skia2/tools/DDLPromiseImageHelper.cpp
Brian Salomon 3f4cd774e6 Make SkPromiseImageTexture ref counted.
This makes the API easier to use in Chrome.

It is no longer required to pass the SkPromiseImageTexture to the
release proc.

Bug: skia:
Change-Id: I6636401f6a7915d3ad15e890718638bc91a58cc4
Reviewed-on: https://skia-review.googlesource.com/c/183383
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-01-14 16:19:01 +00:00

370 lines
15 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "DDLPromiseImageHelper.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "SkCachedData.h"
#include "SkDeferredDisplayListRecorder.h"
#include "SkImage_Base.h"
#include "SkYUVAIndex.h"
#include "SkYUVASizeInfo.h"
DDLPromiseImageHelper::PromiseImageCallbackContext::~PromiseImageCallbackContext() {
SkASSERT(fDoneCnt == fNumImages);
SkASSERT(!fUnreleasedFulfills);
SkASSERT(fTotalReleases == fTotalFulfills);
SkASSERT(!fTotalFulfills || fDoneCnt);
if (fPromiseImageTexture) {
GrGpu* gpu = fContext->contextPriv().getGpu();
gpu->deleteTestingOnlyBackendTexture(fPromiseImageTexture->backendTexture());
}
}
void DDLPromiseImageHelper::PromiseImageCallbackContext::setBackendTexture(
const GrBackendTexture& backendTexture) {
SkASSERT(!fUnreleasedFulfills);
if (fPromiseImageTexture) {
GrGpu* gpu = fContext->contextPriv().getGpu();
gpu->deleteTestingOnlyBackendTexture(fPromiseImageTexture->backendTexture());
}
fPromiseImageTexture = SkPromiseImageTexture::Make(backendTexture);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
DDLPromiseImageHelper::~DDLPromiseImageHelper() {}
sk_sp<SkData> DDLPromiseImageHelper::deflateSKP(const SkPicture* inputPicture) {
SkSerialProcs procs;
procs.fImageCtx = this;
procs.fImageProc = [](SkImage* image, void* ctx) -> sk_sp<SkData> {
auto helper = static_cast<DDLPromiseImageHelper*>(ctx);
int id = helper->findOrDefineImage(image);
if (id >= 0) {
SkASSERT(helper->isValidID(id));
return SkData::MakeWithCopy(&id, sizeof(id));
}
return nullptr;
};
return inputPicture->serialize(&procs);
}
// needed until we have SkRG_88_ColorType;
static GrBackendTexture create_yuva_texture(GrGpu* gpu, const SkPixmap& pm,
const SkYUVAIndex yuvaIndices[4], int texIndex) {
SkASSERT(texIndex >= 0 && texIndex <= 3);
int channelCount = 0;
for (int i = 0; i < SkYUVAIndex::kIndexCount; ++i) {
if (yuvaIndices[i].fIndex == texIndex) {
++channelCount;
}
}
// Need to create an RG texture for two-channel planes
GrBackendTexture tex;
if (2 == channelCount) {
SkASSERT(kRGBA_8888_SkColorType == pm.colorType());
SkAutoTMalloc<char> pixels(2 * pm.width()*pm.height());
char* currPixel = pixels;
for (int y = 0; y < pm.height(); ++y) {
for (int x = 0; x < pm.width(); ++x) {
SkColor color = pm.getColor(x, y);
currPixel[0] = SkColorGetR(color);
currPixel[1] = SkColorGetG(color);
currPixel += 2;
}
}
tex = gpu->createTestingOnlyBackendTexture(
pixels,
pm.width(),
pm.height(),
GrColorType::kRG_88,
false,
GrMipMapped::kNo,
2 * pm.width());
} else {
tex = gpu->createTestingOnlyBackendTexture(
pm.addr(),
pm.width(),
pm.height(),
pm.colorType(),
false,
GrMipMapped::kNo,
pm.rowBytes());
}
return tex;
}
void DDLPromiseImageHelper::uploadAllToGPU(GrContext* context) {
GrGpu* gpu = context->contextPriv().getGpu();
SkASSERT(gpu);
for (int i = 0; i < fImageInfo.count(); ++i) {
const PromiseImageInfo& info = fImageInfo[i];
// DDL TODO: how can we tell if we need mipmapping!
