cbb60bd0b0
These enforce stricter rules about the signature of main, and each one uses a separate pre-include module. That prevents color filters from being able to reference sk_FragCoord (or coords passed to main) at all. It also limits the versions of sample() that are exposed. In the new world, an effect created for a specific stage of the Skia pipeline can only be used to create instances of that stage (SkShader or SkColorFilter). For now, SkRuntimeEffect::Make uses kRuntimeEffect, which continues to be more lenient and allow creation of either shaders or color filters from a single effect. After we migrate all clients, we can deprecate and then delete that mode. Bug: skia:11813 Change-Id: I0afd79a72beeec84da42c86146e8fcd8d0e4c09f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395716 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
600 lines
20 KiB
C++
600 lines
20 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "bench/ResultsWriter.h"
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#include "bench/SkSLBench.h"
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#include "include/core/SkCanvas.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/mock/GrMockCaps.h"
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#include "src/sksl/SkSLCompiler.h"
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#include "src/sksl/SkSLIRGenerator.h"
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#include "src/sksl/SkSLParser.h"
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class SkSLCompilerStartupBench : public Benchmark {
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protected:
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const char* onGetName() override {
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return "sksl_compiler_startup";
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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void onDraw(int loops, SkCanvas*) override {
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GrShaderCaps caps(GrContextOptions{});
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for (int i = 0; i < loops; i++) {
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SkSL::Compiler compiler(&caps);
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}
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}
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};
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DEF_BENCH(return new SkSLCompilerStartupBench();)
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enum class Output {
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kNone,
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kGLSL,
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kMetal,
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kSPIRV
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};
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class SkSLCompileBench : public Benchmark {
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public:
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static const char* output_string(Output output) {
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switch (output) {
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case Output::kNone: return "";
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case Output::kGLSL: return "glsl_";
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case Output::kMetal: return "metal_";
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case Output::kSPIRV: return "spirv_";
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}
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SkUNREACHABLE;
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}
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SkSLCompileBench(SkSL::String name, const char* src, bool optimize, Output output)
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: fName(SkSL::String("sksl_") + (optimize ? "" : "unoptimized_") + output_string(output) +
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name)
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, fSrc(src)
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, fCaps(GrContextOptions(), GrMockOptions())
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, fCompiler(fCaps.shaderCaps())
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, fOutput(output) {
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fSettings.fOptimize = optimize;
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// The test programs we compile don't follow Vulkan rules and thus produce invalid
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// SPIR-V. This is harmless, so long as we don't try to validate them.
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fSettings.fValidateSPIRV = false;
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}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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for (int i = 0; i < loops; i++) {
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std::unique_ptr<SkSL::Program> program = fCompiler.convertProgram(
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SkSL::ProgramKind::kFragment,
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fSrc,
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fSettings);
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if (fCompiler.errorCount()) {
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SK_ABORT("shader compilation failed: %s\n", fCompiler.errorText().c_str());
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}
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SkSL::String result;
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switch (fOutput) {
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case Output::kNone: break;
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case Output::kGLSL: SkAssertResult(fCompiler.toGLSL(*program, &result)); break;
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case Output::kMetal: SkAssertResult(fCompiler.toMetal(*program, &result)); break;
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case Output::kSPIRV: SkAssertResult(fCompiler.toSPIRV(*program, &result)); break;
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}
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}
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}
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private:
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SkSL::String fName;
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SkSL::String fSrc;
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GrMockCaps fCaps;
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SkSL::Compiler fCompiler;
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SkSL::Program::Settings fSettings;
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Output fOutput;
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using INHERITED = Benchmark;
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};
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class SkSLParseBench : public Benchmark {
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public:
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SkSLParseBench(SkSL::String name, const char* src)
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: fName("sksl_parse_" + name)
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, fSrc(src)
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, fCaps(GrContextOptions())
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, fCompiler(&fCaps) {}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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void onDelayedSetup() override {
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SkSL::ParsedModule module = fCompiler.moduleForProgramKind(SkSL::ProgramKind::kFragment);
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fCompiler.irGenerator().setSymbolTable(module.fSymbols);
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}
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; i++) {
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fCompiler.irGenerator().pushSymbolTable();
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SkSL::Parser parser(fSrc.c_str(), fSrc.length(), *fCompiler.irGenerator().symbolTable(),
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fCompiler);
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parser.compilationUnit();
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fCompiler.irGenerator().popSymbolTable();
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if (fCompiler.errorCount()) {
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SK_ABORT("shader compilation failed: %s\n", fCompiler.errorText().c_str());
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}
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}
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}
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private:
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SkSL::String fName;
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SkSL::String fSrc;
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GrShaderCaps fCaps;
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SkSL::Compiler fCompiler;
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SkSL::Program::Settings fSettings;
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using INHERITED = Benchmark;
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};
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///////////////////////////////////////////////////////////////////////////////
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#define COMPILER_BENCH(name, text) \
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static constexpr char name ## _SRC[] = text; \
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DEF_BENCH(return new SkSLParseBench(#name, name ## _SRC);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/false, Output::kNone);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kNone);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kGLSL);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kMetal);) \
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DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kSPIRV);)
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// This fragment shader is from the third tile on the top row of GM_gradients_2pt_conical_outside.
