Modifies triangle corner shaders to just approximate their coverage with
linear values that ramp to zero at bloat vertices outside the triangle.
For the vertex backend, since corners now have the same fragment shader
as the rest of the triangle, we fold them in with the other steps and
draw triangles in a single pass.
The geometry backend still draws triangles in two passes, as there is
not an apparent performance advantage in combining them.
Bug: skia:
Change-Id: Ib4a89d793a3c706f734d0271875c8a3e5c87c49b
Reviewed-on: https://skia-review.googlesource.com/112632
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Throws out the complicated MSAA curve corner shaders, and instead just
ramps coverage to zero at bloat vertices that fall outside the curve.
Updates SampleCCPRGeometry to better visualize this new geometry by
clearing to black and drawing with SkBlendMode::kPlus.
Bug: skia:
Change-Id: Ibe86cbc741d8b015127b10dd43e3b52e7cb35732
Reviewed-on: https://skia-review.googlesource.com/112626
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
https://skia.googlesource.com/skcms/+log/da8c4152866d..e5ac7a7c8d83
$ git log da8c41528..e5ac7a7c8 --date=short --no-merges --format='%ad %ae %s'
2018-03-07 mtklein start adding premul tests
2018-03-07 brianosman Add support for opaque, unpremul, and premul (both kinds)
Created with:
roll-dep skia/third_party/externals/skcms
The AutoRoll server is located here: https://skcms-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
TBR=fmalita@google.com
Change-Id: I34f178d7563653f3d95cb618b8c8e53033f1ec65
Reviewed-on: https://skia-review.googlesource.com/112921
Reviewed-by: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: skcms-skia-autoroll <skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Apply the effect at revalidation time, and cache the result.
TBR=
Change-Id: I166fc0e4e2869bea51e5e45e5a2a50df2f034691
Reviewed-on: https://skia-review.googlesource.com/112801
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is to prepare for only supporting kBottomLeft origin for wrapped texture/render targets.
Change-Id: Iecb2e463867f746186695893276ebb5dc47a9d90
Reviewed-on: https://skia-review.googlesource.com/112860
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- adds building the testlab driver (run_testlab) as a separate step
- adds gcloud isolate necessary to run testlab
- adds Testlab support and uploading a verified AKP to GCS (with
meta data attached).
Bug: skia:
Change-Id: I1bf265f46c99360eb3a9eb684886f93de48085fe
Reviewed-on: https://skia-review.googlesource.com/111603
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Stephan Altmueller <stephana@google.com>
Updates the geometry shader backend to match the vertex backend and draw
triangle rasters together with their their edges in a single draw call.
This gives a performance boost as well as cleaning up some API
awkwardness.
This is one step toward the final goal of drawing ccpr primitives in a single
pass.
Bug: skia:
Change-Id: I2723692d02b9e39ca5dc5d9e022b528a051988ab
Reviewed-on: https://skia-review.googlesource.com/112104
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This makes them more consistent with similar methods on GrResourceProvider.
Change-Id: Ice7e5dbe8100481781015b386445e9b7101bd75e
Reviewed-on: https://skia-review.googlesource.com/112821
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
DDL contexts will have a GrGlyphCache but not a GrAtlasManager. This CL
disentangles the computation of the atlas limits so the GrGlyphCache
can function independently.
Change-Id: Ia698c7d1ec625d1a0d1f0b5521b56731cfeafde9
Reviewed-on: https://skia-review.googlesource.com/112708
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
7618eaf9ad..2202680c6a
$ git log 7618eaf9a..2202680c6 --date=short --no-merges --format='%ad %ae %s'
2018-03-05 brandon1.jones Add NPOT validation to copyTextureCHROMIUM
2018-03-02 jmadill Vulkan: Always use LOAD for RenderPass attachments.
2018-03-06 tobine Roll (1/2) LVL version forward and disable VANGLE
2018-03-02 cwallez Allow rectangle textures to be sample with texture() in ESSL3
Created with:
roll-dep skia/third_party/externals/angle2
BUG=757974
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=fmalita@google.com
Change-Id: I94740d7eb994fd636d215d15b3528987935e4089
Reviewed-on: https://skia-review.googlesource.com/112760
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Fixes a bug in the vertex shader backend where a pixel could be hit
twice on very small, axis-aligned edges.
Improves the coverage calculations to be more accurate when dealing with
very small edges.
Bug: skia:
Change-Id: I4bac191695d7b7d73b6eef9df0fca3539503a965
Reviewed-on: https://skia-review.googlesource.com/111323
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 461ef7af88.
Prev CL to SkScan_Hairline.cpp fixed the bug that caused the earlier revert.