if (info.isYUV()) {
int numPixmaps;
SkAssertResult(SkYUVAIndex::AreValidIndices(info.yuvaIndices(), &numPixmaps));
for (int j = 0; j < numPixmaps; ++j) {
const SkPixmap& yuvPixmap = info.yuvPixmap(j);
sk_sp<PromiseImageCallbackContext> callbackContext(
new PromiseImageCallbackContext(context));
callbackContext->setBackendTexture(create_yuva_texture(gpu, yuvPixmap,
info.yuvaIndices(), j));
SkASSERT(callbackContext->promiseImageTexture());
fImageInfo[i].setCallbackContext(j, std::move(callbackContext));
}
} else {
sk_sp<PromiseImageCallbackContext> callbackContext(
new PromiseImageCallbackContext(context));
const SkBitmap& bm = info.normalBitmap();
callbackContext->setBackendTexture(gpu->createTestingOnlyBackendTexture(
bm.getPixels(),
bm.width(),
bm.height(),
bm.colorType(),
false, GrMipMapped::kNo,
bm.rowBytes()));
// The GMs sometimes request too large an image
//SkAssertResult(callbackContext->backendTexture().isValid());
fImageInfo[i].setCallbackContext(0, std::move(callbackContext));
}
}
}
void DDLPromiseImageHelper::replaceEveryOtherPromiseTexture(GrContext* context) {
GrGpu* gpu = context->contextPriv().getGpu();
SkASSERT(gpu);
for (int i = 0; i < fImageInfo.count(); i += 2) {
PromiseImageInfo& info = fImageInfo[i];
// DDL TODO: how can we tell if we need mipmapping!
if (info.isYUV()) {
int numPixmaps;
SkAssertResult(SkYUVAIndex::AreValidIndices(info.yuvaIndices(), &numPixmaps));
for (int j = 0; j < numPixmaps; ++j) {
const SkPixmap& yuvPixmap = info.yuvPixmap(j);
info.callbackContext(j)->setBackendTexture(
create_yuva_texture(gpu, yuvPixmap, info.yuvaIndices(), j));
SkASSERT(info.callbackContext(j)->promiseImageTexture());
}
} else {
const SkBitmap& bm = info.normalBitmap();
info.callbackContext(0)->setBackendTexture(gpu->createTestingOnlyBackendTexture(
bm.getPixels(), bm.width(), bm.height(), bm.colorType(), false,
GrMipMapped::kNo, bm.rowBytes()));
// The GMs sometimes request too large an image
// SkAssertResult(callbackContext->backendTexture().isValid());
}
}
}
sk_sp<SkPicture> DDLPromiseImageHelper::reinflateSKP(
SkDeferredDisplayListRecorder* recorder,
SkData* compressedPictureData,
SkTArray<sk_sp<SkImage>>* promiseImages) const {
PerRecorderContext perRecorderContext { recorder, this, promiseImages };
SkDeserialProcs procs;
procs.fImageCtx = (void*) &perRecorderContext;
procs.fImageProc = PromiseImageCreator;
return SkPicture::MakeFromData(compressedPictureData, &procs);
}
// This generates promise images to replace the indices in the compressed picture. This
// reconstitution is performed separately in each thread so we end up with multiple
// promise images referring to the same GrBackendTexture.
sk_sp<SkImage> DDLPromiseImageHelper::PromiseImageCreator(const void* rawData,
size_t length, void* ctxIn) {
PerRecorderContext* perRecorderContext = static_cast<PerRecorderContext*>(ctxIn);
const DDLPromiseImageHelper* helper = perRecorderContext->fHelper;
SkDeferredDisplayListRecorder* recorder = perRecorderContext->fRecorder;
SkASSERT(length == sizeof(int));
const int* indexPtr = static_cast<const int*>(rawData);
SkASSERT(helper->isValidID(*indexPtr));
const DDLPromiseImageHelper::PromiseImageInfo& curImage = helper->getInfo(*indexPtr);
if (!curImage.promiseTexture(0)) {
SkASSERT(!curImage.isYUV());
// We weren't able to make a backend texture for this SkImage. In this case we create
// a separate bitmap-backed image for each thread.
SkASSERT(curImage.normalBitmap().isImmutable());
return SkImage::MakeFromBitmap(curImage.normalBitmap());
}
SkASSERT(curImage.index() == *indexPtr);
sk_sp<SkImage> image;
if (curImage.isYUV()) {
GrBackendFormat backendFormats[SkYUVASizeInfo::kMaxCount];
void* contexts[SkYUVASizeInfo::kMaxCount] = { nullptr, nullptr, nullptr, nullptr };
SkISize sizes[SkYUVASizeInfo::kMaxCount];
// TODO: store this value somewhere?
int textureCount;
SkAssertResult(SkYUVAIndex::AreValidIndices(curImage.yuvaIndices(), &textureCount));
for (int i = 0; i < textureCount; ++i) {
const GrBackendTexture& backendTex = curImage.promiseTexture(i)->backendTexture();
backendFormats[i] = backendTex.getBackendFormat();
SkASSERT(backendFormats[i].isValid());
contexts[i] = curImage.refCallbackContext(i).release();
sizes[i].set(curImage.yuvPixmap(i).width(), curImage.yuvPixmap(i).height());
}
for (int i = textureCount; i < SkYUVASizeInfo::kMaxCount; ++i) {
sizes[i] = SkISize::MakeEmpty();
}
image = recorder->makeYUVAPromiseTexture(curImage.yuvColorSpace(),
backendFormats,
sizes,
curImage.yuvaIndices(),
curImage.overallWidth(),
curImage.overallHeight(),
GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
curImage.refOverallColorSpace(),
DDLPromiseImageHelper::PromiseImageFulfillProc,
DDLPromiseImageHelper::PromiseImageReleaseProc,
DDLPromiseImageHelper::PromiseImageDoneProc,
contexts);
for (int i = 0; i < textureCount; ++i) {
curImage.callbackContext(i)->wasAddedToImage();
}
} else {
const GrBackendTexture& backendTex = curImage.promiseTexture(0)->backendTexture();
GrBackendFormat backendFormat = backendTex.getBackendFormat();
SkASSERT(backendFormat.isValid());
// Each DDL recorder gets its own ref on the promise callback context for the
// promise images it creates.
