skia2/include/private/SkSLProgramKind.h
Brian Salomon 380d1aedf9 Reland "Start on custom mesh API"
This is a reland of e1e1c03229

Original change's description:
> Start on custom mesh API
>
> Bug: skia:12720
> Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:12720
Change-Id: I5c54f37949d8bd45ea606264c439912b65158b79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487220
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-21 16:08:49 +00:00

32 lines
755 B
C++

/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSLProgramKind_DEFINED
#define SkSLProgramKind_DEFINED
#include <cinttypes>
namespace SkSL {
/**
* SkSL supports several different program kinds.
*/
enum class ProgramKind : int8_t {
kFragment,
kVertex,
kRuntimeColorFilter, // Runtime effect only suitable as SkColorFilter
kRuntimeShader, // " " " " " SkShader
kRuntimeBlender, // " " " " " SkBlender
kCustomMeshVertex, // Vertex portion of a custom mesh
kCustomMeshFragment, // Fragment " " " " "
kGeneric,
};
} // namespace SkSL
#endif