skia2/tools/sk_app/ios/Window_ios.mm
Ben Wagner f6cc85844f Reland "Fix sk_app macOS raster window build conditions."
The "raster" window on macOS and iOS is actually backed by GL. Fix the
build rules and code conditions to reflect this. This allows for some
sk_app applications to run on macOS and iOS with skia_use_gl=false.

> Revert:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397737
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

> Land:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Change-Id: Ia8a421f4818856dd90cb4847095eee0d1836d1e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398056
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-04-19 18:25:44 +00:00

261 lines
7.8 KiB
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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/sk_app/ios/WindowContextFactory_ios.h"
#include "tools/sk_app/ios/Window_ios.h"
#if __has_feature(objc_arc)
#error "File should not be compiled with ARC."
#endif
@interface WindowViewController : UIViewController
- (WindowViewController*)initWithWindow:(sk_app::Window_ios*)initWindow;
@end
///////////////////////////////////////////////////////////////////////////////
using sk_app::Window;
namespace sk_app {
Window_ios* Window_ios::gWindow = nullptr;
Window* Window::CreateNativeWindow(void*) {
// already have a window
if (Window_ios::MainWindow()) {
return nullptr;
}
Window_ios* window = new Window_ios();
if (!window->initWindow()) {
delete window;
return nullptr;
}
return window;
}
bool Window_ios::initWindow() {
// we already have a window
if (fWindow) {
return true;
}
// Create a view controller to track certain events
WindowViewController* viewController = [[WindowViewController alloc] initWithWindow:this];
if (nil == viewController) {
return false;
}
fWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
if (nil == fWindow) {
[viewController release];
return false;
}
fWindow.backgroundColor = [UIColor whiteColor];
viewController.view = nil;
[fWindow setRootViewController:viewController];
[fWindow makeKeyAndVisible];
gWindow = this;
return true;
}
void Window_ios::closeWindow() {
if (nil != fWindow) {
gWindow = nullptr;
[fWindow release];
fWindow = nil;
}
}
bool Window_ios::attach(BackendType attachType) {
this->initWindow();
window_context_factory::IOSWindowInfo info;
info.fWindow = this;
info.fViewController = fWindow.rootViewController;
switch (attachType) {
#ifdef SK_METAL
case kMetal_BackendType:
fWindowContext = MakeMetalForIOS(info, fRequestedDisplayParams);
break;
#endif
#ifdef SK_GL
case kNativeGL_BackendType:
fWindowContext = MakeGLForIOS(info, fRequestedDisplayParams);
break;
case kRaster_BackendType:
fWindowContext = MakeRasterForIOS(info, fRequestedDisplayParams);
break;
#endif
default:
SkASSERT_RELEASE(false);
}
this->onBackendCreated();
return (SkToBool(fWindowContext));
}
void Window_ios::PaintWindow() {
gWindow->onPaint();
}
void Window_ios::onInval() {
// TODO: send expose event
}
} // namespace sk_app
///////////////////////////////////////////////////////////////////////////////
@implementation WindowViewController {
sk_app::Window_ios* fWindow;
}
- (WindowViewController*)initWithWindow:(sk_app::Window_ios *)initWindow {
self = [super initWithNibName:nil bundle:nil];
if (self) {
fWindow = initWindow;
}
return self;
}
- (void)viewDidLoad {
// nothing yet
}
- (void)didReceiveMemoryWarning {
// nothing yet
}
- (void)viewWillTransitionToSize:(CGSize)size
withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
// handle rotations here
}
@end
///////////////////////////////////////////////////////////////////////////////
@implementation MainView {
sk_app::Window_ios* fWindow;
}
- (void)panGestureAction:(UIGestureRecognizer*)sender {