Bug: skia:
Change-Id: Ifd9a364c7546175be292f726e19465b72196b45e
Reviewed-on: https://skia-review.googlesource.com/112723
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This paves the way to having the AtlasTextOps not need the RestrictedAtlasManager at op creation time.
Change-Id: I1028faba730d50d3d3349a4c0809465d036ed611
Reviewed-on: https://skia-review.googlesource.com/111807
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The first bytes of the data always refer to the pixel accessed by texture coord (0, 0).
Change-Id: I708702d90f35b3bc896a48c3c3fd6a0be73f505a
Reviewed-on: https://skia-review.googlesource.com/112261
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Prior to the existence of GrBackendTexture this was required to delete a backend-specific blob. Now it's a no-op.
Change-Id: Iba0e4233e4d07235626f0ae14b0f7e77c073d8c0
Reviewed-on: https://skia-review.googlesource.com/112569
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 78cb579f33
This time, lowp stages are controlled by !defined(JUMPER_IS_SCALAR), not
by defined(__clang__). The two are usually the same, except when we opt
Clang builds into JUMPER_IS_SCALAR artificially.
Some Google3 builds use compilers old enough that they barf when
compiling our NEON code. It's conceivably also possible to define
JUMPER_IS_SCALAR yourself, but I don't think anyone does that.
Original change's description:
> Reland "make SkJumper stages normal Skia code"
>
> This is a reland of 22e536e3a1
>
> Now with fixed #include paths in SkRasterPipeline_opts.h,
> and -ffp-contract=fast for the :hsw target to minimize
> diffs on non-Windows Clang AVX2/AVX-512 bots.
>
> Original change's description:
> > make SkJumper stages normal Skia code
> >
> > Enough clients are using Clang now that we can say, use Clang to build
> > if you want these software pipeline stages to go fast.
> >
> > This lets us drop the offline build aspect of SkJumper stages, instead
> > building as part of Skia using the SkOpts framework.
> >
> > I think everything should work, except I've (temporarily) removed
> > AVX-512 support. I will put this back in a follow up.
> >
> > I have had to drop Windows down to __vectorcall and our narrower
> > stage calling convention that keeps the d-registers on the stack.
> > I tried forcing sysv_abi, but that crashed Clang. :/
> >
> > Added a TODO to up the same narrower stage calling convention
> > for lowp stages... we just *don't* today, for no good reason.
> >
> > Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> > Reviewed-on: https://skia-review.googlesource.com/110641
> > Commit-Queue: Mike Klein <mtklein@chromium.org>
> > Reviewed-by: Herb Derby <herb@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
>
> Change-Id: I44f2c03d33958e3807747e40904b6351957dd448
> Reviewed-on: https://skia-review.googlesource.com/112742
> Reviewed-by: Mike Klein <mtklein@chromium.org>
Change-Id: I3d71197d4bbb19ca4a94961a97fa2e54d5cbfb0d
Reviewed-on: https://skia-review.googlesource.com/112744
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 78cb579f33.
Reason for revert: lowp should be controlled by defined(JUMPER_IS_SCALAR), not defined(__clang__). So close.
Original change's description:
> Reland "make SkJumper stages normal Skia code"
>
> This is a reland of 22e536e3a1
>
> Now with fixed #include paths in SkRasterPipeline_opts.h,
> and -ffp-contract=fast for the :hsw target to minimize
> diffs on non-Windows Clang AVX2/AVX-512 bots.
>
> Original change's description:
> > make SkJumper stages normal Skia code
> >
> > Enough clients are using Clang now that we can say, use Clang to build
> > if you want these software pipeline stages to go fast.
> >
> > This lets us drop the offline build aspect of SkJumper stages, instead
> > building as part of Skia using the SkOpts framework.
> >
> > I think everything should work, except I've (temporarily) removed
> > AVX-512 support. I will put this back in a follow up.
> >
> > I have had to drop Windows down to __vectorcall and our narrower
> > stage calling convention that keeps the d-registers on the stack.
> > I tried forcing sysv_abi, but that crashed Clang. :/
> >
> > Added a TODO to up the same narrower stage calling convention
> > for lowp stages... we just *don't* today, for no good reason.
> >
> > Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> > Reviewed-on: https://skia-review.googlesource.com/110641
> > Commit-Queue: Mike Klein <mtklein@chromium.org>
> > Reviewed-by: Herb Derby <herb@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
>
> Change-Id: I44f2c03d33958e3807747e40904b6351957dd448
> Reviewed-on: https://skia-review.googlesource.com/112742
> Reviewed-by: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,herb@google.com,fmalita@chromium.org
Change-Id: Ie64da98f5187d44e03c0ce05d7cb189d4a6e6663
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/112743
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 22e536e3a1
Now with fixed #include paths in SkRasterPipeline_opts.h,
and -ffp-contract=fast for the :hsw target to minimize
diffs on non-Windows Clang AVX2/AVX-512 bots.
