7edfb69406
This was only being used in one effect (and for no good reason). SkSL is plenty powerful to re-implement something similar if required, at no real performance cost. Re-implemented the one effect that used it with simpler math in the script, updated the copy of that effect in the gallery. Docs-Preview: https://skia.org/?cl=247040 Change-Id: I68c86d6550dd4f003f6ba5ecd0febab37b86540b Bug: skia:9513 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247040 Reviewed-by: Kevin Lubick <kjlubick@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
17 lines
401 B
C++
17 lines
401 B
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "modules/particles/include/SkReflected.h"
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SkSTArray<16, const SkReflected::Type*, true> SkReflected::gTypes;
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void SkReflected::VisitTypes(std::function<void(const Type*)> visitor) {
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for (const Type* type : gTypes) {
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visitor(type);
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}
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}
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