CGPoint location = [sender locationInView:self];
switch (sender.state) {
case UIGestureRecognizerStateBegan:
fWindow->onMouse(location.x, location.y,
skui::InputState::kDown, skui::ModifierKey::kNone);
break;
case UIGestureRecognizerStateChanged:
fWindow->onMouse(location.x, location.y,
skui::InputState::kMove, skui::ModifierKey::kNone);
break;
case UIGestureRecognizerStateEnded:
fWindow->onMouse(location.x, location.y,
skui::InputState::kUp, skui::ModifierKey::kNone);
break;
case UIGestureRecognizerStateCancelled:
fWindow->onMouse(location.x, location.y,
skui::InputState::kUp, skui::ModifierKey::kNone);
break;
default:
break;
}
}
- (void)tapGestureAction:(UIGestureRecognizer*)sender {
CGPoint location = [sender locationInView:self];
switch (sender.state) {
case UIGestureRecognizerStateEnded:
fWindow->onMouse(location.x, location.y,
skui::InputState::kDown, skui::ModifierKey::kNone);
fWindow->onMouse(location.x, location.y,
skui::InputState::kUp, skui::ModifierKey::kNone);
break;
default:
break;
}
}
- (void)pinchGestureAction:(UIGestureRecognizer*)sender {
CGPoint location = [sender locationInView:self];
UIPinchGestureRecognizer* pinchGestureRecognizer = (UIPinchGestureRecognizer*) sender;
float scale = pinchGestureRecognizer.scale;
switch (sender.state) {
case UIGestureRecognizerStateBegan:
fWindow->onPinch(skui::InputState::kDown, scale, location.x, location.y);
break;
case UIGestureRecognizerStateChanged:
fWindow->onPinch(skui::InputState::kMove, scale, location.x, location.y);
break;
case UIGestureRecognizerStateEnded:
fWindow->onPinch(skui::InputState::kUp, scale, location.x, location.y);
break;
case UIGestureRecognizerStateCancelled:
fWindow->onPinch(skui::InputState::kUp, scale, location.x, location.y);
break;
default:
break;
}
}
- (void)swipeRightGestureAction:(UIGestureRecognizer*)sender {
if (UIGestureRecognizerStateEnded == sender.state) {
fWindow->onFling(skui::InputState::kRight);
}
}
- (void)swipeLeftGestureAction:(UIGestureRecognizer*)sender {
if (UIGestureRecognizerStateEnded == sender.state) {
fWindow->onFling(skui::InputState::kLeft);
}
}
- (MainView*)initWithWindow:(sk_app::Window_ios *)initWindow {
self = [super init];
UIPanGestureRecognizer* panGestureRecognizer = [[UIPanGestureRecognizer alloc] init];
panGestureRecognizer.maximumNumberOfTouches = 1;
[panGestureRecognizer addTarget:self action:@selector(panGestureAction:)];
[self addGestureRecognizer:panGestureRecognizer];
UITapGestureRecognizer* tapGestureRecognizer = [[UITapGestureRecognizer alloc] init];
[tapGestureRecognizer addTarget:self action:@selector(tapGestureAction:)];
[self addGestureRecognizer:tapGestureRecognizer];
UIPinchGestureRecognizer* pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] init];
[pinchGestureRecognizer addTarget:self action:@selector(pinchGestureAction:)];
[self addGestureRecognizer:pinchGestureRecognizer];
UISwipeGestureRecognizer* swipeRightGestureRecognizer = [[UISwipeGestureRecognizer alloc] init];
swipeRightGestureRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
[swipeRightGestureRecognizer addTarget:self action:@selector(swipeRightGestureAction:)];
[self addGestureRecognizer:swipeRightGestureRecognizer];
UISwipeGestureRecognizer* swipeLeftGestureRecognizer = [[UISwipeGestureRecognizer alloc] init];
swipeLeftGestureRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
[swipeLeftGestureRecognizer addTarget:self action:@selector(swipeLeftGestureAction:)];
[self addGestureRecognizer:swipeLeftGestureRecognizer];
// disable pan recognition until swipes fail
[panGestureRecognizer requireGestureRecognizerToFail:swipeLeftGestureRecognizer];
[panGestureRecognizer requireGestureRecognizerToFail:swipeRightGestureRecognizer];
fWindow = initWindow;
return self;
}
@end