c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef WindowContext_DEFINED
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#define WindowContext_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSurfaceProps.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/GrTypes.h"
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#include "tools/sk_app/DisplayParams.h"
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class SkSurface;
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class GrRenderTarget;
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namespace sk_app {
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class WindowContext {
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public:
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WindowContext(const DisplayParams& params)
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: fContext(nullptr)
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, fDisplayParams(params)
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, fSampleCount(1)
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, fStencilBits(0) {}
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virtual ~WindowContext() {}
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virtual sk_sp<SkSurface> getBackbufferSurface() = 0;
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virtual void swapBuffers() = 0;
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virtual bool isValid() = 0;
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virtual void resize(int w, int h) = 0;
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const DisplayParams& getDisplayParams() { return fDisplayParams; }
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virtual void setDisplayParams(const DisplayParams& params) = 0;
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GrContext* getGrContext() const { return fContext.get(); }
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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int sampleCount() const { return fSampleCount; }
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int stencilBits() const { return fStencilBits; }
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protected:
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virtual bool isGpuContext() { return true; }
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sk_sp<GrContext> fContext;
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int fWidth;
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int fHeight;
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DisplayParams fDisplayParams;
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// parameters obtained from the native window
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// Note that the platform .cpp file is responsible for
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// initializing fSampleCount and fStencilBits!
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int fSampleCount;
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int fStencilBits;
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};
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} // namespace sk_app
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#endif
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