skia2/src/core/SkStrikeForGPU.h
Brian Osman a5842bc903 Move SkSpan to include/, for use in public API
Change-Id: I674f038600afd6d49316c1ece515941ee5579068
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406939
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-12 13:19:32 +00:00

72 lines
2.2 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkStrikeInterface_DEFINED
#define SkStrikeInterface_DEFINED
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkSpan.h"
#include "include/core/SkTypes.h"
#include "src/core/SkGlyph.h"
#include <memory>
class SkDescriptor;
class SkDrawableGlyphBuffer;
class SkGlyph;
class SkMaskFilter;
class SkPathEffect;
class SkSourceGlyphBuffer;
class SkTypeface;
struct SkGlyphPositionRoundingSpec;
struct SkScalerContextEffects;
class SkStrikeForGPU {
public:
virtual ~SkStrikeForGPU() = default;
virtual const SkDescriptor& getDescriptor() const = 0;
virtual void prepareForMaskDrawing(
SkDrawableGlyphBuffer* drawables, SkSourceGlyphBuffer* rejects) = 0;
virtual void prepareForSDFTDrawing(
SkDrawableGlyphBuffer* drawables, SkSourceGlyphBuffer* rejects) = 0;
virtual void prepareForPathDrawing(
SkDrawableGlyphBuffer* drawables, SkSourceGlyphBuffer* rejects) = 0;
virtual const SkGlyphPositionRoundingSpec& roundingSpec() const = 0;
// Used with SkScopedStrikeForGPU to take action at the end of a scope.
virtual void onAboutToExitScope() = 0;
// Common categories for glyph types used by GPU.
static bool CanDrawAsMask(const SkGlyph& glyph);
static bool CanDrawAsSDFT(const SkGlyph& glyph);
static bool CanDrawAsPath(const SkGlyph& glyph);
static bool FitsInAtlas(const SkGlyph& glyph);
struct Deleter {
void operator()(SkStrikeForGPU* ptr) const {
ptr->onAboutToExitScope();
}
};
};
using SkScopedStrikeForGPU = std::unique_ptr<SkStrikeForGPU, SkStrikeForGPU::Deleter>;
class SkStrikeForGPUCacheInterface {
public:
virtual ~SkStrikeForGPUCacheInterface() = default;
virtual SkScopedStrikeForGPU findOrCreateScopedStrike(const SkDescriptor& desc,
const SkScalerContextEffects& effects,
const SkTypeface& typeface) = 0;
};
#endif //SkStrikeInterface_DEFINED