// DDL TODO: sort out mipmapping
image = recorder->makePromiseTexture(backendFormat,
curImage.overallWidth(),
curImage.overallHeight(),
GrMipMapped::kNo,
GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
curImage.overallColorType(),
curImage.overallAlphaType(),
curImage.refOverallColorSpace(),
DDLPromiseImageHelper::PromiseImageFulfillProc,
DDLPromiseImageHelper::PromiseImageReleaseProc,
DDLPromiseImageHelper::PromiseImageDoneProc,
(void*) curImage.refCallbackContext(0).release());
curImage.callbackContext(0)->wasAddedToImage();
}
perRecorderContext->fPromiseImages->push_back(image);
SkASSERT(image);
return image;
}
int DDLPromiseImageHelper::findImage(SkImage* image) const {
for (int i = 0; i < fImageInfo.count(); ++i) {
if (fImageInfo[i].originalUniqueID() == image->uniqueID()) { // trying to dedup here
SkASSERT(fImageInfo[i].index() == i);
SkASSERT(this->isValidID(i) && this->isValidID(fImageInfo[i].index()));
return i;
}
}
return -1;
}
int DDLPromiseImageHelper::addImage(SkImage* image) {
SkImage_Base* ib = as_IB(image);
SkImageInfo overallII = SkImageInfo::Make(image->width(), image->height(),
image->colorType(), image->alphaType(),
image->refColorSpace());
PromiseImageInfo& newImageInfo = fImageInfo.emplace_back(fImageInfo.count(),
image->uniqueID(),
overallII);
SkYUVASizeInfo yuvaSizeInfo;
SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount];
SkYUVColorSpace yuvColorSpace;
const void* planes[SkYUVASizeInfo::kMaxCount];
sk_sp<SkCachedData> yuvData = ib->getPlanes(&yuvaSizeInfo, yuvaIndices, &yuvColorSpace, planes);
if (yuvData) {
newImageInfo.setYUVData(std::move(yuvData), yuvaIndices, yuvColorSpace);
// determine colortypes from index data
// for testing we only ever use A8 or RGBA8888
SkColorType colorTypes[SkYUVASizeInfo::kMaxCount] = {
kUnknown_SkColorType, kUnknown_SkColorType,
kUnknown_SkColorType, kUnknown_SkColorType
};
for (int yuvIndex = 0; yuvIndex < SkYUVAIndex::kIndexCount; ++yuvIndex) {
int texIdx = yuvaIndices[yuvIndex].fIndex;
if (texIdx < 0) {
SkASSERT(SkYUVAIndex::kA_Index == yuvIndex);
continue;
}
if (kUnknown_SkColorType == colorTypes[texIdx]) {
colorTypes[texIdx] = kAlpha_8_SkColorType;
} else {
colorTypes[texIdx] = kRGBA_8888_SkColorType;
}
}
for (int i = 0; i < SkYUVASizeInfo::kMaxCount; ++i) {
if (yuvaSizeInfo.fSizes[i].isEmpty()) {
SkASSERT(!yuvaSizeInfo.fWidthBytes[i] && kUnknown_SkColorType == colorTypes[i]);
continue;
}
SkImageInfo planeII = SkImageInfo::Make(yuvaSizeInfo.fSizes[i].fWidth,
yuvaSizeInfo.fSizes[i].fHeight,
colorTypes[i],
kUnpremul_SkAlphaType);
newImageInfo.addYUVPlane(i, planeII, planes[i], yuvaSizeInfo.fWidthBytes[i]);
}
} else {
sk_sp<SkImage> rasterImage = image->makeRasterImage(); // force decoding of lazy images
SkBitmap tmp;
tmp.allocPixels(overallII);
if (!rasterImage->readPixels(tmp.pixmap(), 0, 0)) {
return -1;
}
tmp.setImmutable();
newImageInfo.setNormalBitmap(tmp);
}
// In either case newImageInfo's PromiseImageCallbackContext is filled in by uploadAllToGPU
return fImageInfo.count()-1;
}
int DDLPromiseImageHelper::findOrDefineImage(SkImage* image) {
int preExistingID = this->findImage(image);
if (preExistingID >= 0) {
SkASSERT(this->isValidID(preExistingID));
return preExistingID;
}
int newID = this->addImage(image);
SkASSERT(this->isValidID(newID));
return newID;
}