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COMPILER_BENCH(large, R"(
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layout(set=0, binding=0) uniform half urange_Stage1_c0;
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layout(set=0, binding=0) uniform half4 uleftBorderColor_Stage1_c0_c0_c0;
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layout(set=0, binding=0) uniform half4 urightBorderColor_Stage1_c0_c0_c0;
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layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0_c0_c0;
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layout(set=0, binding=0) uniform half2 ufocalParams_Stage1_c0_c0_c0_c0_c0;
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layout(set=0, binding=0) uniform float4 uscale0_1_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform float4 uscale2_3_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform float4 uscale4_5_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform float4 uscale6_7_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform float4 ubias0_1_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform float4 ubias2_3_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform float4 ubias4_5_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform float4 ubias6_7_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform half4 uthresholds1_7_Stage1_c0_c0_c0_c1;
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layout(set=0, binding=0) uniform half4 uthresholds9_13_Stage1_c0_c0_c0_c1;
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flat in half4 vcolor_Stage0;
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noperspective in float2 vTransformedCoords_0_Stage0;
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out half4 sk_FragColor;
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half4 TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0(half4 _input)
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{
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float t = -1.0;
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half v = 1.0;
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@switch (2)
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{
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case 1:
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{
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half r0_2 = ufocalParams_Stage1_c0_c0_c0_c0_c0.y;
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t = float(r0_2) - vTransformedCoords_0_Stage0.y * vTransformedCoords_0_Stage0.y;
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if (t >= 0.0)
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{
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t = vTransformedCoords_0_Stage0.x + sqrt(t);
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}
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else
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{
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v = -1.0;
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}
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}
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break;
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case 0:
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{
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half r0 = ufocalParams_Stage1_c0_c0_c0_c0_c0.x;
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@if (true)
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{
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t = length(vTransformedCoords_0_Stage0) - float(r0);
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}
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else
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{
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t = -length(vTransformedCoords_0_Stage0) - float(r0);
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}
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}
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break;
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case 2:
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{
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half invR1 = ufocalParams_Stage1_c0_c0_c0_c0_c0.x;
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half fx = ufocalParams_Stage1_c0_c0_c0_c0_c0.y;
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float x_t = -1.0;
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@if (false)
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{
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x_t = dot(vTransformedCoords_0_Stage0, vTransformedCoords_0_Stage0) / vTransformedCoords_0_Stage0.x;
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}
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else if (false)
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{
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x_t = length(vTransformedCoords_0_Stage0) - vTransformedCoords_0_Stage0.x * float(invR1);
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}
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else
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{
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float temp = vTransformedCoords_0_Stage0.x * vTransformedCoords_0_Stage0.x - vTransformedCoords_0_Stage0.y * vTransformedCoords_0_Stage0.y;
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if (temp >= 0.0)
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{
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@if (false || !true)
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{
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x_t = -sqrt(temp) - vTransformedCoords_0_Stage0.x * float(invR1);
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}
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else
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{
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x_t = sqrt(temp) - vTransformedCoords_0_Stage0.x * float(invR1);
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}
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}
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}
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@if (!false)
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{
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if (x_t <= 0.0)
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{
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v = -1.0;
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}
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}
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@if (true)
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{
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@if (false)
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{
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t = x_t;
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}
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else
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{
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t = x_t + float(fx);
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}
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}
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else
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{
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@if (false)
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{
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t = -x_t;
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}
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else
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{
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t = -x_t + float(fx);
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}
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}
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@if (false)
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{
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t = 1.0 - t;
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}
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}
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break;
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}
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return half4(half(t), v, 0.0, 0.0);
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}
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half4 MatrixEffect_Stage1_c0_c0_c0_c0(half4 _input)
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{
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return TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0(_input);
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}
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half4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c1(half4 _input, float2 _coords)
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{
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half t = half(_coords.x);
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float4 scale;
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float4 bias;
