skia2/include
Brian Osman f62632c7c3 Remove SkShaders::Lerp
It's entirely unused, and trivial for clients to create with SkSL.

Change-Id: I197986232d3706f5af3a197f0fb8e744e1009e5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419796
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-06-18 16:40:08 +00:00
..
android Reland "SkAnimatedImage: Use fSampleSize" 2020-11-17 14:07:03 +00:00
c Hide legacy drawImage methods 2021-01-20 00:59:26 +00:00
codec get image from skcodec 2021-01-25 21:50:16 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Remove SkShaders::Lerp 2021-06-18 16:40:08 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Reland "Add SkRuntimeBlender class." 2021-06-17 12:54:01 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Remove ableist language 2021-06-16 21:37:21 +00:00
pathops rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
ports Revert "Revert "onMatchFaceStyle is unused, so remove it"" 2021-04-27 16:40:29 +00:00
private Move GrOp::VisitProxyFunc to GrTypesPriv.h GrVisitProxyFunc 2021-06-17 17:23:35 +00:00
sksl Moved DSLWriter::ReleaseProgram into DSLCore. 2021-06-15 14:08:07 +00:00
svg [svgcanvas] Add support for relative path encoding 2021-05-11 17:44:59 +00:00
third_party Roll skcms from b9593d4e39ea to 4e8691e28194 (1 revision) 2021-03-31 16:31:52 +00:00
utils Add methods to access the top device's render target proxy 2021-06-03 18:16:27 +00:00