bb85b8b3f3
Change-Id: I12d46c2c60539689949a08636c3a654d2298285a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207868 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com> Auto-Submit: Mike Reed <reed@google.com>
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkCanvas.h"
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkPictureShader.h"
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#include "SkShader.h"
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#include "SkSurface.h"
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#include "Test.h"
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// Test that the SkPictureShader cache is purged on shader deletion.
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DEF_TEST(PictureShader_caching, reporter) {
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auto makePicture = [] () {
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SkPictureRecorder recorder;
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recorder.beginRecording(100, 100)->drawColor(SK_ColorGREEN);
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return recorder.finishRecordingAsPicture();
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};
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sk_sp<SkPicture> picture = makePicture();
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REPORTER_ASSERT(reporter, picture->unique());
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sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
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{
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SkPaint paint;
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paint.setShader(picture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
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surface->getCanvas()->drawPaint(paint);
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// We should have about 3 refs by now: local + shader + shader cache.
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REPORTER_ASSERT(reporter, !picture->unique());
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}
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// Draw another picture shader to have a chance to purge.
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{
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SkPaint paint;
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paint.setShader(makePicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
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surface->getCanvas()->drawPaint(paint);
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}
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// All but the local ref should be gone now.
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REPORTER_ASSERT(reporter, picture->unique());
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}
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