Original change's description:
> make SkJumper stages normal Skia code
>
> Enough clients are using Clang now that we can say, use Clang to build
> if you want these software pipeline stages to go fast.
>
> This lets us drop the offline build aspect of SkJumper stages, instead
> building as part of Skia using the SkOpts framework.
>
> I think everything should work, except I've (temporarily) removed
> AVX-512 support. I will put this back in a follow up.
>
> I have had to drop Windows down to __vectorcall and our narrower
> stage calling convention that keeps the d-registers on the stack.
> I tried forcing sysv_abi, but that crashed Clang. :/
>
> Added a TODO to up the same narrower stage calling convention
> for lowp stages... we just *don't* today, for no good reason.
>
> Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> Reviewed-on: https://skia-review.googlesource.com/110641
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I44f2c03d33958e3807747e40904b6351957dd448
Reviewed-on: https://skia-review.googlesource.com/112742
Reviewed-by: Mike Klein <mtklein@chromium.org>
Several text tests are excluded from dm, presumably because previously
there were no fonts. Now that there are, these tests pass.
Change-Id: I5cb30cc5658ab77294ac4479902c932ddf490289
Reviewed-on: https://skia-review.googlesource.com/112721
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 22e536e3a1.
Reason for revert: wrong include path :/
Original change's description:
> make SkJumper stages normal Skia code
>
> Enough clients are using Clang now that we can say, use Clang to build
> if you want these software pipeline stages to go fast.
>
> This lets us drop the offline build aspect of SkJumper stages, instead
> building as part of Skia using the SkOpts framework.
>
> I think everything should work, except I've (temporarily) removed
> AVX-512 support. I will put this back in a follow up.
>
> I have had to drop Windows down to __vectorcall and our narrower
> stage calling convention that keeps the d-registers on the stack.
> I tried forcing sysv_abi, but that crashed Clang. :/
>
> Added a TODO to up the same narrower stage calling convention
> for lowp stages... we just *don't* today, for no good reason.
>
> Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> Reviewed-on: https://skia-review.googlesource.com/110641
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=mtklein@chromium.org,herb@google.com,fmalita@chromium.org
Change-Id: I2bdc709c80cdfa6b13ff24e024b3721bef887f46
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/112741
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Enough clients are using Clang now that we can say, use Clang to build
if you want these software pipeline stages to go fast.
This lets us drop the offline build aspect of SkJumper stages, instead
building as part of Skia using the SkOpts framework.
I think everything should work, except I've (temporarily) removed
AVX-512 support. I will put this back in a follow up.
I have had to drop Windows down to __vectorcall and our narrower
stage calling convention that keeps the d-registers on the stack.
I tried forcing sysv_abi, but that crashed Clang. :/
Added a TODO to up the same narrower stage calling convention
for lowp stages... we just *don't* today, for no good reason.
Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
Reviewed-on: https://skia-review.googlesource.com/110641
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:7667
Change-Id: Ib5eef15ed1a2da5caf9d8be188b28341ab4d514b
Reviewed-on: https://skia-review.googlesource.com/112720
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
28060c436b..7618eaf9ad
$ git log 28060c436..7618eaf9a --date=short --no-merges --format='%ad %ae %s'
2018-03-07 oetuaho Fix incorrect path in run_code_generation.py
2018-02-22 oetuaho Generate code for unmangled name lookup
2018-03-06 ynovikov Update dEQP EGL expectations
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=fmalita@google.com
Change-Id: I1d84f539fcfec6d9b461a20479a4cd3d7b3d4e6f
Reviewed-on: https://skia-review.googlesource.com/112700
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
d2cb7cec4f..28060c436b
$ git log d2cb7cec4..28060c436 --date=short --no-merges --format='%ad %ae %s'
2018-03-06 jmadill Vulkan: Enable running SimpleTexture2D.
2018-02-13 fjhenigman Vulkan: support indices in client memory.
2018-03-02 fjhenigman Vulkan: track attributes in client memory.
2018-02-27 cwallez Use packed enums for the texture types and targets, part 2
2018-02-26 geofflang Use strtod instead of istringstream+locale for parsing floats.
2018-03-01 lucferron Vulkan: Avoid recopying the data every time we draw line loops
2018-03-06 jmadill Vulkan: Support changing in-flight Renderbuffers.
