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Brian Osman 6c431d5202 Towards a simpler SkSL -> GLSL pipeline (and better shader reflection)
The pretty printer didn't actually need the original (separate) strings,
so make it just operate on a single SkSL::String. Also remove the unused
line numbering, and the unit test. (Testing of test code, yay!)

With that done, cut down on passing around arrays of char* + length, and
just do the compaction to a single SkSL::String in the program builder.

Change-Id: Ieef9d9a8e3c5620c011b17477f1b0f9a9faa6273
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208226
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-16 13:49:17 +00:00
animations
bench use slope-guess for faster charToGlyph 2019-04-15 19:35:59 +00:00
bin tools: bin/sync just alias for git-sync-deps now 2019-02-22 20:05:05 +00:00
dm extract ToolUtils::colortype_depth() 2019-04-09 20:32:15 +00:00
docker Include wasm debugger in continuous build part 2 2019-04-01 19:51:43 +00:00
docs/examples New factories for SkShaders 2019-04-09 19:15:01 +00:00
example Use SkTileMode instead of nested enum 2019-04-03 15:24:18 +00:00
experimental externs needed for cpu/gpu switch 2019-04-10 13:47:21 +00:00
fuzz New factories for SkShaders 2019-04-09 19:15:01 +00:00
gm Support domain clamping and transform matrices in YUVToRGB effects 2019-04-12 19:43:38 +00:00
gn Towards a simpler SkSL -> GLSL pipeline (and better shader reflection) 2019-04-16 13:49:17 +00:00
include always zero SkMallocPixelRefs 2019-04-15 15:50:58 +00:00
infra Update go_deps asset 2019-04-16 05:44:04 +00:00
modules [skottie] 'Add' layer blend mode support 2019-04-15 17:47:39 +00:00
platform_tools SkAnimTimer -> AnimTimer 2019-03-20 18:26:35 +00:00
resources Add planet emoji font. 2019-03-19 17:49:22 +00:00
samplecode remove SkMixer, since we have explicit lerps/blends in SkShader 2019-04-10 20:59:30 +00:00
site Remove bookmaker sources and data files 2019-03-25 18:56:29 +00:00
src Towards a simpler SkSL -> GLSL pipeline (and better shader reflection) 2019-04-16 13:49:17 +00:00
tests Towards a simpler SkSL -> GLSL pipeline (and better shader reflection) 2019-04-16 13:49:17 +00:00
third_party Roll skia/third_party/skcms 0da672fc2c69..668026c511f3 (1 commits) 2019-04-15 16:32:18 +00:00
tools add _M_ARM64 support 2019-04-15 21:27:55 +00:00
.clang-format restore .clang-format 2019-03-21 15:52:32 +00:00
.clang-tidy add google-build-namespaces to clang-tidy checks 2018-12-12 16:33:59 +00:00
.gitignore Add script to pull svgs to svgs/ and add to .gitignore 2018-08-31 20:02:24 +00:00
.gn
AUTHORS fix metal build errors with preprocessor definitions 2019-03-28 18:47:37 +00:00
BUILD.gn dump stack trace in FM on failure 2019-04-15 19:15:39 +00:00
codereview.settings
CONTRIBUTING
CQ_COMMITTERS
DEPS Roll third_party/externals/angle2 065f8dc35f9d..e7da32f1c73e (7 commits) 2019-04-16 05:06:54 +00:00
LICENSE
OWNERS
PRESUBMIT.py add mtklein to api approvals 2019-04-02 15:16:56 +00:00
public.bzl buildifier public.bzl 2019-03-27 19:00:04 +00:00
README
README.chromium
whitespace.txt [infra] Marker for IntelBayTrail BIOS update. 2018-09-17 16:47:35 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

See full details, and build instructions, at https://skia.org.