skia2/tools/ok_engines.cpp
Mike Klein 154e6dadea factor Engine out of ok core
This makes Engines (task execution strategies: serial, thread, fork)
pluggable just like most of the rest of ok.  It removes the thread and
process limits, as I find myself rarely caring about what they are
exactly.  Instead of limiting to num-cores, we just allow any number of
concurrent threads, and any number of concurrent child processes subject
to OS limitations.

Change-Id: Icef49d86818fe9a4b7380efb60e73e40bc2e6b73
Reviewed-on: https://skia-review.googlesource.com/27140
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-07-26 21:36:40 +00:00

86 lines
2.8 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "ok.h"
struct SerialEngine : Engine {
static std::unique_ptr<Engine> Factory(Options) {
SerialEngine engine;
return move_unique(engine);
}
bool crashproof() override { return false; }
std::future<Status> spawn(std::function<Status(void)> fn) override {
return std::async(std::launch::deferred, fn);
}
};
static Register serial("serial",
"Run tasks serially on the main thread of a single process.",
SerialEngine::Factory);
struct ThreadEngine : Engine {
static std::unique_ptr<Engine> Factory(Options) {
ThreadEngine engine;
return move_unique(engine);
}
bool crashproof() override { return false; }
std::future<Status> spawn(std::function<Status(void)> fn) override {
return std::async(std::launch::async, fn);
}
};
static Register thread("thread",
"Run each task on its own thread of a single process.",
ThreadEngine::Factory);
#if !defined(_MSC_VER)
#include <sys/wait.h>
#include <unistd.h>
struct ForkEngine : Engine {
static std::unique_ptr<Engine> Factory(Options) {
ForkEngine engine;
return move_unique(engine);
}
bool crashproof() override { return true; }
std::future<Status> spawn(std::function<Status(void)> fn) override {
switch (fork()) {
case 0:
// We are the spawned child process.
// Run fn() and exit() with its Status as our return code.
_exit((int)fn());
case -1:
// The OS won't let us fork() another process right now.
// We'll need to wait for at least one live task to finish and try again.
return std::future<Status>();
default:
// We succesfully spawned a child process!
// This will wait for any spawned process to finish and return its Status.
return std::async(std::launch::deferred, [] {
do {
int status;
if (wait(&status) > 0) {
return WIFEXITED(status) ? (Status)WEXITSTATUS(status)
: Status::Crashed;
}
} while (errno == EINTR);
return Status::None;
});
}
}
};
static Register _fork("fork",
"Run each task in an independent process with fork().",
ForkEngine::Factory);
#endif