Created with:
roll-dep skia/third_party/externals/angle2
BUG=803034
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=fmalita@google.com
Change-Id: I483bea1791fd4c5c853d9b99517ef3327ad6b27b
Reviewed-on: https://skia-review.googlesource.com/112633
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Below is an example of the generated svg for an image shader
that repeats in the x direction only:
<svg stroke="none" x="9" y="153" width="50" height="30">
<defs>
<pattern id="pattern_1_19" patternUnits="userSpaceOnUse" patternContentUnits="userSpaceOnUse" width="31" height="100%" x="0" y="0">
<image id="img_2_19" x="0" y="0" width="31" height="30" xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="data:image/png;base64,LONG_B64_STRING_HERE"></image>
</pattern>
</defs>
<rect fill="url(#pattern_1_19)" stroke="none" x="0" y="0" width="100%" height="100%"></rect>
</svg>
Matching the height of the pattern with the height of the container prevents it from repeating in the y direction.
R=fmalita@chromium.org
Bug: skia::7681
Change-Id: I43e4f19acda4bd40c7a8b5259d67c26a108d6f67
Reviewed-on: https://skia-review.googlesource.com/111420
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit 8994150a43.
Reason for revert: Breaks mask rowbytes calc.
Original change's description:
> Centralize mask byte calculations
>
> These calculations are usually done in place around the code,
> but most implementation don't take the care needed for safe calculation.
>
> I have provided safe implementations for use around the code. It
> will take a while to track down all the independant implementations
> and convert them over.
>
> BUG=skia:7515
>
> Change-Id: Ice6a9be2e8e5ebef18d472adb26c17b03177ef47
> Reviewed-on: https://skia-review.googlesource.com/111120
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=herb@google.com,reed@google.com
Change-Id: I2ce6c5e647fb684c6472022517ad777d29c8177c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7515
Reviewed-on: https://skia-review.googlesource.com/112640
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Remove SkColorSpaceXform_base from the inheritance chain. Move some
enums only used within XYZ to be class scoped. Eliminate redundant
context structs, and just use the SkJumper types directly.
SkColorSpaceXform_Base still exists, but just to hold a couple static
functions. Trying to untangle the dst gamma table mess next.
Bug: skia:
Change-Id: I6d2b7807c33e61a0d7df74e334356567d8a2c0e0
Reviewed-on: https://skia-review.googlesource.com/112601
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
These calculations are usually done in place around the code,
but most implementation don't take the care needed for safe calculation.
I have provided safe implementations for use around the code. It
will take a while to track down all the independant implementations
and convert them over.
BUG=skia:7515
Change-Id: Ice6a9be2e8e5ebef18d472adb26c17b03177ef47
Reviewed-on: https://skia-review.googlesource.com/111120
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
... and a few more methods to make it possible to write the new test.
Bug: oss-fuzz:6606
Change-Id: Ie8dd221059579248405f165a93c324c8ba518fd4
Reviewed-on: https://skia-review.googlesource.com/112400
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
interfaces not called externally
and aren't used internally
R=robertphillips@google.com,reed@google.com
Bug: skia:6455
Change-Id: Iee98ce4380a28a831d9bffe99932b54421dd339a
Reviewed-on: https://skia-review.googlesource.com/112481
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We don't know under what conditions dm will run or which fontmgr will be
available, so run it with its own default portable font manager.
Change-Id: I050e0b8e3d7c265ca7ef6d1b64b2fb9dc8350e82
Reviewed-on: https://skia-review.googlesource.com/112600
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
e05ffdd198..d2cb7cec4f
$ git log e05ffdd19..d2cb7cec4 --date=short --no-merges --format='%ad %ae %s'
2018-03-02 jiawei.shao ES31: Fix wrong method of computing combined interface blocks
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=fmalita@google.com
Change-Id: Ifa20902a334f2e8ce4312ab242e217f851143eca
Reviewed-on: https://skia-review.googlesource.com/112540
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
This distuguishes between glyphs which do not have a path and glyphs
which have a path but that path resolves to the empty path.
BUG=chromium:816763
Change-Id: Id6c7dd66cdad3868bf3fe15bcb6e5e6f2ca82405
Reviewed-on: https://skia-review.googlesource.com/112484
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: oss-fuzz:6766
Change-Id: I6b131d53564618bb2be50fa38a1c9fdf15deff05
Reviewed-on: https://skia-review.googlesource.com/112483
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Remove most uses of GetDefaultTypeface. SkTypeface has
fewer friends.
BUG=skia:7515
Change-Id: Iedec5b39b9ef8c638772be4971075491b59b740b
Reviewed-on: https://skia-review.googlesource.com/112300
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>