f03c116021
Split GrDawnImageInfo into GrDawnTextureInfo and GrDawnRenderTargetInfo. The former holds only a wgpu::Texture, and the latter holds only a wgpu::TextureView. This split is necessary because Dawn SwapChains now vend TextureViews, not Textures. The TextureView held by GrDawnRenderTargetInfo is always 1-mip, since it's a requirement for rendering to a texture in Dawn. Change-Id: Id6e99b5e4bf18f97e939170856a665e2038253ea Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254810 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
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.. | ||
android | ||
ios | ||
mac | ||
unix | ||
win | ||
Application.h | ||
CommandSet.cpp | ||
CommandSet.h | ||
DawnWindowContext.cpp | ||
DawnWindowContext.h | ||
DisplayParams.h | ||
GLWindowContext.cpp | ||
GLWindowContext.h | ||
MetalWindowContext.h | ||
MetalWindowContext.mm | ||
RasterWindowContext.h | ||
VulkanWindowContext.cpp | ||
VulkanWindowContext.h | ||
Window.cpp | ||
Window.h | ||
WindowContext.h |