c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
171 lines
5.7 KiB
C++
171 lines
5.7 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "experimental/svg/model/SkSVGPattern.h"
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#include "experimental/svg/model/SkSVGRenderContext.h"
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#include "experimental/svg/model/SkSVGValue.h"
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#include "include/core/SkPictureRecorder.h"
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#include "include/core/SkShader.h"
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SkSVGPattern::SkSVGPattern() : INHERITED(SkSVGTag::kPattern) {}
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void SkSVGPattern::setX(const SkSVGLength& x) {
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fAttributes.fX.set(x);
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}
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void SkSVGPattern::setY(const SkSVGLength& y) {
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fAttributes.fY.set(y);
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}
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void SkSVGPattern::setWidth(const SkSVGLength& w) {
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fAttributes.fWidth.set(w);
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}
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void SkSVGPattern::setHeight(const SkSVGLength& h) {
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fAttributes.fHeight.set(h);
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}
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void SkSVGPattern::setHref(const SkSVGStringType& href) {
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fHref = std::move(href);
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}
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void SkSVGPattern::setPatternTransform(const SkSVGTransformType& patternTransform) {
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fAttributes.fPatternTransform.set(patternTransform);
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}
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void SkSVGPattern::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
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switch (attr) {
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case SkSVGAttribute::kX:
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if (const auto* x = v.as<SkSVGLengthValue>()) {
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this->setX(*x);
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}
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break;
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case SkSVGAttribute::kY:
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if (const auto* y = v.as<SkSVGLengthValue>()) {
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this->setY(*y);
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}
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break;
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case SkSVGAttribute::kWidth:
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if (const auto* w = v.as<SkSVGLengthValue>()) {
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this->setWidth(*w);
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}
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break;
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case SkSVGAttribute::kHeight:
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if (const auto* h = v.as<SkSVGLengthValue>()) {
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this->setHeight(*h);
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}
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break;
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case SkSVGAttribute::kHref:
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if (const auto* href = v.as<SkSVGStringValue>()) {
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this->setHref(*href);
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}
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break;
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case SkSVGAttribute::kPatternTransform:
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if (const auto* t = v.as<SkSVGTransformValue>()) {
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this->setPatternTransform(*t);
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}
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break;
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default:
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this->INHERITED::onSetAttribute(attr, v);
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}
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}
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const SkSVGPattern* SkSVGPattern::hrefTarget(const SkSVGRenderContext& ctx) const {
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if (fHref.value().isEmpty()) {
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return nullptr;
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}
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const auto* href = ctx.findNodeById(fHref);
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if (!href || href->tag() != SkSVGTag::kPattern) {
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return nullptr;
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}
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return static_cast<const SkSVGPattern*>(href);
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}
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template <typename T>
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bool inherit_if_needed(const SkTLazy<T>& src, SkTLazy<T>& dst) {
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if (!dst.isValid()) {
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dst = src;
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return true;
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}
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return false;
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}
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/* https://www.w3.org/TR/SVG/pservers.html#PatternElementHrefAttribute
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*
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* Any attributes which are defined on the referenced element which are not defined on this element
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* are inherited by this element. If this element has no children, and the referenced element does
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* (possibly due to its own ‘xlink:href’ attribute), then this element inherits the children from
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* the referenced element. Inheritance can be indirect to an arbitrary level; thus, if the
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* referenced element inherits attributes or children due to its own ‘xlink:href’ attribute, then
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* the current element can inherit those attributes or children.
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*/
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const SkSVGPattern* SkSVGPattern::resolveHref(const SkSVGRenderContext& ctx,
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PatternAttributes* attrs) const {
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const SkSVGPattern *currentNode = this,
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*contentNode = this;
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do {
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// Bitwise OR to avoid short-circuiting.
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const bool didInherit =
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inherit_if_needed(currentNode->fAttributes.fX , attrs->fX) |
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inherit_if_needed(currentNode->fAttributes.fY , attrs->fY) |
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inherit_if_needed(currentNode->fAttributes.fWidth , attrs->fWidth) |
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inherit_if_needed(currentNode->fAttributes.fHeight , attrs->fHeight) |
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inherit_if_needed(currentNode->fAttributes.fPatternTransform, attrs->fPatternTransform);
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if (!contentNode->hasChildren()) {
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contentNode = currentNode;
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}
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if (contentNode->hasChildren() && !didInherit) {
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// All attributes have been resolved, and a valid content node has been found.
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// We can terminate the href chain early.
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break;
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}
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// TODO: reference loop mitigation.
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currentNode = currentNode->hrefTarget(ctx);
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} while (currentNode);
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return contentNode;
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}
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bool SkSVGPattern::onAsPaint(const SkSVGRenderContext& ctx, SkPaint* paint) const {
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PatternAttributes attrs;
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const auto* contentNode = this->resolveHref(ctx, &attrs);
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const auto tile = ctx.lengthContext().resolveRect(
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attrs.fX.isValid() ? *attrs.fX.get() : SkSVGLength(0),
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attrs.fY.isValid() ? *attrs.fY.get() : SkSVGLength(0),
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attrs.fWidth.isValid() ? *attrs.fWidth.get() : SkSVGLength(0),
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attrs.fHeight.isValid() ? *attrs.fHeight.get() : SkSVGLength(0));
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if (tile.isEmpty()) {
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return false;
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}
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const SkMatrix* patternTransform = attrs.fPatternTransform.isValid()
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? &attrs.fPatternTransform.get()->value()
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: nullptr;
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SkPictureRecorder recorder;
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SkSVGRenderContext recordingContext(ctx, recorder.beginRecording(tile));
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// Cannot call into INHERITED:: because SkSVGHiddenContainer skips rendering.
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contentNode->SkSVGContainer::onRender(recordingContext);
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paint->setShader(recorder.finishRecordingAsPicture()->makeShader(
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SkTileMode::kRepeat,
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SkTileMode::kRepeat,
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patternTransform,
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&tile));
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return true;
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}
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