f6cc85844f
The "raster" window on macOS and iOS is actually backed by GL. Fix the build rules and code conditions to reflect this. This allows for some sk_app applications to run on macOS and iOS with skia_use_gl=false. > Revert: > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397737 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> > Land: > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256 > Commit-Queue: Ben Wagner <bungeman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Change-Id: Ia8a421f4818856dd90cb4847095eee0d1836d1e6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398056 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
261 lines
7.8 KiB
Plaintext
261 lines
7.8 KiB
Plaintext
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/sk_app/ios/WindowContextFactory_ios.h"
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#include "tools/sk_app/ios/Window_ios.h"
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#if __has_feature(objc_arc)
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#error "File should not be compiled with ARC."
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#endif
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@interface WindowViewController : UIViewController
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- (WindowViewController*)initWithWindow:(sk_app::Window_ios*)initWindow;
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@end
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///////////////////////////////////////////////////////////////////////////////
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using sk_app::Window;
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namespace sk_app {
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Window_ios* Window_ios::gWindow = nullptr;
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Window* Window::CreateNativeWindow(void*) {
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// already have a window
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if (Window_ios::MainWindow()) {
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return nullptr;
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}
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Window_ios* window = new Window_ios();
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if (!window->initWindow()) {
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delete window;
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return nullptr;
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}
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return window;
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}
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bool Window_ios::initWindow() {
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// we already have a window
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if (fWindow) {
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return true;
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}
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// Create a view controller to track certain events
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WindowViewController* viewController = [[WindowViewController alloc] initWithWindow:this];
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if (nil == viewController) {
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return false;
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}
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fWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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if (nil == fWindow) {
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[viewController release];
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return false;
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}
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fWindow.backgroundColor = [UIColor whiteColor];
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viewController.view = nil;
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[fWindow setRootViewController:viewController];
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[fWindow makeKeyAndVisible];
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gWindow = this;
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return true;
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}
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void Window_ios::closeWindow() {
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if (nil != fWindow) {
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gWindow = nullptr;
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[fWindow release];
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fWindow = nil;
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}
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}
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bool Window_ios::attach(BackendType attachType) {
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this->initWindow();
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window_context_factory::IOSWindowInfo info;
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info.fWindow = this;
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info.fViewController = fWindow.rootViewController;
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switch (attachType) {
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#ifdef SK_METAL
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case kMetal_BackendType:
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fWindowContext = MakeMetalForIOS(info, fRequestedDisplayParams);
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break;
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#endif
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#ifdef SK_GL
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case kNativeGL_BackendType:
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fWindowContext = MakeGLForIOS(info, fRequestedDisplayParams);
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break;
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case kRaster_BackendType:
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fWindowContext = MakeRasterForIOS(info, fRequestedDisplayParams);
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break;
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#endif
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default:
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SkASSERT_RELEASE(false);
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}
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this->onBackendCreated();
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return (SkToBool(fWindowContext));
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}
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void Window_ios::PaintWindow() {
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gWindow->onPaint();
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}
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void Window_ios::onInval() {
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// TODO: send expose event
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}
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} // namespace sk_app
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///////////////////////////////////////////////////////////////////////////////
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@implementation WindowViewController {
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sk_app::Window_ios* fWindow;
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}
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- (WindowViewController*)initWithWindow:(sk_app::Window_ios *)initWindow {
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self = [super initWithNibName:nil bundle:nil];
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if (self) {
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fWindow = initWindow;
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}
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return self;
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}
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- (void)viewDidLoad {
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// nothing yet
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}
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- (void)didReceiveMemoryWarning {
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// nothing yet
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}
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- (void)viewWillTransitionToSize:(CGSize)size
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withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
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// handle rotations here
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}
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@end
