skia2/tools/PictureRenderer.cpp
scroggo@google.com 6bc8cf8f64 Fix windows build of tools.
Review URL: https://codereview.appspot.com/6494068

git-svn-id: http://skia.googlecode.com/svn/trunk@5374 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-31 18:34:09 +00:00

410 lines
12 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "PictureRenderer.h"
#include "picture_utils.h"
#include "SamplePipeControllers.h"
#include "SkCanvas.h"
#include "SkDevice.h"
#include "SkGPipe.h"
#if SK_SUPPORT_GPU
#include "SkGpuDevice.h"
#endif
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkMatrix.h"
#include "SkPicture.h"
#include "SkScalar.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "SkTDArray.h"
#include "SkThreadUtils.h"
#include "SkTypes.h"
namespace sk_tools {
enum {
kDefaultTileWidth = 256,
kDefaultTileHeight = 256
};
void PictureRenderer::init(SkPicture* pict) {
SkASSERT(NULL == fPicture);
SkASSERT(NULL == fCanvas.get());
if (fPicture != NULL || NULL != fCanvas.get()) {
return;
}
SkASSERT(pict != NULL);
if (NULL == pict) {
return;
}
fPicture = pict;
fCanvas.reset(this->setupCanvas());
}
SkCanvas* PictureRenderer::setupCanvas() {
return this->setupCanvas(fPicture->width(), fPicture->height());
}
SkCanvas* PictureRenderer::setupCanvas(int width, int height) {
switch(fDeviceType) {
case kBitmap_DeviceType: {
SkBitmap bitmap;
sk_tools::setup_bitmap(&bitmap, width, height);
return SkNEW_ARGS(SkCanvas, (bitmap));
break;
}
#if SK_SUPPORT_GPU
case kGPU_DeviceType: {
SkAutoTUnref<SkGpuDevice> device(SkNEW_ARGS(SkGpuDevice,
(fGrContext, SkBitmap::kARGB_8888_Config,
width, height)));
return SkNEW_ARGS(SkCanvas, (device.get()));
break;
}
#endif
default:
SkASSERT(0);
}
return NULL;
}
void PictureRenderer::end() {
this->resetState();
fPicture = NULL;
fCanvas.reset(NULL);
}
void PictureRenderer::resetState() {
#if SK_SUPPORT_GPU
if (this->isUsingGpuDevice()) {
SkGLContext* glContext = fGrContextFactory.getGLContext(
GrContextFactory::kNative_GLContextType);
SK_GL(*glContext, Finish());
}
#endif
}
void PictureRenderer::finishDraw() {
SkASSERT(fCanvas.get() != NULL);
if (NULL == fCanvas.get()) {
return;
}
fCanvas->flush();
#if SK_SUPPORT_GPU
if (this->isUsingGpuDevice()) {
SkGLContext* glContext = fGrContextFactory.getGLContext(
GrContextFactory::kNative_GLContextType);
SkASSERT(glContext != NULL);
if (NULL == glContext) {
return;
}
SK_GL(*glContext, Finish());
}
#endif
}
bool PictureRenderer::write(const SkString& path) const {
SkASSERT(fCanvas.get() != NULL);
SkASSERT(fPicture != NULL);
if (NULL == fCanvas.get() || NULL == fPicture) {
return false;
}
SkBitmap bitmap;
sk_tools::setup_bitmap(&bitmap, fPicture->width(), fPicture->height());
fCanvas->readPixels(&bitmap, 0, 0);
sk_tools::force_all_opaque(bitmap);
return SkImageEncoder::EncodeFile(path.c_str(), bitmap, SkImageEncoder::kPNG_Type, 100);
}
void PipePictureRenderer::render() {
SkASSERT(fCanvas.get() != NULL);
SkASSERT(fPicture != NULL);
if (NULL == fCanvas.get() || NULL == fPicture) {
return;
}
PipeController pipeController(fCanvas.get());
SkGPipeWriter writer;
SkCanvas* pipeCanvas = writer.startRecording(&pipeController);
pipeCanvas->drawPicture(*fPicture);
writer.endRecording();
this->finishDraw();
}
void SimplePictureRenderer::render() {
SkASSERT(fCanvas.get() != NULL);
