bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
32 lines
1.0 KiB
GLSL
32 lines
1.0 KiB
GLSL
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %3 %pos
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OpName %sk_PerVertex "sk_PerVertex"
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OpMemberName %sk_PerVertex 0 "sk_Position"
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OpMemberName %sk_PerVertex 1 "sk_PointSize"
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OpName %pos "pos"
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OpName %main "main"
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OpMemberDecorate %sk_PerVertex 0 BuiltIn Position
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OpMemberDecorate %sk_PerVertex 1 BuiltIn PointSize
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OpDecorate %sk_PerVertex Block
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%sk_PerVertex = OpTypeStruct %v4float %float
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%_ptr_Output_sk_PerVertex = OpTypePointer Output %sk_PerVertex
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%3 = OpVariable %_ptr_Output_sk_PerVertex Output
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%pos = OpVariable %_ptr_Input_v4float Input
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%main = OpFunction %void None %11
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%12 = OpLabel
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%13 = OpLoad %v4float %pos
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%16 = OpAccessChain %_ptr_Output_v4float %3 %int_0
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OpStore %16 %13
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OpReturn
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OpFunctionEnd
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