skia2/gpu/include
reed@google.com 63100f9e36 add GR_BUILD_CHROME for now. hopefully we can replace it with other,
non-chrome-specific refactoring to accomodate those differences.



git-svn-id: http://skia.googlecode.com/svn/trunk@708 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 21:32:14 +00:00
..
FlingState.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocator.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocPool.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAPI.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAtlas.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrClip.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrClipIterator.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrColor.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrConfig.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrContext.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
GrDrawTarget.h Towards issue #106 2011-01-13 19:52:45 +00:00
GrFontScaler.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGLConfig.h add GR_BUILD_CHROME for now. hopefully we can replace it with other, 2011-01-18 21:32:14 +00:00
GrGLIndexBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGLTexture.h Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL 2010-12-23 16:53:57 +00:00
GrGLVertexBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGlyph.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGpu.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
GrGpuVertex.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIndexBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrInOrderDrawBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrInstanceCounter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrKey.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMatrix.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMemory.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMesh.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrNoncopyable.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPath.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPathIter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPathSink.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPlotMgr.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRandom.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRect.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRectanizer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRefCnt.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrSamplerState.h Towards issue #106 2011-01-13 19:52:45 +00:00
GrScalar.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStopwatch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStringBuilder.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTBSearch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTDArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextContext.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextStrike.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTexture.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextureCache.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTHashCache.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTLList.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTouchGesture.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTypes.h add template macro to "safely" perform casts w/o breaking strict-aliasing 2011-01-05 15:50:27 +00:00
GrUserConfig.h Fix BGRA on ES Issue 109. 2011-01-18 16:54:04 +00:00
GrVertexBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrVertexBufferAllocPool.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
SkUIView.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00