skia2/include/gpu/GrContextOptions.h
2015-10-28 08:37:44 -07:00

52 lines
1.7 KiB
C

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContextOptions_DEFINED
#define GrContextOptions_DEFINED
#include "SkTypes.h"
struct GrContextOptions {
GrContextOptions()
: fDrawPathToCompressedTexture(false)
, fSuppressPrints(false)
, fMaxTextureSizeOverride(SK_MaxS32)
, fSuppressDualSourceBlending(false)
, fGeometryBufferMapThreshold(-1)
, fUseDrawInsteadOfPartialRenderTargetWrite(false)
, fImmediateMode(false) {}
// EXPERIMENTAL
// May be removed in the future, or may become standard depending
// on the outcomes of a variety of internal tests.
bool fDrawPathToCompressedTexture;
// Suppress prints for the GrContext.
bool fSuppressPrints;
/** Overrides: These options override feature detection using backend API queries. These
overrides can only reduce the feature set or limits, never increase them beyond the
detected values. */
int fMaxTextureSizeOverride;
bool fSuppressDualSourceBlending;
/** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
buffers to CPU memory in order to update them. A value of -1 means the GrContext should
deduce the optimal value for this platform. */
int fGeometryBufferMapThreshold;
/** some gpus have problems with partial writes of the rendertarget */
bool fUseDrawInsteadOfPartialRenderTargetWrite;
/** The GrContext operates in immedidate mode. It will issue all draws to the backend API
immediately. Intended to ease debugging. */
bool fImmediateMode;
};
#endif