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if (4 <= 4 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.w)
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{
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if (4 <= 2 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.y)
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{
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if (4 <= 1 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.x)
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{
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scale = uscale0_1_Stage1_c0_c0_c0_c1;
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bias = ubias0_1_Stage1_c0_c0_c0_c1;
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}
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else
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{
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scale = uscale2_3_Stage1_c0_c0_c0_c1;
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bias = ubias2_3_Stage1_c0_c0_c0_c1;
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}
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}
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else
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{
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if (4 <= 3 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.z)
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{
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scale = uscale4_5_Stage1_c0_c0_c0_c1;
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bias = ubias4_5_Stage1_c0_c0_c0_c1;
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}
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else
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{
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scale = uscale6_7_Stage1_c0_c0_c0_c1;
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bias = ubias6_7_Stage1_c0_c0_c0_c1;
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}
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}
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}
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else
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{
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if (4 <= 6 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.y)
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{
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if (4 <= 5 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.x)
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{
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scale = float4(0);
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bias = float4(0);
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}
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else
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{
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scale = float4(0);
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bias = float4(0);
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}
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}
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else
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{
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if (4 <= 7 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.z)
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{
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scale = float4(0);
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bias = float4(0);
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}
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else
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{
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scale = float4(0);
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bias = float4(0);
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}
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}
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}
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return half4(float(t) * scale + bias);
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}
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half4 ClampedGradientEffect_Stage1_c0_c0_c0(half4 _input)
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{
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half4 t = MatrixEffect_Stage1_c0_c0_c0_c0(_input);
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half4 outColor;
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if (!false && t.y < 0.0)
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{
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outColor = half4(0.0);
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}
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else if (t.x < 0.0)
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{
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outColor = uleftBorderColor_Stage1_c0_c0_c0;
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}
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else if (t.x > 1.0)
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{
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outColor = urightBorderColor_Stage1_c0_c0_c0;
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}
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else
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{
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outColor = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c1(_input, float2(half2(t.x, 0.0)));
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}
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@if (false)
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{
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outColor.xyz *= outColor.w;
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}
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return outColor;
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}
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half4 OverrideInputFragmentProcessor_Stage1_c0_c0(half4 _input)
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{
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return ClampedGradientEffect_Stage1_c0_c0_c0(false ? half4(0) : half4(1.000000, 1.000000, 1.000000, 1.000000));
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}
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half4 DitherEffect_Stage1_c0(half4 _input)
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{
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half4 color = OverrideInputFragmentProcessor_Stage1_c0_c0(_input);
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half value;
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@if (sk_Caps.integerSupport)
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{
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uint x = uint(sk_FragCoord.x);
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uint y = uint(sk_FragCoord.y) ^ x;
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uint m = (((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) | (x & 4) >> 2;
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value = half(m) / 64.0 - 0.4921875;
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}
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else
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{
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half4 bits = mod(half4(sk_FragCoord.yxyx), half4(2.0, 2.0, 4.0, 4.0));
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bits.zw = step(2.0, bits.zw);
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bits.xz = abs(bits.xz - bits.yw);
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value = dot(bits, half4(0.5, 0.25, 0.125, 0.0625)) - 0.46875;
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}
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return half4(clamp(color.xyz + value * urange_Stage1_c0, 0.0, color.w), color.w);
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}
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void main()
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{
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// Stage 0, QuadPerEdgeAAGeometryProcessor
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half4 outputColor_Stage0;
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outputColor_Stage0 = vcolor_Stage0;
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const half4 outputCoverage_Stage0 = half4(1);
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half4 output_Stage1;
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output_Stage1 = DitherEffect_Stage1_c0(outputColor_Stage0);
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{
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// Xfer Processor: Porter Duff
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sk_FragColor = output_Stage1 * outputCoverage_Stage0;
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}
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}
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)");
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// This fragment shader is taken from GM_BlurDrawImage.
