622650a194
Modifies triangle corner shaders to just approximate their coverage with linear values that ramp to zero at bloat vertices outside the triangle. For the vertex backend, since corners now have the same fragment shader as the rest of the triangle, we fold them in with the other steps and draw triangles in a single pass. The geometry backend still draws triangles in two passes, as there is not an apparent performance advantage in combining them. Bug: skia: Change-Id: Ib4a89d793a3c706f734d0271875c8a3e5c87c49b Reviewed-on: https://skia-review.googlesource.com/112632 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
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bench | ||
bin | ||
debugger | ||
dm | ||
docs | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
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include | ||
infra | ||
platform_tools | ||
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samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
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AUTHORS | ||
BUILD.gn | ||
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LICENSE | ||
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PRESUBMIT.py | ||
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README | ||
README.chromium | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.