
the number of times each one was referenced in the cache.

2) Adds a python script that invokes the Mali Offline Compiler on a
directory generated from #1, scraping the output of each compile for
cycle counts and writing the collated information to stdout.

Change-Id: Ie4b58ddac4f62e936707c6fec44f4fe605c213fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206162
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-09 13:37:55 +00:00
animations
bench Introduce new factory for SkColorFilters 2019-04-08 21:03:59 +00:00
bin tools: bin/sync just alias for git-sync-deps now 2019-02-22 20:05:05 +00:00
dm Fix the GLSL persistent cache (and add a config to test it) 2019-04-03 18:05:22 +00:00
docker Include wasm debugger in continuous build part 2 2019-04-01 19:51:43 +00:00
docs/examples examples: Avoid undefined behavior 2019-04-08 22:14:49 +00:00
example Use SkTileMode instead of nested enum 2019-04-03 15:24:18 +00:00
experimental add SkpFilePlayer to externs 2019-04-08 17:57:04 +00:00
fuzz Introduce new factory for SkColorFilters 2019-04-08 21:03:59 +00:00
gm Introduce new factory for SkColorFilters 2019-04-08 21:03:59 +00:00
gn add flag to stage API change 2019-04-08 18:13:59 +00:00
include Revert "Skip flush in GrDrawingManager if the specifed proxy doesn't have any work" 2019-04-09 12:46:27 +00:00
infra Update go_deps asset 2019-04-09 05:58:39 +00:00
modules [skottie] More snug kTop Shaper alignment 2019-04-08 22:48:08 +00:00
platform_tools SkAnimTimer -> AnimTimer 2019-03-20 18:26:35 +00:00
resources Add planet emoji font. 2019-03-19 17:49:22 +00:00
samplecode Introduce new factory for SkColorFilters 2019-04-08 21:03:59 +00:00
site Remove bookmaker sources and data files 2019-03-25 18:56:29 +00:00
src Revert "Do not use sub-pixel positioning for source space" 2019-04-09 12:51:30 +00:00
tests Introduce new factory for SkColorFilters 2019-04-08 21:03:59 +00:00
third_party Roll skia/third_party/skcms 99740cdf2835..36eeb1311a72 (1 commits) 2019-04-08 19:23:28 +00:00
tools Shader serialization experiment (with Mali Offline Compiler analysis) 2019-04-09 13:37:55 +00:00
.clang-format restore .clang-format 2019-03-21 15:52:32 +00:00
.clang-tidy add google-build-namespaces to clang-tidy checks 2018-12-12 16:33:59 +00:00
.gitignore Add script to pull svgs to svgs/ and add to .gitignore 2018-08-31 20:02:24 +00:00
.gn
AUTHORS fix metal build errors with preprocessor definitions 2019-03-28 18:47:37 +00:00
BUILD.gn Examples: compile faster 2019-04-04 15:43:59 +00:00
codereview.settings Make uploading to Gerrit the default for Skia 2016-11-09 19:07:56 +00:00
CONTRIBUTING
CQ_COMMITTERS
DEPS Roll third_party/externals/swiftshader 4ba1911b2d7f..eba396cc66d3 (3 commits) 2019-04-09 05:20:29 +00:00
LICENSE BUG=skia:5602 2016-09-02 11:19:34 -07:00
OWNERS add OWNERS file 2017-12-01 19:50:19 +00:00
PRESUBMIT.py add mtklein to api approvals 2019-04-02 15:16:56 +00:00
public.bzl buildifier public.bzl 2019-03-27 19:00:04 +00:00
README
README.chromium
whitespace.txt [infra] Marker for IntelBayTrail BIOS update. 2018-09-17 16:47:35 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

See full details, and build instructions, at https://skia.org.