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COMPILER_BENCH(medium, R"(
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layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0_c0;
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layout(set=0, binding=0) uniform half4 urectH_Stage2_c1;
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layout(set=0, binding=0) uniform float3x3 umatrix_Stage2_c1_c0;
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layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage1;
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layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage2;
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flat in half4 vcolor_Stage0;
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noperspective in float2 vTransformedCoords_0_Stage0;
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out half4 sk_FragColor;
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half4 TextureEffect_Stage1_c0_c0_c0_c0(half4 _input)
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{
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return sample(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
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}
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half4 MatrixEffect_Stage1_c0_c0_c0(half4 _input)
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{
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return TextureEffect_Stage1_c0_c0_c0_c0(_input);
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}
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half4 Blend_Stage1_c0_c0(half4 _input)
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{
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// Blend mode: SrcIn (Compose-One behavior)
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return blend_src_in(MatrixEffect_Stage1_c0_c0_c0(half4(1)), _input);
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}
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half4 OverrideInputFragmentProcessor_Stage1_c0(half4 _input)
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{
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return Blend_Stage1_c0_c0(false ? half4(0) : half4(1.000000, 1.000000, 1.000000, 1.000000));
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}
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half4 TextureEffect_Stage2_c1_c0_c0(half4 _input, float2 _coords)
|
|
{
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|
return sample(uTextureSampler_0_Stage2, _coords).000r;
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|
}
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|
half4 MatrixEffect_Stage2_c1_c0(half4 _input, float2 _coords)
|
|
{
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|
return TextureEffect_Stage2_c1_c0_c0(_input, ((umatrix_Stage2_c1_c0) * _coords.xy1).xy);
|
|
}
|
|
half4 RectBlurEffect_Stage2_c1(half4 _input)
|
|
{
|
|
/* key */ const bool highPrecision = false;
|
|
half xCoverage;
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|
half yCoverage;
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|
float2 pos = sk_FragCoord.xy;
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|
@if (false)
|
|
{
|
|
pos = (float3x3(1) * float3(pos, 1.0)).xy;
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|
}
|
|
@if (true)
|
|
{
|
|
half2 xy;
|
|
@if (highPrecision)
|
|
{
|
|
xy = max(half2(float4(0).xy - pos), half2(pos - float4(0).zw));
|
|
}
|
|
else
|
|
{
|
|
xy = max(half2(float2(urectH_Stage2_c1.xy) - pos), half2(pos - float2(urectH_Stage2_c1.zw)));
|
|
}
|
|
xCoverage = MatrixEffect_Stage2_c1_c0(_input, float2(half2(xy.x, 0.5))).w;
|
|
yCoverage = MatrixEffect_Stage2_c1_c0(_input, float2(half2(xy.y, 0.5))).w;
|
|
}
|
|
else
|
|
{
|
|
half4 rect;
|
|
@if (highPrecision)
|
|
{
|
|
rect.xy = half2(float4(0).xy - pos);
|
|
rect.zw = half2(pos - float4(0).zw);
|
|
}
|
|
else
|
|
{
|
|
rect.xy = half2(float2(urectH_Stage2_c1.xy) - pos);
|
|
rect.zw = half2(pos - float2(urectH_Stage2_c1.zw));
|
|
}
|
|
xCoverage = (1.0 - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.x, 0.5))).w) - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.z, 0.5))).w;
|
|
yCoverage = (1.0 - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.y, 0.5))).w) - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.w, 0.5))).w;
|
|
}
|
|
return (_input * xCoverage) * yCoverage;
|
|
}
|
|
void main()
|
|
{
|
|
// Stage 0, QuadPerEdgeAAGeometryProcessor
|
|
half4 outputColor_Stage0;
|
|
outputColor_Stage0 = vcolor_Stage0;
|
|
const half4 outputCoverage_Stage0 = half4(1);
|
|
half4 output_Stage1;
|
|
output_Stage1 = OverrideInputFragmentProcessor_Stage1_c0(outputColor_Stage0);
|
|
half4 output_Stage2;
|
|
output_Stage2 = RectBlurEffect_Stage2_c1(outputCoverage_Stage0);
|
|
{
|
|
// Xfer Processor: Porter Duff
|
|
sk_FragColor = output_Stage1 * output_Stage2;
|
|
}
|
|
}
|
|
)");
|
|
|
|
// This is the fragment shader used to blit the Viewer window when running the software rasterizer.
