33ef30ec68
Aside from sqrt() and normalize(), we now optimize all the intrinsics which take a single argument as input, and return that argument with each of its components permuted as output. This CL also introduces a minor restriction--we no longer optimize intrinsics which evaluate to inf or nan, such as `inversesqrt(-1)`. These will be left in the source as-is. Change-Id: I4919b3c18a2df81accd6daf2f650b9f587ff43fc Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406577 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
15 lines
608 B
Plaintext
15 lines
608 B
Plaintext
uniform half4 input, expected;
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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const half4 constVal = half4(-1.5, -0.5, 0.5, 1.5);
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return (round(input.x) == expected.x &&
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round(input.xy) == expected.xy &&
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round(input.xyz) == expected.xyz &&
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round(input.xyzw) == expected.xyzw &&
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round(constVal.x) == expected.x &&
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round(constVal.xy) == expected.xy &&
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round(constVal.xyz) == expected.xyz &&
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round(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed;
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}
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