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///////////////////////////////////////////////////////////////////////////////
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@implementation MainView {
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sk_app::Window_ios* fWindow;
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}
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- (void)panGestureAction:(UIGestureRecognizer*)sender {
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CGPoint location = [sender locationInView:self];
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switch (sender.state) {
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case UIGestureRecognizerStateBegan:
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fWindow->onMouse(location.x, location.y,
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skui::InputState::kDown, skui::ModifierKey::kNone);
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break;
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case UIGestureRecognizerStateChanged:
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fWindow->onMouse(location.x, location.y,
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skui::InputState::kMove, skui::ModifierKey::kNone);
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break;
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case UIGestureRecognizerStateEnded:
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fWindow->onMouse(location.x, location.y,
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skui::InputState::kUp, skui::ModifierKey::kNone);
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break;
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case UIGestureRecognizerStateCancelled:
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fWindow->onMouse(location.x, location.y,
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skui::InputState::kUp, skui::ModifierKey::kNone);
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break;
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default:
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break;
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}
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}
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- (void)tapGestureAction:(UIGestureRecognizer*)sender {
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CGPoint location = [sender locationInView:self];
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switch (sender.state) {
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case UIGestureRecognizerStateEnded:
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fWindow->onMouse(location.x, location.y,
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skui::InputState::kDown, skui::ModifierKey::kNone);
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fWindow->onMouse(location.x, location.y,
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skui::InputState::kUp, skui::ModifierKey::kNone);
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break;
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default:
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break;
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}
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}
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- (void)pinchGestureAction:(UIGestureRecognizer*)sender {
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CGPoint location = [sender locationInView:self];
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UIPinchGestureRecognizer* pinchGestureRecognizer = (UIPinchGestureRecognizer*) sender;
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float scale = pinchGestureRecognizer.scale;
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switch (sender.state) {
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case UIGestureRecognizerStateBegan:
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fWindow->onPinch(skui::InputState::kDown, scale, location.x, location.y);
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break;
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case UIGestureRecognizerStateChanged:
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fWindow->onPinch(skui::InputState::kMove, scale, location.x, location.y);
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break;
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case UIGestureRecognizerStateEnded:
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fWindow->onPinch(skui::InputState::kUp, scale, location.x, location.y);
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break;
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case UIGestureRecognizerStateCancelled:
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fWindow->onPinch(skui::InputState::kUp, scale, location.x, location.y);
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break;
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default:
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break;
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}
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}
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- (void)swipeRightGestureAction:(UIGestureRecognizer*)sender {
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if (UIGestureRecognizerStateEnded == sender.state) {
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fWindow->onFling(skui::InputState::kRight);
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}
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}
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- (void)swipeLeftGestureAction:(UIGestureRecognizer*)sender {
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if (UIGestureRecognizerStateEnded == sender.state) {
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fWindow->onFling(skui::InputState::kLeft);
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}
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}
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- (MainView*)initWithWindow:(sk_app::Window_ios *)initWindow {
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self = [super init];
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UIPanGestureRecognizer* panGestureRecognizer = [[UIPanGestureRecognizer alloc] init];
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panGestureRecognizer.maximumNumberOfTouches = 1;
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[panGestureRecognizer addTarget:self action:@selector(panGestureAction:)];
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[self addGestureRecognizer:panGestureRecognizer];
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UITapGestureRecognizer* tapGestureRecognizer = [[UITapGestureRecognizer alloc] init];
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[tapGestureRecognizer addTarget:self action:@selector(tapGestureAction:)];
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[self addGestureRecognizer:tapGestureRecognizer];
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UIPinchGestureRecognizer* pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] init];
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[pinchGestureRecognizer addTarget:self action:@selector(pinchGestureAction:)];
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[self addGestureRecognizer:pinchGestureRecognizer];
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UISwipeGestureRecognizer* swipeRightGestureRecognizer = [[UISwipeGestureRecognizer alloc] init];
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swipeRightGestureRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
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[swipeRightGestureRecognizer addTarget:self action:@selector(swipeRightGestureAction:)];
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[self addGestureRecognizer:swipeRightGestureRecognizer];
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UISwipeGestureRecognizer* swipeLeftGestureRecognizer = [[UISwipeGestureRecognizer alloc] init];
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swipeLeftGestureRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
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[swipeLeftGestureRecognizer addTarget:self action:@selector(swipeLeftGestureAction:)];
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[self addGestureRecognizer:swipeLeftGestureRecognizer];
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// disable pan recognition until swipes fail
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[panGestureRecognizer requireGestureRecognizerToFail:swipeLeftGestureRecognizer];
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[panGestureRecognizer requireGestureRecognizerToFail:swipeRightGestureRecognizer];
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fWindow = initWindow;
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return self;
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}
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@end
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