|
|
COMPILER_BENCH(small, R"(
|
|
layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0;
|
|
layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage1;
|
|
noperspective in float2 vTransformedCoords_0_Stage0;
|
|
out half4 sk_FragColor;
|
|
half4 TextureEffect_Stage1_c0_c0_c0(half4 _input)
|
|
{
|
|
return sample(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
|
|
}
|
|
half4 MatrixEffect_Stage1_c0_c0(half4 _input)
|
|
{
|
|
return TextureEffect_Stage1_c0_c0_c0(_input);
|
|
}
|
|
half4 Blend_Stage1_c0(half4 _input)
|
|
{
|
|
// Blend mode: Modulate (Compose-One behavior)
|
|
return blend_modulate(MatrixEffect_Stage1_c0_c0(half4(1)), _input);
|
|
}
|
|
void main()
|
|
{
|
|
// Stage 0, QuadPerEdgeAAGeometryProcessor
|
|
half4 outputColor_Stage0 = half4(1);
|
|
const half4 outputCoverage_Stage0 = half4(1);
|
|
half4 output_Stage1;
|
|
output_Stage1 = Blend_Stage1_c0(outputColor_Stage0);
|
|
{
|
|
// Xfer Processor: Porter Duff
|
|
sk_FragColor = output_Stage1 * outputCoverage_Stage0;
|
|
}
|
|
}
|
|
)");
|
|
|
|
COMPILER_BENCH(tiny, "void main() { sk_FragColor = half4(1); }");
|
|
|
|
#if defined(SK_BUILD_FOR_UNIX)
|
|
|
|
#include <malloc.h>
|
|
|
|
// These benchmarks aren't timed, they produce memory usage statistics. They run standalone, and
|
|
// directly add their results to the nanobench log.
|
|
void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter* log) {
|
|
auto heap_bytes_used = []() { return mallinfo().uordblks; };
|
|
auto bench = [log](const char* name, int bytes) {
|
|
log->beginObject(name); // test
|
|
log->beginObject("meta"); // config
|
|
log->appendS32("bytes", bytes); // sub_result
|
|
log->endObject(); // config
|
|
log->endObject(); // test
|
|
};
|
|
|
|
// Heap used by a default compiler (with no modules loaded)
|
|
{
|
|
int before = heap_bytes_used();
|
|
GrShaderCaps caps(GrContextOptions{});
|
|
SkSL::Compiler compiler(&caps);
|
|
int after = heap_bytes_used();
|
|
bench("sksl_compiler_baseline", after - before);
|
|
}
|
|
|
|
// Heap used by a compiler with the two main GPU modules (fragment + vertex) loaded
|
|
{
|
|
int before = heap_bytes_used();
|
|
GrShaderCaps caps(GrContextOptions{});
|
|
SkSL::Compiler compiler(&caps);
|
|
compiler.moduleForProgramKind(SkSL::ProgramKind::kVertex);
|
|
compiler.moduleForProgramKind(SkSL::ProgramKind::kFragment);
|
|
int after = heap_bytes_used();
|
|
bench("sksl_compiler_gpu", after - before);
|
|
}
|
|
|
|
// Heap used by a compiler with the runtime shader & color filter modules loaded
|
|
{
|
|
int before = heap_bytes_used();
|
|
GrShaderCaps caps(GrContextOptions{});
|
|
SkSL::Compiler compiler(&caps);
|
|
compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeColorFilter);
|
|
compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeShader);
|
|
int after = heap_bytes_used();
|
|
bench("sksl_compiler_runtimeeffect", after - before);
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter*) {}
|
|
|
|
#endif
|