SkASSERT(fPicture != NULL);
if (NULL == fCanvas.get() || NULL == fPicture) {
return;
}
fCanvas->drawPicture(*fPicture);
this->finishDraw();
}
TiledPictureRenderer::TiledPictureRenderer()
: fMultiThreaded(false)
, fUsePipe(false)
, fTileWidth(kDefaultTileWidth)
, fTileHeight(kDefaultTileHeight)
, fTileMinPowerOf2Width(0)
, fTileHeightPercentage(0.0)
, fTileWidthPercentage(0.0) {}
void TiledPictureRenderer::init(SkPicture* pict) {
SkASSERT(pict != NULL);
SkASSERT(0 == fTiles.count());
if (NULL == pict || fTiles.count() != 0) {
return;
}
this->INHERITED::init(pict);
if (fTileWidthPercentage > 0) {
fTileWidth = sk_float_ceil2int(float(fTileWidthPercentage * fPicture->width() / 100));
}
if (fTileHeightPercentage > 0) {
fTileHeight = sk_float_ceil2int(float(fTileHeightPercentage * fPicture->height() / 100));
}
if (fTileMinPowerOf2Width > 0) {
this->setupPowerOf2Tiles();
} else {
this->setupTiles();
}
}
void TiledPictureRenderer::render() {
SkASSERT(fCanvas.get() != NULL);
SkASSERT(fPicture != NULL);
if (NULL == fCanvas.get() || NULL == fPicture) {
return;
}
this->drawTiles();
this->copyTilesToCanvas();
this->finishDraw();
}
void TiledPictureRenderer::end() {
this->deleteTiles();
this->INHERITED::end();
}
TiledPictureRenderer::~TiledPictureRenderer() {
this->deleteTiles();
}
void TiledPictureRenderer::clipTile(SkCanvas* tile) {
SkRect clip = SkRect::MakeWH(SkIntToScalar(fPicture->width()),
SkIntToScalar(fPicture->height()));
tile->clipRect(clip);
}
void TiledPictureRenderer::addTile(int tile_x_start, int tile_y_start, int width, int height) {
SkCanvas* tile = this->setupCanvas(width, height);
tile->translate(SkIntToScalar(-tile_x_start), SkIntToScalar(-tile_y_start));
this->clipTile(tile);
fTiles.push(tile);
}
void TiledPictureRenderer::setupTiles() {
for (int tile_y_start = 0; tile_y_start < fPicture->height();
tile_y_start += fTileHeight) {
for (int tile_x_start = 0; tile_x_start < fPicture->width();
tile_x_start += fTileWidth) {
this->addTile(tile_x_start, tile_y_start, fTileWidth, fTileHeight);
}
}
}
// The goal of the powers of two tiles is to minimize the amount of wasted tile
// space in the width-wise direction and then minimize the number of tiles. The
// constraints are that every tile must have a pixel width that is a power of
// two and also be of some minimal width (that is also a power of two).
//
// This is solved by first taking our picture size and rounding it up to the
// multiple of the minimal width. The binary representation of this rounded
// value gives us the tiles we need: a bit of value one means we need a tile of
// that size.
void TiledPictureRenderer::setupPowerOf2Tiles() {
int rounded_value = fPicture->width();
if (fPicture->width() % fTileMinPowerOf2Width != 0) {
rounded_value = fPicture->width() - (fPicture->width() % fTileMinPowerOf2Width)
+ fTileMinPowerOf2Width;
}
int num_bits = SkScalarCeilToInt(SkScalarLog2(fPicture->width()));
int largest_possible_tile_size = 1 << num_bits;
// The tile height is constant for a particular picture.
for (int tile_y_start = 0; tile_y_start < fPicture->height(); tile_y_start += fTileHeight) {
int tile_x_start = 0;
int current_width = largest_possible_tile_size;
while (current_width >= fTileMinPowerOf2Width) {
// It is very important this is a bitwise AND.
if (current_width & rounded_value) {
this->addTile(tile_x_start, tile_y_start, current_width, fTileHeight);
tile_x_start += current_width;
}
current_width >>= 1;
}
}
}
void TiledPictureRenderer::deleteTiles() {
for (int i = 0; i < fTiles.count(); ++i) {
SkDELETE(fTiles[i]);
}
fTiles.reset();
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Draw using Pipe
struct TileData {
TileData(SkCanvas* canvas, ThreadSafePipeController* controller);
SkCanvas* fCanvas;
ThreadSafePipeController* fController;
SkThread fThread;
};
static void DrawTile(void* data) {
SkGraphics::SetTLSFontCacheLimit(1 * 1024 * 1024);
TileData* tileData = static_cast<TileData*>(data);
tileData->fController->playback(tileData->fCanvas);
}
TileData::TileData(SkCanvas* canvas, ThreadSafePipeController* controller)
: fCanvas(canvas)
, fController(controller)
, fThread(&DrawTile, static_cast<void*>(this)) {}
///////////////////////////////////////////////////////////////////////////////////////////////
// Draw using Picture
struct CloneData {
CloneData(SkCanvas* target, SkPicture* original);
SkCanvas* fCanvas;
SkPicture* fClone;
SkThread fThread;
};
static void DrawClonedTile(void* data) {
SkGraphics::SetTLSFontCacheLimit(1 * 1024 * 1024);
CloneData* cloneData = static_cast<CloneData*>(data);
cloneData->fCanvas->drawPicture(*cloneData->fClone);
}
CloneData::CloneData(SkCanvas* target, SkPicture* clone)
: fCanvas(target)
, fClone(clone)
, fThread(&DrawClonedTile, static_cast<void*>(this)) {}
///////////////////////////////////////////////////////////////////////////////////////////////
void TiledPictureRenderer::drawTiles() {
if (fMultiThreaded) {
if (fUsePipe) {
// First, draw into a pipe controller
SkGPipeWriter writer;
ThreadSafePipeController controller(fTiles.count());
SkCanvas* pipeCanvas = writer.startRecording(&controller,
SkGPipeWriter::kSimultaneousReaders_Flag);
pipeCanvas->drawPicture(*(fPicture));
writer.endRecording();
// Create and start the threads.
TileData** tileData = SkNEW_ARRAY(TileData*, fTiles.count());
SkAutoTDeleteArray<TileData*> deleteTileData(tileData);
for (int i = 0; i < fTiles.count(); i++) {
tileData[i] = SkNEW_ARGS(TileData, (fTiles[i], &controller));
if (!tileData[i]->fThread.start()) {
SkDebugf("could not start thread %i\n", i);
}
}
for (int i = 0; i < fTiles.count(); i++) {
tileData[i]->fThread.join();
SkDELETE(tileData[i]);
}
} else {
SkPicture* clones = SkNEW_ARRAY(SkPicture, fTiles.count());
SkAutoTDeleteArray<SkPicture> autodelete(clones);
fPicture->clone(clones, fTiles.count());
CloneData** cloneData = SkNEW_ARRAY(CloneData*, fTiles.count());
SkAutoTDeleteArray<CloneData*> deleteCloneData(cloneData);
for (int i = 0; i < fTiles.count(); i++) {
cloneData[i] = SkNEW_ARGS(CloneData, (fTiles[i], &clones[i]));
if (!cloneData[i]->fThread.start()) {
SkDebugf("Could not start picture thread %i\n", i);
}
}
for (int i = 0; i < fTiles.count(); i++) {
cloneData[i]->fThread.join();
SkDELETE(cloneData[i]);
}
}
} else {
for (int i = 0; i < fTiles.count(); ++i) {
fTiles[i]->drawPicture(*(fPicture));
}
}
}
void TiledPictureRenderer::finishDraw() {
for (int i = 0; i < fTiles.count(); ++i) {
fTiles[i]->flush();
}
#if SK_SUPPORT_GPU
if (this->isUsingGpuDevice()) {
SkGLContext* glContext = fGrContextFactory.getGLContext(
GrContextFactory::kNative_GLContextType);
SkASSERT(glContext != NULL);
if (NULL == glContext) {
return;
}
SK_GL(*glContext, Finish());
}
#endif
}
void TiledPictureRenderer::copyTilesToCanvas() {
for (int i = 0; i < fTiles.count(); ++i) {
// Since SkPicture performs a save and restore when being drawn to a
// canvas, we can be confident that the transform matrix of the canvas
// is what we set when creating the tiles.
SkMatrix matrix = fTiles[i]->getTotalMatrix();
SkScalar tile_x_start = matrix.getTranslateX();
SkScalar tile_y_start = matrix.getTranslateY();
SkBitmap source = fTiles[i]->getDevice()->accessBitmap(false);
fCanvas->drawBitmap(source, -tile_x_start, -tile_y_start);
}
}
}